Final controls keybinding for first two maps

This commit is contained in:
Jakub Sztuba 2023-01-10 04:21:36 +01:00
parent 1734e15690
commit 0a26e22b6b
41 changed files with 10124 additions and 802 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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float maxFlickerIntensity = 1.0f;
float flickerSpeed = 4.9f;
private HardLight2D firelight;
private GameObject fire;
private int randomizer = 0;
// Start is called before the first frame update
void Start()
{
firelight = FindObjectOfType<HardLight2D>();
fire = GameObject.Find("Fire");
StartCoroutine( ChangeRange());
}
// Update is called once per frame
void Update()
{
StartCoroutine( ChangeRange());
}
IEnumerator ChangeRange()
{
if (randomizer == 0) {
firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
}
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using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -6,19 +7,23 @@ public class DisplayExpStatus : MonoBehaviour
{ {
public GameObject expText; public GameObject expText;
public static KeyCode keyToExp;
private void Start()
{
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
}
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (Input.GetKeyDown(keyToExp))
if (Input.GetKeyDown(KeyCode.Tab))
{ {
expText.SetActive(true); expText.SetActive(true);
} }
if (Input.GetKeyUp(KeyCode.Tab)) if (Input.GetKeyUp(keyToExp))
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using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
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{ {
public GameObject healthText; public GameObject healthText;
public static KeyCode keyToHealth;
private void Start()
{
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
}
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
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if (Input.GetKeyDown(keyToHealth))
{ {
healthText.SetActive(true); healthText.SetActive(true);
} }
if (Input.GetKeyUp(KeyCode.Tab)) if (Input.GetKeyUp(keyToHealth))
{ {
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@ -1,3 +1,4 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -10,12 +11,31 @@ public class OpenSettingsOnESCPress : MonoBehaviour
public GameObject SoundsPanel; public GameObject SoundsPanel;
public GameObject ControlsPanel; public GameObject ControlsPanel;
public GameObject LanguagePanel; public GameObject LanguagePanel;
public KeyCode keyToSettings;
private void Start()
{
if (!PlayerPrefs.HasKey("Settings"))
{
Debug.Log("NIE MA KEY!");
keyToSettings = KeyCode.Escape;
}
else
{
Debug.Log("MA KEY!");
keyToSettings = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings"));
}
}
void Update() void Update()
{ {
//KeyCode keyToSettings = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings")); if (PlayerPrefs.HasKey("Settings"))
if (Input.GetKeyUp(KeyCode.Escape))
{ {
keyToSettings = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings"));
}
if (Input.GetKeyUp(keyToSettings))
{
Debug.Log("WYKRYWA KLAWISZ!");
if ((SettingsMainPanel.active == false) && (SettingsPanel.active == false) && (SoundsPanel.active == false) && (ControlsPanel.active == false) && (LanguagePanel.active == false)) if ((SettingsMainPanel.active == false) && (SettingsPanel.active == false) && (SoundsPanel.active == false) && (ControlsPanel.active == false) && (LanguagePanel.active == false))
{ {
SettingsMainPanel.SetActive(true); SettingsMainPanel.SetActive(true);

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -61,5 +61,13 @@ public class DoorBehaviour : MonoBehaviour
// 2. Change scene // 2. Change scene
SceneManager.LoadScene(gateway.nextMapName); SceneManager.LoadScene(gateway.nextMapName);
// 3. Save additional controls
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
PlayerPrefs.Save();
} }
} }

View File

@ -13,7 +13,7 @@ public class KeyBindScript : MonoBehaviour
/// <summary> /// <summary>
/// References to the button objects, these are used for showing the current keybinds /// References to the button objects, these are used for showing the current keybinds
/// </summary> /// </summary>
public Text interaction, skills, settings, attack, inventory; public Text interaction, skills, settings, attack, inventory, quests, exphlth;
/// <summary> /// <summary>
/// The key, that we are binding atm. /// The key, that we are binding atm.
@ -33,15 +33,17 @@ public class KeyBindScript : MonoBehaviour
// Use this for initialization // Use this for initialization
void Start() void Start()
{ {
keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E"))); keys.Add("Interaction",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction","E")));
keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape"))); keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape")));
keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I"))); keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I")));
keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U"))); keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U")));
keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space"))); keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space")));
keys.Add("Quests",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests","Q")));
keys.Add("ExpHlth",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth","Tab")));
//Sets the text on the buttons //Sets the text on the buttons
//interaction.text = keys["Interact"].ToString(); //interaction.text = keys["Interact"].ToString();
interaction.text = PlayerPrefs.GetString("Interact"); interaction.text = PlayerPrefs.GetString("Interaction");
//skills.text = keys["Settings"].ToString(); //skills.text = keys["Settings"].ToString();
skills.text = PlayerPrefs.GetString("Skills"); skills.text = PlayerPrefs.GetString("Skills");
//settings.text = keys["Inventory"].ToString(); //settings.text = keys["Inventory"].ToString();
@ -50,45 +52,11 @@ public class KeyBindScript : MonoBehaviour
attack.text = PlayerPrefs.GetString("Attack"); attack.text = PlayerPrefs.GetString("Attack");
//inventory.text = keys["Attack"].ToString(); //inventory.text = keys["Attack"].ToString();
inventory.text = PlayerPrefs.GetString("Inventory"); inventory.text = PlayerPrefs.GetString("Inventory");
quests.text = PlayerPrefs.GetString("Quests");
exphlth.text = PlayerPrefs.GetString("ExpHlth");
exphlth.text = PlayerPrefs.GetString("EXP HEALTH");
} }
/*
// Update is called once per frame
void Update()
{
//Simulates movement and usage of the keys
if (
)
{
//Do a move action
Debug.Log("Up");
}
if (Input.GetKeyDown(keys["Down"]))
{
//Do a move action
Debug.Log("Down");
}
if (Input.GetKeyDown(keys["Left"]))
{
//Do a move action
Debug.Log("Left");
}
if (Input.GetKeyDown(keys["Right"]))
{
//Do a move action
Debug.Log("Right");
}
if (Input.GetKeyDown(keys["Jump"]))
{
//Do a move action
Debug.Log("Jump");
}
}
}*/
void OnGUI() void OnGUI()
{ {
if (currentKey != null) //If we have selected a key, that we want to edit if (currentKey != null) //If we have selected a key, that we want to edit
@ -129,11 +97,32 @@ public class KeyBindScript : MonoBehaviour
foreach (var key in keys) //Runs through the dictionary foreach (var key in keys) //Runs through the dictionary
{ {
PlayerPrefs.SetString(key.Key, key.Value.ToString()); //Saves the keybinds for each key PlayerPrefs.SetString(key.Key, key.Value.ToString()); //Saves the keybinds for each key
Debug.Log(key.Key + " : " + key.Value.ToString());
//Debug.Log(key.Value.ToString());
} }
PlayerPrefs.Save(); PlayerPrefs.Save();
InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory")); InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory")); EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills")); SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
}
public static void SaveKeysOut()
{
InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
PlayerPrefs.Save();
} }
} }

View File

@ -101,6 +101,47 @@ public class Player : MonoBehaviour
ManageLevels(exp); ManageLevels(exp);
//DEFAULT CONTROLS
if (!PlayerPrefs.HasKey("Interaction"))
{
PlayerPrefs.SetString("Interaction","E");
}
if (!PlayerPrefs.HasKey("Attack"))
{
PlayerPrefs.SetString("Attack","Space");
}
if (!PlayerPrefs.HasKey("Skills"))
{
PlayerPrefs.SetString("Skills","U");
}
if (!PlayerPrefs.HasKey("Inventory"))
{
PlayerPrefs.SetString("Inventory","I");
}
if (!PlayerPrefs.HasKey("Settings"))
{
PlayerPrefs.SetString("Settings","Escape");
}
if (!PlayerPrefs.HasKey("Quests"))
{
PlayerPrefs.SetString("Quests","Q");
}
if (PlayerPrefs.HasKey("Quests"))
{
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
}
if (!PlayerPrefs.HasKey("ExpHlth"))
{
PlayerPrefs.SetString("ExpHlth","Tab");
}
if (!PlayerPrefs.HasKey("EXP HEALTH"))
{
PlayerPrefs.SetString("EXP HEALTH","Tab");
}
// --------------------------------------------------------------------
} }
public void GetExp(float expValue) public void GetExp(float expValue)

View File

@ -20,6 +20,11 @@ public class ChestUIManager : UIBaseManager<Chest>
private IEnumerator coroutine; private IEnumerator coroutine;
public void Start()
{
Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
}
public void Awake() public void Awake()
{ {
if (Instance == null) if (Instance == null)

View File

@ -17,6 +17,11 @@ class SkillsUIManager : MonoBehaviour
[SerializeField] public KeyCode keyToOpen; [SerializeField] public KeyCode keyToOpen;
public void Start()
{
keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode),PlayerPrefs.GetString("Skills"));
}
public virtual void Awake() public virtual void Awake()
{ {
if (Instance == null) if (Instance == null)

View File

@ -29,6 +29,7 @@ public class SaveController : MonoBehaviour
{ {
var player = GameObject.FindGameObjectWithTag("Player"); var player = GameObject.FindGameObjectWithTag("Player");
player.GetComponent<Player>().SaveCheckpoint(); player.GetComponent<Player>().SaveCheckpoint();
} }
public void SaveAccountBalance() public void SaveAccountBalance()
@ -46,7 +47,7 @@ public class SaveController : MonoBehaviour
public void SavePlayerQuests() public void SavePlayerQuests()
{ {
SceneTaskDataManager.Instance.SaveDynamicData(); SceneTaskDataManager.Instance.SaveDynamicData();
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
// right now, we dont need to save dynamic list :D // right now, we dont need to save dynamic list :D
} }

43
Assets/UpdateControls.cs Normal file
View File

@ -0,0 +1,43 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UpdateControls : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
UIBaseManager<EquipmentUIManager>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
UIBaseManager<InventoryUIManager>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
UIBaseManager<Task>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
PlayerPrefs.Save();
}
// Update is called once per frame
void Update()
{
InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
UIBaseManager<EquipmentUIManager>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
UIBaseManager<InventoryUIManager>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory"));
UIBaseManager<Task>.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills"));
TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth"));
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3e405827d28ed5344a3b97ebbae780f3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -599,7 +599,7 @@ PlayerSettings:
webGLTemplate: APPLICATION:Default webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0 webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0 webGLUseEmbeddedResources: 0
webGLCompressionFormat: 0 webGLCompressionFormat: 2
webGLWasmArithmeticExceptions: 0 webGLWasmArithmeticExceptions: 0
webGLLinkerTarget: 1 webGLLinkerTarget: 1
webGLThreadsSupport: 0 webGLThreadsSupport: 0

View File

@ -1,9 +1,9 @@
 
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010 # Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7627C07C-5359-F002-1D58-E2F51D95C564}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7cc02776-5953-02f0-1d58-e2f51d95c564}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,14 +11,14 @@ Global
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.Build.0 = Debug|Any CPU {7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.ActiveCfg = Release|Any CPU {7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.Build.0 = Release|Any CPU {7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

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