Added dummy enemies

This commit is contained in:
KrolMel 2022-11-21 19:17:33 +01:00
parent b051b05040
commit 07f79d74da
8 changed files with 9877 additions and 216 deletions

View File

@ -19,7 +19,7 @@ GameObject:
- component: {fileID: 4869648843286970676}
- component: {fileID: 4869648843286970678}
- component: {fileID: 4869648843286970673}
m_Layer: 0
m_Layer: 8
m_Name: ThePlayer
m_TagString: Player
m_Icon: {fileID: 0}
@ -116,16 +116,21 @@ MonoBehaviour:
walkSpeed: 10
Panel: {fileID: 0}
dmgParticleSystem: {fileID: 4869648843387222763}
maxHealth: {fileID: 11400000, guid: 2cac7af95874b184aae736e0ed4994d7, type: 2}
currentHealth: 10
healthBar: {fileID: 0}
lvlUp: 0
test: 0
currentHealth: 10
maxHealth: 0
healthPoints: 0
defensePoints: 0
strengthPoints: 0
intelligencePoints: 0
exp: 0
lvl: 0
maxExp: 0
levelBar: {fileID: 0}
minPlayerExp: {fileID: 11400000, guid: e66e910aa7e03d342bda145946dad7bc, type: 2}
attackValue: 0
--- !u!61 &4869648843286970702
BoxCollider2D:
m_ObjectHideFlags: 0
@ -278,7 +283,7 @@ GameObject:
- component: {fileID: 4869648843387222761}
- component: {fileID: 4869648843387222763}
- component: {fileID: 4869648843387222760}
m_Layer: 0
m_Layer: 8
m_Name: Particle System
m_TagString: Untagged
m_Icon: {fileID: 0}
@ -5139,7 +5144,7 @@ GameObject:
m_Component:
- component: {fileID: 4869648843392866317}
- component: {fileID: 4869648843392866316}
m_Layer: 0
m_Layer: 8
m_Name: PickaxeDown
m_TagString: PickaxeHitbox
m_Icon: {fileID: 0}
@ -5219,7 +5224,7 @@ GameObject:
m_Component:
- component: {fileID: 4869648843792212564}
- component: {fileID: 4869648843792212567}
m_Layer: 0
m_Layer: 8
m_Name: HitboxFront
m_TagString: AttackHitbox
m_Icon: {fileID: 0}
@ -5281,7 +5286,7 @@ GameObject:
m_Component:
- component: {fileID: 4869648844298201121}
- component: {fileID: 4869648844298201120}
m_Layer: 0
m_Layer: 8
m_Name: HitboxBack
m_TagString: AttackHitbox
m_Icon: {fileID: 0}
@ -5343,7 +5348,7 @@ GameObject:
m_Component:
- component: {fileID: 4869648844605138518}
- component: {fileID: 4869648844605138513}
m_Layer: 0
m_Layer: 8
m_Name: HitboxLeft
m_TagString: AttackHitbox
m_Icon: {fileID: 0}
@ -5405,7 +5410,7 @@ GameObject:
m_Component:
- component: {fileID: 4869648844762232054}
- component: {fileID: 4869648844762232049}
m_Layer: 0
m_Layer: 8
m_Name: PickaxeRight
m_TagString: PickaxeHitbox
m_Icon: {fileID: 0}
@ -5480,7 +5485,7 @@ GameObject:
m_Component:
- component: {fileID: 4869648844801431961}
- component: {fileID: 4869648844801431960}
m_Layer: 0
m_Layer: 8
m_Name: HitboxRight
m_TagString: AttackHitbox
m_Icon: {fileID: 0}
@ -5542,7 +5547,7 @@ GameObject:
m_Component:
- component: {fileID: 4869648845035997474}
- component: {fileID: 4869648845035997484}
m_Layer: 0
m_Layer: 8
m_Name: Hitbox
m_TagString: PlayerHitbox
m_Icon: {fileID: 0}
@ -5589,7 +5594,7 @@ GameObject:
m_Component:
- component: {fileID: 4869648845042760662}
- component: {fileID: 4869648845042760657}
m_Layer: 0
m_Layer: 8
m_Name: PickaxeLeft
m_TagString: PickaxeHitbox
m_Icon: {fileID: 0}
@ -5664,7 +5669,7 @@ GameObject:
m_Component:
- component: {fileID: 4869648845194584457}
- component: {fileID: 4869648845194584456}
m_Layer: 0
m_Layer: 8
m_Name: PickaxeUp
m_TagString: PickaxeHitbox
m_Icon: {fileID: 0}

View File

@ -33243,7 +33243,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 316324888}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -9.03, y: -2.5, z: 0}
m_LocalPosition: {x: -7, y: -2.5, z: 0}
m_LocalScale: {x: 1.975, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
@ -379743,6 +379743,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
slider: {fileID: 2062165080}
maxHealth: 0
health: 0
--- !u!114 &2062165080
MonoBehaviour:
m_ObjectHideFlags: 0

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 9803284c8d1e9e1408a8090084742a25
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -38,4 +38,7 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/NewGame - Confirmation.unity
guid: 5a154444dad816d41b4e975d5866fd40
- enabled: 1
path: Assets/Scenes/FirstVillage.unity
guid: d09d8f73d205f2c4b84728e6fe6c2839
m_configObjects: {}

View File

@ -1,56 +1,56 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!19 &1
Physics2DSettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_Gravity: {x: 0, y: -9.81}
m_DefaultMaterial: {fileID: 0}
m_VelocityIterations: 8
m_PositionIterations: 3
m_VelocityThreshold: 1
m_MaxLinearCorrection: 0.2
m_MaxAngularCorrection: 8
m_MaxTranslationSpeed: 100
m_MaxRotationSpeed: 360
m_BaumgarteScale: 0.2
m_BaumgarteTimeOfImpactScale: 0.75
m_TimeToSleep: 0.5
m_LinearSleepTolerance: 0.01
m_AngularSleepTolerance: 2
m_DefaultContactOffset: 0.01
m_JobOptions:
serializedVersion: 2
useMultithreading: 0
useConsistencySorting: 0
m_InterpolationPosesPerJob: 100
m_NewContactsPerJob: 30
m_CollideContactsPerJob: 100
m_ClearFlagsPerJob: 200
m_ClearBodyForcesPerJob: 200
m_SyncDiscreteFixturesPerJob: 50
m_SyncContinuousFixturesPerJob: 50
m_FindNearestContactsPerJob: 100
m_UpdateTriggerContactsPerJob: 100
m_IslandSolverCostThreshold: 100
m_IslandSolverBodyCostScale: 1
m_IslandSolverContactCostScale: 10
m_IslandSolverJointCostScale: 10
m_IslandSolverBodiesPerJob: 50
m_IslandSolverContactsPerJob: 50
m_SimulationMode: 0
m_QueriesHitTriggers: 1
m_QueriesStartInColliders: 1
m_CallbacksOnDisable: 1
m_ReuseCollisionCallbacks: 1
m_AutoSyncTransforms: 0
m_AlwaysShowColliders: 0
m_ShowColliderSleep: 1
m_ShowColliderContacts: 0
m_ShowColliderAABB: 0
m_ContactArrowScale: 0.2
m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!19 &1
Physics2DSettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_Gravity: {x: 0, y: -9.81}
m_DefaultMaterial: {fileID: 0}
m_VelocityIterations: 8
m_PositionIterations: 3
m_VelocityThreshold: 1
m_MaxLinearCorrection: 0.2
m_MaxAngularCorrection: 8
m_MaxTranslationSpeed: 100
m_MaxRotationSpeed: 360
m_BaumgarteScale: 0.2
m_BaumgarteTimeOfImpactScale: 0.75
m_TimeToSleep: 0.5
m_LinearSleepTolerance: 0.01
m_AngularSleepTolerance: 2
m_DefaultContactOffset: 0.01
m_JobOptions:
serializedVersion: 2
useMultithreading: 0
useConsistencySorting: 0
m_InterpolationPosesPerJob: 100
m_NewContactsPerJob: 30
m_CollideContactsPerJob: 100
m_ClearFlagsPerJob: 200
m_ClearBodyForcesPerJob: 200
m_SyncDiscreteFixturesPerJob: 50
m_SyncContinuousFixturesPerJob: 50
m_FindNearestContactsPerJob: 100
m_UpdateTriggerContactsPerJob: 100
m_IslandSolverCostThreshold: 100
m_IslandSolverBodyCostScale: 1
m_IslandSolverContactCostScale: 10
m_IslandSolverJointCostScale: 10
m_IslandSolverBodiesPerJob: 50
m_IslandSolverContactsPerJob: 50
m_SimulationMode: 0
m_QueriesHitTriggers: 1
m_QueriesStartInColliders: 1
m_CallbacksOnDisable: 1
m_ReuseCollisionCallbacks: 1
m_AutoSyncTransforms: 0
m_AlwaysShowColliders: 0
m_ShowColliderSleep: 1
m_ShowColliderContacts: 0
m_ShowColliderAABB: 0
m_ContactArrowScale: 0.2
m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffeffff7fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff

View File

@ -23,8 +23,8 @@ TagManager:
- Water
- UI
- Settings
-
-
- Trees
- Player
-
-
-