26 lines
435 B
C#
26 lines
435 B
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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class EntryEventObserver : MonoBehaviour
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{
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private void Start()
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{
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}
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private void Update()
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{
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}
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public void LeveEventInfo()
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{
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GameObject.FindObjectOfType<DungeonManager>().gameObject.GetComponent<DungeonManager>().ChangeState();
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}
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}
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