Added fist attack animation
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8f199ae953
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0a07120b68
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userData:
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assetBundleVariant:
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|
@ -18,7 +18,8 @@ public class Player : MonoBehaviour
|
||||
public FloatValue maxHealth;
|
||||
public float currentHealth;
|
||||
public HealthBar healthBar;
|
||||
private bool attack;
|
||||
private bool attackSword;
|
||||
private bool attackFist;
|
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|
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private float timerRegen = 0f;
|
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private float timerTick = 0f;
|
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@ -67,23 +68,32 @@ public class Player : MonoBehaviour
|
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|
||||
private void HandleAttacks()
|
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{
|
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if (attack)
|
||||
if (attackSword)
|
||||
{
|
||||
myAnimator.SetTrigger("attack");
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}
|
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if (attackFist)
|
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{
|
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myAnimator.SetTrigger("attackFist");
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}
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}
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|
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private void HandleInput()
|
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{
|
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if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
attack = true;
|
||||
attackSword = true;
|
||||
}
|
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if (Input.GetKeyDown(KeyCode.LeftShift))
|
||||
{
|
||||
attackFist = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetValues()
|
||||
{
|
||||
attack = false;
|
||||
attackSword = false;
|
||||
attackFist = false;
|
||||
}
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|
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void Update()
|
||||
|
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Loading…
Reference in New Issue
Block a user