2022-05-25 17:11:49 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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2022-12-04 18:42:34 +01:00
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public class DialogueNpcTest
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2022-05-25 17:11:49 +02:00
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{
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public string name;
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public string[] sentences;
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}
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