Added moving tombstones
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032689eeca
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|
||||
@ -30,9 +27,8 @@
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
@ -40,9 +36,8 @@
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||||
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|
||||
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||||
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|
||||
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|
||||
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@ -89,6 +84,7 @@
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||||
@ -208,6 +204,7 @@
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@ -231,6 +228,7 @@
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||||
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||||
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||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\CollectMissionCondition.cs" />
|
||||
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||||
@ -324,6 +322,7 @@
|
||||
<Compile Include="Assets\OpenPanelOnCollision.cs" />
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||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" />
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||||
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|
||||
<Compile Include="Assets\MoveTombstone.cs" />
|
||||
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||||
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||||
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@ -576,7 +575,7 @@
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@ -924,94 +923,94 @@
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|
143
Assets/MoveTombstone.cs
Normal file
143
Assets/MoveTombstone.cs
Normal file
@ -0,0 +1,143 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MoveTombstone : MonoBehaviour
|
||||
{
|
||||
public string position;
|
||||
public float x;
|
||||
public float y;
|
||||
public Vector3 temp;
|
||||
public string tombstone;
|
||||
public string goal;
|
||||
public float speed = 3f;
|
||||
public string pos;
|
||||
|
||||
Animator m_Animator;
|
||||
public string m_ClipName;
|
||||
AnimatorClipInfo[] m_CurrentClipInfo;
|
||||
|
||||
public GameObject player;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
x = transform.position.x;
|
||||
y = transform.position.y;
|
||||
if (x == transform.position.x && y == transform.position.y)
|
||||
{
|
||||
PlayerPrefs.SetString(tombstone, "start");
|
||||
}
|
||||
player = GameObject.FindWithTag("Player");
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
position = PlayerPrefs.GetString(tombstone);
|
||||
if (goal == "set")
|
||||
{
|
||||
transform.position = Vector3.MoveTowards(transform.position, temp, speed * Time.deltaTime);
|
||||
}
|
||||
if(transform.position == temp)
|
||||
{
|
||||
goal = "nothing";
|
||||
PlayerPrefs.SetString(tombstone, pos);
|
||||
}
|
||||
m_Animator = player.GetComponent<Animator>();
|
||||
m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0);
|
||||
m_ClipName = m_CurrentClipInfo[0].clip.name;
|
||||
}
|
||||
|
||||
|
||||
void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
///For attacking player
|
||||
if (collision.tag == "HitboxTop")
|
||||
{
|
||||
if(m_ClipName == "IdleUp" || m_ClipName =="WalkUp")
|
||||
{
|
||||
if (position == "start" && goal != "set")
|
||||
{
|
||||
temp.x = x;
|
||||
temp.y = y + 1;
|
||||
goal = "set";
|
||||
pos = "top";
|
||||
}
|
||||
else if (position == "bottom" && goal != "set")
|
||||
{
|
||||
temp.x = x;
|
||||
temp.y = y;
|
||||
goal = "set";
|
||||
pos = "start";
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else if (collision.tag == "HitboxBottom")
|
||||
{
|
||||
if (m_ClipName == "IdleDown" || m_ClipName == "WalkDown")
|
||||
{
|
||||
if (position == "start" && goal != "set")
|
||||
{
|
||||
temp.x = x;
|
||||
temp.y = y - 1;
|
||||
goal = "set";
|
||||
pos = "bottom";
|
||||
}
|
||||
else if (position == "top" && goal != "set")
|
||||
{
|
||||
temp.x = x;
|
||||
temp.y = y;
|
||||
goal = "set";
|
||||
pos = "start";
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (collision.tag == "HitboxRight")
|
||||
{
|
||||
if (m_ClipName == "IdleRight" || m_ClipName == "WalkRight")
|
||||
{
|
||||
if (position == "start" && goal != "set")
|
||||
{
|
||||
temp.x = x + 1;
|
||||
temp.y = y;
|
||||
goal = "set";
|
||||
pos = "right";
|
||||
}
|
||||
else if (position == "left" && goal != "set")
|
||||
{
|
||||
temp.x = x;
|
||||
temp.y = y;
|
||||
goal = "set";
|
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20
Scriptum.sln
20
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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EndProject
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Global
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Loading…
Reference in New Issue
Block a user