Added controls letter on entrance
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Assets/Controls Panel/EMPTY1.png
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25
Assets/ControlsletterManager.cs
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Assets/ControlsletterManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ControlsletterManager : MonoBehaviour
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{
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public GameObject LetterPanel;
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public GameObject _panel;
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// Start is called before the first frame update
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void Start()
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{
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if (PlayerPrefs.GetInt("ControlLetter.WhereDisplayed") == 0)
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{
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_panel = Instantiate(LetterPanel, GameObject.FindGameObjectWithTag("GUI").transform);
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_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyLetter);
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}
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}
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void DestroyLetter()
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{
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Destroy(_panel);
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PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 1);
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}
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}
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Assets/ControlsletterManager.cs.meta
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@ -64,6 +64,7 @@ public class NewGame : MonoBehaviour
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//LETTER --------------------------------------------------------------
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PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
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PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 0);
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// --------------------------------------------------------------------
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2283
Assets/Resources/GUI/Letter/ControlLetter.prefab
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Assets/Resources/GUI/Letter/ControlLetter.prefab
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Assets/Resources/GUI/Letter/ControlLetter.prefab.meta
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Assets/Resources/GUI/Letter/ControlLetter.prefab.meta
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