2022-12-29 21:03:40 +01:00
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
|
|
class CounterRespowner : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
public const string RESPOWNER_NAME = "DungeonRespowner";
|
|
|
|
|
|
|
|
|
|
public bool Respown = true;
|
|
|
|
|
|
|
|
|
|
public int Counter = 20;
|
|
|
|
|
|
|
|
|
|
public List<GameObject> minions;
|
|
|
|
|
|
|
|
|
|
public List<GameObject> respownPoints;
|
|
|
|
|
|
|
|
|
|
public int killedMinions = 0;
|
|
|
|
|
|
|
|
|
|
private IEnumerator coroutine;
|
|
|
|
|
|
2023-01-07 20:21:00 +01:00
|
|
|
|
public GameObject associatedChest;
|
2022-12-29 21:03:40 +01:00
|
|
|
|
|
|
|
|
|
public void Start()
|
|
|
|
|
{
|
2023-01-07 20:21:00 +01:00
|
|
|
|
|
2022-12-29 21:03:40 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Update()
|
|
|
|
|
{
|
2023-01-07 20:21:00 +01:00
|
|
|
|
if(associatedChest == null)
|
|
|
|
|
{
|
|
|
|
|
associatedChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find("Prize Chest")?.gameObject;
|
|
|
|
|
|
|
|
|
|
if(associatedChest != null)
|
|
|
|
|
associatedChest.GetComponent<ChestWrapper>().Lock();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2022-12-29 21:03:40 +01:00
|
|
|
|
if(Respown && Counter > 0)
|
|
|
|
|
{
|
|
|
|
|
Respown = false;
|
|
|
|
|
|
|
|
|
|
if (killedMinions < 4 && Counter > 20)
|
|
|
|
|
{
|
|
|
|
|
coroutine = SpownWithDelay(1.5f);
|
|
|
|
|
} else if(Counter <= 20 && killedMinions >= 4)
|
|
|
|
|
{
|
|
|
|
|
coroutine = SpownWithDelay(3.0f);
|
2023-01-10 21:20:48 +01:00
|
|
|
|
} else
|
|
|
|
|
{
|
|
|
|
|
Debug.Log(Counter);
|
|
|
|
|
coroutine = SpownWithDelay(0.5f);
|
2022-12-29 21:03:40 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
StartCoroutine(coroutine);
|
|
|
|
|
}
|
2023-01-07 20:21:00 +01:00
|
|
|
|
|
|
|
|
|
if (Counter <= 0 && killedMinions >= 30)
|
|
|
|
|
associatedChest.GetComponent<ChestWrapper>().Unlock();
|
|
|
|
|
|
2022-12-29 21:03:40 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// najpier 10
|
|
|
|
|
// a potem w wiekszych dstepach kolejne 20
|
|
|
|
|
private IEnumerator SpownWithDelay(float waitTime)
|
|
|
|
|
{
|
|
|
|
|
yield return new WaitForSeconds(waitTime);
|
|
|
|
|
|
|
|
|
|
RespownMinion();
|
|
|
|
|
|
|
|
|
|
Counter -= 1;
|
|
|
|
|
Respown = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void RespownMinion()
|
|
|
|
|
{
|
|
|
|
|
GameObject minion = null;
|
|
|
|
|
Vector3 spowner = Vector3.zero;
|
|
|
|
|
|
|
|
|
|
// Draw minion
|
|
|
|
|
minion = minions
|
|
|
|
|
.ElementAt(UnityEngine.Random.Range(0, minions.Count()))
|
|
|
|
|
;
|
|
|
|
|
|
|
|
|
|
// Decide which spowner use
|
|
|
|
|
|
2023-01-10 21:20:48 +01:00
|
|
|
|
GameObject spownerObject = null;
|
2022-12-29 21:03:40 +01:00
|
|
|
|
|
2023-01-10 21:20:48 +01:00
|
|
|
|
do
|
2022-12-29 21:03:40 +01:00
|
|
|
|
{
|
2023-01-10 21:20:48 +01:00
|
|
|
|
spownerObject = respownPoints
|
|
|
|
|
.ElementAt(UnityEngine.Random.Range(0, respownPoints.Count()));
|
|
|
|
|
} while (spownerObject.GetComponent<MinionRespowner>().Blocked == true);
|
2022-12-29 21:03:40 +01:00
|
|
|
|
|
2023-01-10 21:20:48 +01:00
|
|
|
|
// Spawn object
|
|
|
|
|
spownerObject.GetComponent<MinionRespowner>().Respown(minion);
|
2022-12-29 21:03:40 +01:00
|
|
|
|
}
|
2023-01-10 21:20:48 +01:00
|
|
|
|
|
2022-12-29 21:03:40 +01:00
|
|
|
|
}
|