40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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class MissionDataLoader : SceneBaseDataLoader<MissionData>
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{
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public MissionDataLoader(string _objectListName, string _objectFolderName)
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{
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SaveModelSystem = new SaveMissionManager();
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SaveModelSystem.ObjectFolderName = _objectFolderName;
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SaveModelSystem.ObjectListName = _objectListName;
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}
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protected override List<MissionData> LoadDynamicData()
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{
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SaveModelSystem.Path = PathBuilder.BuildSavePath().WithMap(CurrentMap).WithDataType(SceneElementTypeEnum.Dynamic).GetString();
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return SaveModelSystem.LoadModelList();
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}
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protected override bool SaveDynamicData(List<MissionData> _elements)
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{
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SaveModelSystem.Path = PathBuilder.BuildSavePath().WithMap(CurrentMap).WithDataType(SceneElementTypeEnum.Dynamic).GetString();
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return base.SaveDynamicData(_elements);
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}
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protected override List<MissionData> LoadGenericData()
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{
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throw new NotImplementedException();
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}
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protected override bool SaveGenericData(List<MissionData> _elements)
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{
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throw new NotImplementedException();
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}
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}
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