Add chest Drag & Drop
This commit is contained in:
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@ -49,15 +49,20 @@
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<ItemGroup>
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<Compile Include="Assets\Scripts\SettingsButton.cs" />
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<Compile Include="Assets\Scripts\Enemies' Scprits\Enemy.cs" />
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<Compile Include="Assets\Scripts\DragDropItemManager.cs" />
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<Compile Include="Assets\Scripts\Inventory\InventorySlot.cs" />
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<Compile Include="Assets\Scripts\QuitGame.cs" />
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<Compile Include="Assets\Scripts\Inventory\InventoryManager.cs" />
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<Compile Include="Assets\Scripts\Dialogue.cs" />
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<Compile Include="Assets\Scripts\Inventory\InventorySlot.cs" />
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<Compile Include="Assets\Scripts\Item\ItemSlot.cs" />
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<Compile Include="Assets\Scripts\Item\Item.cs" />
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<Compile Include="Assets\Scripts\Chest\ChestSlot.cs" />
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<Compile Include="Assets\Scripts\CamerFollow.cs" />
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<Compile Include="Assets\Scripts\Equipment\EquipmentSlot.cs" />
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<Compile Include="Assets\Scripts\SaveSoundSettings.cs" />
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<Compile Include="Assets\Scripts\MenuGUI.cs" />
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<Compile Include="Assets\Scripts\FloatValue.cs" />
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<Compile Include="Assets\Scripts\Item\EquippableItem.cs" />
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<Compile Include="Assets\breakable.cs" />
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<Compile Include="Assets\Scripts\Enemies' Scprits\FollowingEnemy.cs" />
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<Compile Include="Assets\Scripts\Item\PickableController.cs" />
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chestPanelController: {fileID: 5331092055018478729, guid: 2b46aee216d4b304f8aebcb303ebf4f4, type: 3}
|
||||
countStackableItems: 0
|
||||
--- !u!1 &2195907290760729737
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
@ -793,7 +793,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
chest: {fileID: 0}
|
||||
chestPanel: {fileID: 5331092055018478733, guid: 2b46aee216d4b304f8aebcb303ebf4f4, type: 3}
|
||||
itemsList: []
|
||||
developerList: []
|
||||
--- !u!1 &163167163
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1054,7 +1054,7 @@ Transform:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 167690937}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalPosition: {x: -22.1, y: 17.8, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
@ -2592,7 +2592,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: c261410eee3e5d640abd23159c28b3cc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
item: {fileID: 11400000, guid: aaa7c520aded1bc42a26b7ce43484010, type: 2}
|
||||
item: {fileID: 11400000, guid: 5935777f7ac390a4187e03f34e7cafdd, type: 2}
|
||||
--- !u!50 &622865438
|
||||
Rigidbody2D:
|
||||
serializedVersion: 4
|
||||
@ -12824,8 +12824,10 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
chest: {fileID: 0}
|
||||
chestPanel: {fileID: 5331092055018478733, guid: 2b46aee216d4b304f8aebcb303ebf4f4, type: 3}
|
||||
itemsList:
|
||||
- {fileID: 11400000, guid: aaa7c520aded1bc42a26b7ce43484010, type: 2}
|
||||
developerList:
|
||||
- {fileID: 11400000, guid: 5935777f7ac390a4187e03f34e7cafdd, type: 2}
|
||||
- {fileID: 11400000, guid: 5935777f7ac390a4187e03f34e7cafdd, type: 2}
|
||||
- {fileID: 11400000, guid: 5935777f7ac390a4187e03f34e7cafdd, type: 2}
|
||||
--- !u!61 &926459326
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -13072,7 +13074,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
chest: {fileID: 0}
|
||||
chestPanel: {fileID: 5331092055018478733, guid: 2b46aee216d4b304f8aebcb303ebf4f4, type: 3}
|
||||
itemsList: []
|
||||
developerList: []
|
||||
--- !u!1 &1058265261
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -13496,7 +13498,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
chest: {fileID: 0}
|
||||
chestPanel: {fileID: 5331092055018478733, guid: 2b46aee216d4b304f8aebcb303ebf4f4, type: 3}
|
||||
itemsList: []
|
||||
developerList: []
|
||||
--- !u!1 &1315339608
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -105408,7 +105410,7 @@ PrefabInstance:
|
||||
- target: {fileID: 9081071845930167553, guid: 0bccd32818043074d9785f6d90ebdcb3, type: 3}
|
||||
propertyPath: item
|
||||
value:
|
||||
objectReference: {fileID: 11400000, guid: aaa7c520aded1bc42a26b7ce43484010, type: 2}
|
||||
objectReference: {fileID: 11400000, guid: 5935777f7ac390a4187e03f34e7cafdd, type: 2}
|
||||
- target: {fileID: 9081071845930167553, guid: 0bccd32818043074d9785f6d90ebdcb3, type: 3}
|
||||
propertyPath: item.itemModel
|
||||
value:
|
||||
|
@ -2,26 +2,37 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System;
|
||||
|
||||
public class ChestPanelController : MonoBehaviour
|
||||
{
|
||||
[Header("Inventory Information")]
|
||||
[SerializeField] private GameObject blankChestSlot;
|
||||
[Header("Chest Information")]
|
||||
[SerializeField] private GameObject chest; // chest to which the panel belongs
|
||||
[SerializeField] private GameObject chestPanel;
|
||||
[SerializeField] private Button chestPanelCloseButton;
|
||||
[Space]
|
||||
[SerializeField] private GameObject blankChestSlot;
|
||||
|
||||
[SerializeField] public Image draggableItem;
|
||||
[SerializeField] private Image _tmp;
|
||||
private ItemSlot draggedSlot;
|
||||
|
||||
[SerializeField] private GameObject chest; // chest to which the panel belongs
|
||||
|
||||
[SerializeField] public const int MAX_SLOT_CUNT = 6*8;
|
||||
[Space]
|
||||
public List<ChestSlot> itemSlots = new List<ChestSlot>();
|
||||
|
||||
public List<InventorySlot> content = new List<InventorySlot>();
|
||||
public event Action<ItemSlot> OnBeginDragEvent;
|
||||
public event Action<ItemSlot> OnEndDragEvent;
|
||||
public event Action<ItemSlot> OnDragEvent;
|
||||
public event Action<ItemSlot> OnDropEvent;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
InitInventorySlots();
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if(chestPanelCloseButton)
|
||||
@ -30,7 +41,6 @@ public class ChestPanelController : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
}
|
||||
@ -51,27 +61,162 @@ public class ChestPanelController : MonoBehaviour
|
||||
{
|
||||
for(int i = 0; i < MAX_SLOT_CUNT; i++)
|
||||
{
|
||||
InventorySlot newSlot = Instantiate(blankChestSlot, chestPanel.transform.position, Quaternion.identity).GetComponent<InventorySlot>();
|
||||
ChestSlot newSlot = Instantiate(blankChestSlot, chestPanel.transform.position, Quaternion.identity).GetComponent<ChestSlot>();
|
||||
newSlot.transform.SetParent(chestPanel.transform);
|
||||
newSlot.SetupInventorySlot(null, this);
|
||||
|
||||
content.Add(newSlot);
|
||||
|
||||
newSlot.SetupInventorySlot(i, null, this);
|
||||
|
||||
// Set new Slot instance
|
||||
itemSlots.Add(newSlot);
|
||||
|
||||
// Assign events
|
||||
itemSlots[i].OnBeginDragEvent += BeginDrag;
|
||||
itemSlots[i].OnEndDragEvent +=EndDrag;
|
||||
itemSlots[i].OnDragEvent += Drag;
|
||||
itemSlots[i].OnDropEvent += Drop;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetupChest(GameObject _chest, List<Item> _chestItems)
|
||||
public void SetupChest(GameObject _chest, Dictionary<int, Item> _chestItems)
|
||||
{
|
||||
chest = _chest;
|
||||
|
||||
SetPanelItems(_chestItems);
|
||||
}
|
||||
|
||||
private void SetPanelItems(List<Item> _itemsList)
|
||||
private void SetPanelItems(Dictionary<int, Item> _itemsList)
|
||||
{
|
||||
for(int i=0; i < _itemsList.Count; i++)
|
||||
foreach(int key in _itemsList.Keys)
|
||||
{
|
||||
content[i].SetItem(_itemsList[i]);
|
||||
itemSlots[key].SetItem(_itemsList[key]);
|
||||
}
|
||||
}
|
||||
|
||||
public bool AddItem(Item _item)
|
||||
{
|
||||
for(int i = 0; i < itemSlots.Count; i++)
|
||||
{
|
||||
if(itemSlots[i].Item == null)
|
||||
{
|
||||
itemSlots[i].Item = _item;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool RemoveItem(Item _item)
|
||||
{
|
||||
for(int i = 0; i < itemSlots.Count; i++)
|
||||
{
|
||||
if(itemSlots[i].Item == _item)
|
||||
{
|
||||
itemSlots[i].Item = null;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsFull()
|
||||
{
|
||||
for(int i = 0; i < itemSlots.Count; i++)
|
||||
{
|
||||
if(itemSlots[i].Item == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void MakeDraggableItem(ItemSlot itemSlot)
|
||||
{
|
||||
if(_tmp)
|
||||
{
|
||||
_tmp.enabled = true;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0];
|
||||
|
||||
if(globalGUI)
|
||||
{
|
||||
_tmp = Instantiate(draggableItem, draggableItem.transform.position, Quaternion.identity, globalGUI.transform);
|
||||
_tmp.transform.localPosition = chestPanel.transform.position;
|
||||
_tmp.sprite = itemSlot.Item.Image;
|
||||
_tmp.transform.position = Input.mousePosition;
|
||||
_tmp.enabled = true;
|
||||
} else {
|
||||
Debug.Log("Can't find global GUI object!!!");
|
||||
}
|
||||
}
|
||||
|
||||
public void BeginDrag(ItemSlot itemSlot)
|
||||
{
|
||||
if(itemSlot.Item != null)
|
||||
{
|
||||
draggedSlot = itemSlot;
|
||||
|
||||
MakeDraggableItem(itemSlot);
|
||||
}
|
||||
}
|
||||
|
||||
public void EndDrag(ItemSlot itemSlot)
|
||||
{
|
||||
draggedSlot = null;
|
||||
|
||||
DestroyImmediate(_tmp.gameObject, true);
|
||||
}
|
||||
|
||||
public void Drag(ItemSlot itemSlot)
|
||||
{
|
||||
_tmp.transform.position = Input.mousePosition;
|
||||
}
|
||||
|
||||
public void Drop(ItemSlot dropItemSlot)
|
||||
{
|
||||
if(dropItemSlot.CanReceiveItem(draggedSlot.Item) && draggedSlot.CanReceiveItem(dropItemSlot.Item))
|
||||
{
|
||||
EquippableItem dragItem = draggedSlot.Item as EquippableItem;
|
||||
EquippableItem dropItem = dropItemSlot.Item as EquippableItem;
|
||||
|
||||
// for changing chest to evuuipment or onventory panel !!!!
|
||||
|
||||
// if(draggedSlot is EquipmentSlot)
|
||||
// {
|
||||
// if(dragItem != null) dragItem.Unequip(this);
|
||||
// if(dropItem != null) dropItem.Equip(this);
|
||||
// }
|
||||
|
||||
// if(dropItemSlot is EquipmentSlot)
|
||||
// {
|
||||
// if(dragItem != null) dragItem.Equip(this);
|
||||
// if(dropItem != null) dropItem.Unequip(this);
|
||||
// }
|
||||
|
||||
Item draggedItem = draggedSlot.Item; // remember temporary currently dragged item
|
||||
|
||||
draggedSlot.Item = dropItemSlot.Item;
|
||||
dropItemSlot.Item = draggedItem;
|
||||
|
||||
// update items position in chest slots
|
||||
// - after close paned - items dont reset its positions
|
||||
chest.GetComponent<Chest>().SetItemOnPosition(draggedSlot.Number, draggedSlot.Item);
|
||||
chest.GetComponent<Chest>().SetItemOnPosition(dropItemSlot.Number, dropItemSlot.Item);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------
|
||||
// will work differently depending if its chest, inventory or equipment panel
|
||||
// public void Equip(EquippableItem item)
|
||||
// {
|
||||
// if(RemoveItem(item))
|
||||
// {
|
||||
// EquippableItem previousItem;
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
20
Assets/Scripts/Chest/ChestSlot.cs
Normal file
20
Assets/Scripts/Chest/ChestSlot.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ChestSlot : ItemSlot
|
||||
{
|
||||
public override bool CanReceiveItem(Item item)
|
||||
{
|
||||
return true;
|
||||
|
||||
// // allow to put item only when slot is empty
|
||||
// if(Item == null)
|
||||
// return true;
|
||||
|
||||
// EquippableItem equippableItem = item as EquippableItem;
|
||||
// return equippableItem == null;
|
||||
// // what when player try drop putted equipment fowart to chest
|
||||
// // what when player try put item on unempty field
|
||||
}
|
||||
}
|
11
Assets/Scripts/Chest/ChestSlot.cs.meta
Normal file
11
Assets/Scripts/Chest/ChestSlot.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2be16a7ceddcd2141ba1db1636539117
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts/DragDropItemManager.cs
Normal file
8
Assets/Scripts/DragDropItemManager.cs
Normal file
@ -0,0 +1,8 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DragDropItemManager : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
11
Assets/Scripts/DragDropItemManager.cs.meta
Normal file
11
Assets/Scripts/DragDropItemManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a6334ce379c25c458826dcd25b5e1ec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts/Equipment.meta
Normal file
8
Assets/Scripts/Equipment.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e66e807c2717ee45923ec12b22309d0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -8,7 +8,7 @@ public class InventoryManager : MonoBehaviour
|
||||
public static int MAX_ITEMS = 5;
|
||||
|
||||
public static InventoryManager Instance;
|
||||
public List<Item> items = new List<Item>();
|
||||
public List<EquippableItem> items = new List<EquippableItem>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -21,7 +21,7 @@ public class InventoryManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void AddToInventory(Item pickable)
|
||||
public void AddToInventory(EquippableItem pickable)
|
||||
{
|
||||
if(this.items.Count <= MAX_ITEMS)
|
||||
{
|
||||
|
@ -1,71 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class InventorySlot : MonoBehaviour
|
||||
public class InventorySlot : ItemSlot
|
||||
{
|
||||
[Header("UI Stuff to change")]
|
||||
[SerializeField] private TextMeshProUGUI slotItemNumberText;
|
||||
[SerializeField] private Image slotImage;
|
||||
|
||||
[Header("Item variable")]
|
||||
public Item item;
|
||||
public int countStackableItems = 0;
|
||||
|
||||
public ChestPanelController chestPanelController;
|
||||
|
||||
public void SetupInventorySlot(Item _item, ChestPanelController _chestPanelController)
|
||||
public override bool CanReceiveItem(Item item)
|
||||
{
|
||||
chestPanelController = _chestPanelController;
|
||||
if(Item == null)
|
||||
return true;
|
||||
|
||||
if(_item)
|
||||
{
|
||||
SetItem(_item);
|
||||
}
|
||||
EquippableItem equippableItem = item as EquippableItem;
|
||||
return equippableItem != null;
|
||||
}
|
||||
|
||||
public void SetItem(Item _item)
|
||||
{
|
||||
item = _item;
|
||||
|
||||
ChangeEnableImageView(true);
|
||||
|
||||
slotImage.sprite = _item.Image;
|
||||
countStackableItems +=1;
|
||||
|
||||
UpdateItemNumberHolder();
|
||||
}
|
||||
|
||||
|
||||
private void ChangeEnableImageView(bool _flag)
|
||||
{
|
||||
slotImage.enabled = _flag; //!slotImage.enabled;
|
||||
}
|
||||
|
||||
private void ChangeNumberHeldView(bool _flag)
|
||||
{
|
||||
slotItemNumberText.enabled = _flag;
|
||||
}
|
||||
|
||||
private void UpdateItemNumberHolder()
|
||||
{
|
||||
slotItemNumberText.text = "" + countStackableItems;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if(!item)
|
||||
{
|
||||
ChangeEnableImageView(false);
|
||||
ChangeNumberHeldView(false);
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5c5b18730cf11a41b91bf9d4f6cb26e
|
||||
guid: bd9cfc2a55740fd4ba1bb807d02b82cb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
33
Assets/Scripts/Item/EquippableItem.cs
Normal file
33
Assets/Scripts/Item/EquippableItem.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public enum EquipmentType
|
||||
{
|
||||
Helmet,
|
||||
Chest,
|
||||
Gloves,
|
||||
Boots,
|
||||
Weapon,
|
||||
Other
|
||||
}
|
||||
|
||||
[CreateAssetMenu]
|
||||
public class EquippableItem : Item
|
||||
{
|
||||
public int StrengthBonus;
|
||||
public int AgilityBonus;
|
||||
public int InteligenceBonus;
|
||||
public int VitalityBonus;
|
||||
|
||||
[Space]
|
||||
public bool isStackable = false;
|
||||
|
||||
[Space]
|
||||
public EquipmentType EquipmentType;
|
||||
|
||||
public EquippableItem(string _name, string _description, int _level, GameObject _itemModel, Sprite _image) : base(_name, _description, _level, _itemModel, _image)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/Item/EquippableItem.cs.meta
Normal file
11
Assets/Scripts/Item/EquippableItem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 943bb4b7c1123c44fb1cbc048a56a954
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
136
Assets/Scripts/Item/ItemSlot.cs
Normal file
136
Assets/Scripts/Item/ItemSlot.cs
Normal file
@ -0,0 +1,136 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System; // for Action type
|
||||
|
||||
public class ItemSlot : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler, IDropHandler
|
||||
{
|
||||
[Header("UI Stuff to change")]
|
||||
[SerializeField] private TextMeshProUGUI slotItemNumberText;
|
||||
[SerializeField] private Image itemImage;
|
||||
|
||||
public ChestPanelController chestPanelController;
|
||||
|
||||
public event Action<ItemSlot> OnBeginDragEvent;
|
||||
public event Action<ItemSlot> OnEndDragEvent;
|
||||
public event Action<ItemSlot> OnDragEvent;
|
||||
public event Action<ItemSlot> OnDropEvent;
|
||||
|
||||
private Color normalColor = Color.white;
|
||||
private Color disabledColor = new Color(1, 1, 1, 0); // transparency = 0
|
||||
|
||||
[Header("Slot variable")]
|
||||
[SerializeField]
|
||||
protected int _number;
|
||||
public int Number {
|
||||
get { return _number; }
|
||||
set {
|
||||
_number = value;
|
||||
}
|
||||
}
|
||||
[SerializeField]
|
||||
protected Item _item;
|
||||
public Item Item {
|
||||
get { return _item; }
|
||||
set {
|
||||
_item = value;
|
||||
|
||||
if(_item == null) {
|
||||
itemImage.color = disabledColor;
|
||||
} else {
|
||||
itemImage.sprite = _item.Image;
|
||||
itemImage.color = normalColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
public int countStackableItems = 0;
|
||||
|
||||
|
||||
|
||||
public void SetupInventorySlot(int _number, Item _item, ChestPanelController _chestPanelController)
|
||||
{
|
||||
chestPanelController = _chestPanelController;
|
||||
|
||||
Number = _number;
|
||||
|
||||
if(_item)
|
||||
{
|
||||
SetItem(_item);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetItem(Item _item) // dont change slot numer after assign new item, numbers are bind during object init
|
||||
{
|
||||
Item = _item;
|
||||
|
||||
ChangeEnableImageView(true);
|
||||
|
||||
countStackableItems +=1;
|
||||
|
||||
UpdateItemNumberHolder();
|
||||
}
|
||||
|
||||
|
||||
private void ChangeEnableImageView(bool _flag)
|
||||
{
|
||||
itemImage.color = _flag ? normalColor : disabledColor; //!slotImage.enabled;
|
||||
}
|
||||
|
||||
private void ChangeNumberHeldView(bool _flag)
|
||||
{
|
||||
slotItemNumberText.enabled = _flag;
|
||||
}
|
||||
|
||||
private void UpdateItemNumberHolder()
|
||||
{
|
||||
slotItemNumberText.text = "" + countStackableItems;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if(!Item)
|
||||
{
|
||||
ChangeEnableImageView(false);
|
||||
ChangeNumberHeldView(false);
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool CanReceiveItem(Item item)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Events methods
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
if(OnBeginDragEvent != null)
|
||||
OnBeginDragEvent(this);
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
if(OnEndDragEvent != null)
|
||||
OnEndDragEvent(this);
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if(OnDragEvent != null)
|
||||
OnDragEvent(this);
|
||||
}
|
||||
|
||||
public void OnDrop(PointerEventData eventData)
|
||||
{
|
||||
if(OnDropEvent != null)
|
||||
OnDropEvent(this);
|
||||
}
|
||||
}
|
11
Assets/Scripts/Item/ItemSlot.cs.meta
Normal file
11
Assets/Scripts/Item/ItemSlot.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5c5b18730cf11a41b91bf9d4f6cb26e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -5,7 +5,7 @@ using System;
|
||||
|
||||
public class PickableController : MonoBehaviour
|
||||
{
|
||||
public Item item;
|
||||
public EquippableItem item;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
|
@ -6,7 +6,10 @@ public class Chest : MonoBehaviour
|
||||
{
|
||||
[SerializeField] public GameObject chest;
|
||||
[SerializeField] public GameObject chestPanel;
|
||||
[SerializeField] public List<Item> itemsList = new List<Item>();
|
||||
[SerializeField] public List<Item> developerList = new List<Item>(); // FOR DEVELOPER TESTE - remove later !!!
|
||||
|
||||
[SerializeField]
|
||||
public Dictionary<int, Item> itemsList = new Dictionary<int, Item>();
|
||||
|
||||
private GameObject dynamicPanel; // UI elemend created during script work
|
||||
|
||||
@ -17,6 +20,12 @@ public class Chest : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
chest = gameObject; // set object on current GameObject
|
||||
|
||||
// FOR DEVELOPER TESTE - remove later !!!
|
||||
for(int i = 0; i < developerList.Count; i++)
|
||||
{
|
||||
SetItemOnPosition(i, developerList[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -73,4 +82,11 @@ public class Chest : MonoBehaviour
|
||||
Destroy(dynamicPanel); // destroy object from scene
|
||||
isOpen = false;
|
||||
}
|
||||
|
||||
// WARNING
|
||||
// DANGER - functon override position which may be not free
|
||||
public void SetItemOnPosition(int _keyPosition, Item _item)
|
||||
{
|
||||
itemsList[_keyPosition] = _item;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user