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public Transform homePosition; + public Vector3 homePosition; public Transform targetPosition; public AStarPathfindingAgent agent; - public GameObject player; + //public GameObject player; public bool approaching = false; public bool isAfterAction = false; public bool isDuringConversation = false; - public float actionRadius = 1.0f; - - public NPCStateEnum state = NPCStateEnum.Pending; + public float actionRadius = 1.5f; void Awake() { - //agent = GetComponent(); + agent = GetComponent(); } // Start is called before the first frame update void Start() { isAfterAction = System.Convert.ToBoolean(PlayerPrefs.GetInt(gameObject.GetComponent().name + ".FirstDialogue")); - state = NPCStateEnum.Walking; + gameObject.GetComponent().State = NPCStateEnum.Walking; myRigidbody = GetComponent(); anim = GetComponent(); - + homePosition = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z); targetPosition = GameObject.FindWithTag("Player").transform; } @@ -47,63 +46,53 @@ public class NPCFollowing : MonoBehaviour public void CheckDistance() { StopAllCoroutines(); + if (isAfterAction == false) { if (approaching && Vector2.Distance(targetPosition.position, transform.position) >= actionRadius) { agent.FindPath(); - //transform.position = Vector2.MoveTowards(transform.position, target.position, moveSpeed * Time.deltaTime); + StartCoroutine(agent.FollowPath()); } - /* else if (Vector2.Distance(target.position, transform.position) > chaseRadius) - { - - //Debug.Log(Vector2.Distance(transform.position, path[currentPoint].position)); - - if (Vector2.Distance(transform.position, path[currentPoint].position) > roundingDistance) - { - StopAllCoroutines(); - transform.position = Vector2.MoveTowards(transform.position, path[currentPoint].position, 2 * Time.deltaTime); - } - else - { - changeGoal(); - } - }*/ else if (approaching) { //start dialogue here we want uga bunga - state = NPCStateEnum.Talking; + gameObject.GetComponent().State = NPCStateEnum.Talking; } } else if (!approaching && isAfterAction) { - if (Vector2.Distance(transform.position, homePosition.position) > 1) + if (Vector2.Distance(transform.position, homePosition) > 0.05) { - transform.position = Vector2.MoveTowards(transform.position, homePosition.position, 2 * Time.deltaTime); + transform.position = Vector2.MoveTowards(transform.position, homePosition, 2 * Time.deltaTime); } else { - state = NPCStateEnum.Pending; + gameObject.GetComponent().State = NPCStateEnum.Pending; } } } public void OnTriggerExit2D(Collider2D other) { + // don't listen when component is disabled + if (!gameObject.GetComponent().enabled) + return; + if (approaching && !isAfterAction) { gameObject.GetComponent().Dialogue.BreakDialogueStep(); isDuringConversation = false; - state = NPCStateEnum.Walking; + gameObject.GetComponent().State = NPCStateEnum.Walking; } } public void HandleState() { - switch (state) + switch (gameObject.GetComponent().State) { case NPCStateEnum.Walking: { @@ -140,13 +129,8 @@ public class NPCFollowing : MonoBehaviour { approaching = false; isAfterAction = true; + isDuringConversation = false; PlayerPrefs.SetInt(gameObject.name + ".FirstDialogue", System.Convert.ToInt32(isAfterAction)); - state = NPCStateEnum.Walking; + gameObject.GetComponent().State = NPCStateEnum.Walking; } - - public void SaveCheckpoint() - { - //PlayerPrefs.SetInt(enemyName + "-S", isKilled); - } - } diff --git a/Assets/Scripts/Pathfinding/AStarPathfindingAgent.cs b/Assets/Scripts/Pathfinding/AStarPathfindingAgent.cs index f233c629..37e43419 100644 --- a/Assets/Scripts/Pathfinding/AStarPathfindingAgent.cs +++ b/Assets/Scripts/Pathfinding/AStarPathfindingAgent.cs @@ -83,7 +83,6 @@ public class AStarPathfindingAgent : MonoBehaviour myAnim.SetBool("Left", false); } transform.position = Vector3.MoveTowards(current, target, speed * Time.deltaTime); - Debug.Log(current + "target:" + target); yield return null; } } diff --git a/Assets/Scripts/Pathfinding/TileData/Ground - Wizard House.asset b/Assets/Scripts/Pathfinding/TileData/Ground - Wizard House.asset new file mode 100644 index 00000000..f3fd2b60 --- /dev/null +++ b/Assets/Scripts/Pathfinding/TileData/Ground - Wizard House.asset @@ -0,0 +1,19 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9890013e3eb0ea54b90ab8d093688ac6, type: 3} + m_Name: Ground - Wizard House + m_EditorClassIdentifier: + Tiles: + - {fileID: 11400000, guid: 8c3ddee63bc5db14db29c992ee3723b7, type: 2} + - {fileID: 11400000, guid: 0ee6194169e25d549b4d73f743602734, type: 2} + - {fileID: 11400000, guid: 329a66bde198f1940b719c63b8a3a0e6, type: 2} + walkable: 1 diff --git a/Assets/Scripts/Pathfinding/TileData/Ground - Wizard House.asset.meta b/Assets/Scripts/Pathfinding/TileData/Ground - Wizard House.asset.meta new file mode 100644 index 00000000..458f9efc --- /dev/null +++ b/Assets/Scripts/Pathfinding/TileData/Ground - Wizard House.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 968830a9b677b6e46bbc887a37627ac6 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs b/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs index 62cf372f..e86a6ddd 100644 --- a/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs +++ b/Assets/Scripts/REFACTORING/Application/NPC/NpcDialogueManager.cs @@ -6,14 +6,13 @@ using UnityEngine; using UnityEngine.Events; [RequireComponent(typeof(NPC))] -[Serializable] public class NpcDialogueManager : MonoBehaviour { [SerializeField] public string SpeakerName; [SerializeField] - public MultiDialogue DialogueTemplate; + public LanguageDetector languageDetector; /* We user object CLONED TO PREVENT overwritting changes in main object inassets */ [SerializeField] @@ -24,8 +23,10 @@ public class NpcDialogueManager : MonoBehaviour public void Start() { - Dialogue = Instantiate(DialogueTemplate); + Dialogue = Instantiate(languageDetector.DetectInstanceBasedOnLanguage()); Dialogue.SetSpeakerName(SpeakerName); + + Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterDialogueStep(dial.Key, dial.Value.ResetDialogue)); // reset dial } public void Update() { } diff --git a/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs b/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs index 94a4cb89..18105bac 100644 --- a/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs +++ b/Assets/Scripts/REFACTORING/Application/NPC/NpcShopManager.cs @@ -6,10 +6,10 @@ using UnityEngine; using UnityEngine.SceneManagement; [RequireComponent(typeof(NPC))] -class NpcShopManager : MonoBehaviour +public class NpcShopManager : MonoBehaviour { [SerializeField] - public List> DialogueTemplate; + public LanguageDetector languageDetector; /* We user object CLONED TO PREVENT overwritting changes in main object inassets */ public Dialogue Dialogue; @@ -97,7 +97,7 @@ class NpcShopManager : MonoBehaviour public void CreateInstanceBasedOnLanguage() { - Dialogue = Instantiate(DetectInstanceBasedOnLanguage()); + Dialogue = Instantiate(languageDetector.DetectInstanceBasedOnLanguage()); Dialogue.SetSpeakerName(gameObject.GetComponent().name); Dialogue.SetActionAfterDialogueStep(0, Dialogue.ResetDialogue); Dialogue.SetActionAfterDialogueStep(0, OpenShop); @@ -138,27 +138,5 @@ class NpcShopManager : MonoBehaviour ShopUIManager.Instance.ClosePanel(); } - - public Dialogue DetectInstanceBasedOnLanguage() - { - /*if (!PlayerPrefs.HasKey("language")) - throw new Exception("Language not setted !!!");*/ - - switch(PlayerPrefs.GetString("language")) - { - case "English": - { - return DialogueTemplate.Where(template => template.Key == SystemLanguageEnum.English).First().Value; - } - case "Polish": - { - return DialogueTemplate.Where(template => template.Key == SystemLanguageEnum.Polish).First().Value; - } - default: - { - return DialogueTemplate.Where(template => template.Key == SystemLanguageEnum.Polish).First().Value; - } - } - } } diff --git a/Assets/Scripts/REFACTORING/Application/Shared/LanguageDetector.meta b/Assets/Scripts/REFACTORING/Application/Shared/LanguageDetector.meta new file mode 100644 index 00000000..8ed4ed44 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Shared/LanguageDetector.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2cf4c4c44d6cc154bb21b10b864fefb5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/Shared/LanguageDetector/LanguageDetector.cs b/Assets/Scripts/REFACTORING/Application/Shared/LanguageDetector/LanguageDetector.cs new file mode 100644 index 00000000..e0e4654c --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Shared/LanguageDetector/LanguageDetector.cs @@ -0,0 +1,37 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +[Serializable] +public class LanguageDetector +{ + [SerializeField] + public List> InstanceTemplates; + + + public T DetectInstanceBasedOnLanguage() + { + /*if (!PlayerPrefs.HasKey("language")) + throw new Exception("Language not setted !!!");*/ + + switch (PlayerPrefs.GetString("language")) + { + case "English": + { + return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.English).First().Value; + } + case "Polish": + { + return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.Polish).First().Value; + } + default: + { + return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.Polish).First().Value; + } + } + } +} + diff --git a/Assets/Scripts/REFACTORING/Application/Shared/LanguageDetector/LanguageDetector.cs.meta b/Assets/Scripts/REFACTORING/Application/Shared/LanguageDetector/LanguageDetector.cs.meta new file mode 100644 index 00000000..3be9be53 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Shared/LanguageDetector/LanguageDetector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0d1b9bde94433a94fae37ee26490c838 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Domain/Enum/SystemLanguageEnum.cs b/Assets/Scripts/REFACTORING/Domain/Enum/SystemLanguageEnum.cs new file mode 100644 index 00000000..aaf5dc3c --- /dev/null +++ b/Assets/Scripts/REFACTORING/Domain/Enum/SystemLanguageEnum.cs @@ -0,0 +1,5 @@ +public enum SystemLanguageEnum +{ + Polish, + English +} \ No newline at end of file diff --git a/Assets/Scripts/REFACTORING/Domain/Enum/SystemLanguageEnum.cs.meta b/Assets/Scripts/REFACTORING/Domain/Enum/SystemLanguageEnum.cs.meta new file mode 100644 index 00000000..ba676fe9 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Domain/Enum/SystemLanguageEnum.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0a2d284cc5c4464418386d1b5484d6a7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: