Scriptum/Assets/Scripts/ChangeScene.cs

26 lines
599 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;
public class ChangeScene : MonoBehaviour
{
float x, y, z;
public void MoveToScene(int sceneID)
{
SceneManager.LoadScene(sceneID);
}
2022-10-02 18:45:58 +02:00
// method is invoked only when script is assign to the player prefab object
public void OnCollisionEnter2D(Collision2D collision)
{
if(collision.gameObject.tag == "SceneTransition")
{
2022-10-02 18:45:58 +02:00
collision.gameObject.GetComponent<DoorBehaviour>().ScenetToMoveTo();
}
}
}