Added controls letter on entrance
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25
Assets/ControlsletterManager.cs
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Assets/ControlsletterManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ControlsletterManager : MonoBehaviour
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{
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public GameObject LetterPanel;
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public GameObject _panel;
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// Start is called before the first frame update
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void Start()
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{
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if (PlayerPrefs.GetInt("ControlLetter.WhereDisplayed") == 0)
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{
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_panel = Instantiate(LetterPanel, GameObject.FindGameObjectWithTag("GUI").transform);
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_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyLetter);
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}
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}
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void DestroyLetter()
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{
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Destroy(_panel);
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PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 1);
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}
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}
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Assets/ControlsletterManager.cs.meta
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Assets/ControlsletterManager.cs.meta
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@ -58,18 +58,19 @@ public class NewGame : MonoBehaviour
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS, 0); // healthPoints
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS, 0); // healthPoints
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS, 0); // defensePoints
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS, 0); // defensePoints
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_STRENGHT_POINTS, 0); // StrengthPoints
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_STRENGHT_POINTS, 0); // StrengthPoints
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS, 0); // IntelligencePoints
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS, 0); // IntelligencePoints
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// --------------------------------------------------------------------
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// --------------------------------------------------------------------
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//LETTER --------------------------------------------------------------
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//LETTER --------------------------------------------------------------
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PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
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PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
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// --------------------------------------------------------------------
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PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 0);
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// --------------------------------------------------------------------
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//NPC ACTIONS HERE ----------------------------------------------------
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//NPC ACTIONS HERE ----------------------------------------------------
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// -> Wizard House
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// -> Wizard House
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PlayerPrefs.SetInt("Wizard.FirstDialogue", 0);
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PlayerPrefs.SetInt("Wizard.FirstDialogue", 0);
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// --------------------------------------------------------------------
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// --------------------------------------------------------------------
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2283
Assets/Resources/GUI/Letter/ControlLetter.prefab
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2283
Assets/Resources/GUI/Letter/ControlLetter.prefab
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Assets/Resources/GUI/Letter/ControlLetter.prefab.meta
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