27 lines
687 B
C#
27 lines
687 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class ShopSlot : ItemSlot
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{
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/* public ShopSlot(int number, Item item): base(number, item)
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{
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}*/
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public override bool CanReceiveItem(Item item)
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{
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return true;
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// // allow to put item only when slot is empty
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// if(Item == null)
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// return true;
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// EquippableItem equippableItem = item as EquippableItem;
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// return equippableItem == null;
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// // what when player try drop putted equipment fowart to chest
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// // what when player try put item on unempty field
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}
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}
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