Main plot - wizard letter
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Assets/Resources/GUI/Letter/WizardLetter.prefab
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380
Assets/Resources/GUI/Letter/WizardLetter.prefab
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||||||
|
m_Navigation:
|
||||||
|
m_Mode: 3
|
||||||
|
m_WrapAround: 0
|
||||||
|
m_SelectOnUp: {fileID: 0}
|
||||||
|
m_SelectOnDown: {fileID: 0}
|
||||||
|
m_SelectOnLeft: {fileID: 0}
|
||||||
|
m_SelectOnRight: {fileID: 0}
|
||||||
|
m_Transition: 1
|
||||||
|
m_Colors:
|
||||||
|
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
|
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||||
|
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||||
|
m_ColorMultiplier: 1
|
||||||
|
m_FadeDuration: 0.1
|
||||||
|
m_SpriteState:
|
||||||
|
m_HighlightedSprite: {fileID: 0}
|
||||||
|
m_PressedSprite: {fileID: 0}
|
||||||
|
m_SelectedSprite: {fileID: 0}
|
||||||
|
m_DisabledSprite: {fileID: 0}
|
||||||
|
m_AnimationTriggers:
|
||||||
|
m_NormalTrigger: Normal
|
||||||
|
m_HighlightedTrigger: Highlighted
|
||||||
|
m_PressedTrigger: Pressed
|
||||||
|
m_SelectedTrigger: Selected
|
||||||
|
m_DisabledTrigger: Disabled
|
||||||
|
m_Interactable: 1
|
||||||
|
m_TargetGraphic: {fileID: 0}
|
||||||
|
m_OnClick:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls:
|
||||||
|
- m_Target: {fileID: 8636999769331509921}
|
||||||
|
m_TargetAssemblyTypeName:
|
||||||
|
m_MethodName:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName:
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
7
Assets/Resources/GUI/Letter/WizardLetter.prefab.meta
Normal file
7
Assets/Resources/GUI/Letter/WizardLetter.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a81e66c5403bcfa47a6c663570849c07
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -50,9 +50,8 @@ public class ChangeScene : MonoBehaviour
|
|||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(waitTime);
|
yield return new WaitForSeconds(waitTime);
|
||||||
Debug.Log("BEFORE");
|
|
||||||
collision.gameObject.GetComponent<DoorBehaviour>().ScenetToMoveTo();
|
collision.gameObject.GetComponent<DoorBehaviour>().ScenetToMoveTo();
|
||||||
Debug.Log("AFTER");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -60,25 +59,24 @@ public class ChangeScene : MonoBehaviour
|
|||||||
// method is invoked only when script is assign to the player prefab object
|
// method is invoked only when script is assign to the player prefab object
|
||||||
public void OnCollisionEnter2D(Collision2D collision)
|
public void OnCollisionEnter2D(Collision2D collision)
|
||||||
{
|
{
|
||||||
if(collision.gameObject.tag == "SceneTransition")
|
if(collision.gameObject.tag == "SceneTransition" || collision.gameObject.tag == "AnimatedDoorSceneTransition")
|
||||||
{
|
{
|
||||||
if (collision.gameObject.GetComponent<DoorBehaviour>() != null && !collision.gameObject.GetComponent<DoorBehaviour>().isEnabled)
|
if (collision.gameObject.GetComponent<DoorBehaviour>() != null && !collision.gameObject.GetComponent<DoorBehaviour>().isEnabled)
|
||||||
{
|
{
|
||||||
Debug.Log("Door are not enabled");
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (collision.gameObject.GetComponent<AnimatedDoorBehaviour>() != null && !collision.gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled)
|
|
||||||
|
if (collision.gameObject.GetComponent<AnimatedDoorBehaviour>() != null && !collision.gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled)
|
||||||
{
|
{
|
||||||
Debug.Log("Door are not enabled");
|
TriggerDoor.ableToOpen = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
collision.gameObject.GetComponent<DoorBehaviour>().ScenetToMoveTo();
|
collision.gameObject.GetComponent<DoorBehaviour>().ScenetToMoveTo();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(collision.gameObject.tag == "AnimatedDoorSceneTransition")
|
if(collision.gameObject.tag == "AnimatedDoorSceneTransition")
|
||||||
{
|
{
|
||||||
Debug.Log("Starting coroutine");
|
|
||||||
Debug.Log(TriggerDoor.ableToOpen);
|
|
||||||
if (TriggerDoor.ableToOpen)
|
if (TriggerDoor.ableToOpen)
|
||||||
{
|
{
|
||||||
StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision));
|
StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision));
|
||||||
|
@ -6,6 +6,8 @@ public class DetectionZone : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public string tagTarget = "Player";
|
public string tagTarget = "Player";
|
||||||
|
|
||||||
|
public static bool ableToOpen = false;
|
||||||
|
|
||||||
// When object is detected, it is added to the list of actively detected objects
|
// When object is detected, it is added to the list of actively detected objects
|
||||||
public List<Collider2D> detectedObjs = new List<Collider2D>();
|
public List<Collider2D> detectedObjs = new List<Collider2D>();
|
||||||
|
|
||||||
@ -13,6 +15,7 @@ public class DetectionZone : MonoBehaviour
|
|||||||
// Detect when object enters range
|
// Detect when object enters range
|
||||||
void OnTriggerEnter2D(Collider2D collider) {
|
void OnTriggerEnter2D(Collider2D collider) {
|
||||||
if(collider.gameObject.tag == tagTarget) {
|
if(collider.gameObject.tag == tagTarget) {
|
||||||
|
ableToOpen = true;
|
||||||
detectedObjs.Add(collider);
|
detectedObjs.Add(collider);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -22,5 +25,10 @@ public class DetectionZone : MonoBehaviour
|
|||||||
if(collider.gameObject.tag == tagTarget) {
|
if(collider.gameObject.tag == tagTarget) {
|
||||||
detectedObjs.Remove(collider);
|
detectedObjs.Remove(collider);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(detectedObjs.Count == 0)
|
||||||
|
{
|
||||||
|
ableToOpen = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,6 @@ using UnityEngine;
|
|||||||
public class TriggerDoor : DetectionZone
|
public class TriggerDoor : DetectionZone
|
||||||
{
|
{
|
||||||
public string DoorOpenAnimatorParamName = "DoorOpen";
|
public string DoorOpenAnimatorParamName = "DoorOpen";
|
||||||
public static bool ableToOpen = false;
|
|
||||||
public static Animator animator;
|
public static Animator animator;
|
||||||
|
|
||||||
void Start(){
|
void Start(){
|
||||||
@ -13,15 +12,13 @@ public class TriggerDoor : DetectionZone
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
if(detectedObjs.Count > 0) {
|
if(detectedObjs.Count > 0 && ableToOpen) {
|
||||||
//if (Input.GetKeyDown(KeyCode.E))
|
//if (Input.GetKeyDown(KeyCode.E))
|
||||||
//{
|
//{
|
||||||
animator.SetBool(DoorOpenAnimatorParamName, true);
|
animator.SetBool(DoorOpenAnimatorParamName, true);
|
||||||
ableToOpen = true;
|
|
||||||
//}
|
//}
|
||||||
} else {
|
} else {
|
||||||
animator.SetBool(DoorOpenAnimatorParamName, false);
|
animator.SetBool(DoorOpenAnimatorParamName, false);
|
||||||
ableToOpen = false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -0,0 +1,66 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// Overwrite ControlsletterManager & PrologueLetterMoanager
|
||||||
|
// to extend this
|
||||||
|
public class WindowController : MonoBehaviour, IOpenable
|
||||||
|
{
|
||||||
|
public virtual string PANEL_NAME => "Wizard.Letter";
|
||||||
|
|
||||||
|
public GameObject Window;
|
||||||
|
public GameObject _panel;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OpenPanel()
|
||||||
|
{
|
||||||
|
_panel = Instantiate(Window, GameObject.FindGameObjectWithTag("GUI").transform);
|
||||||
|
_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyPanel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DestroyPanelWithSaving()
|
||||||
|
{
|
||||||
|
Destroy(_panel);
|
||||||
|
PlayerPrefs.SetInt(GetKeyName(), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DestroyPanel()
|
||||||
|
{
|
||||||
|
Destroy(_panel);
|
||||||
|
}
|
||||||
|
|
||||||
|
// true if is opened
|
||||||
|
public bool IsOpened()
|
||||||
|
{
|
||||||
|
return _panel != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool WasDisplayed()
|
||||||
|
{
|
||||||
|
return PlayerPrefs.HasKey(GetKeyName()) ? Convert.ToBoolean(PlayerPrefs.GetInt(GetKeyName())) : false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetKeyName()
|
||||||
|
{
|
||||||
|
return PANEL_NAME + ".WhereDisplayed";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IOpenable
|
||||||
|
{
|
||||||
|
public void OpenPanel();
|
||||||
|
|
||||||
|
public void DestroyPanel();
|
||||||
|
|
||||||
|
public bool IsOpened();
|
||||||
|
|
||||||
|
public bool WasDisplayed();
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b303fbc7638fcd040837e36c67c94d6a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,29 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
// copy of PanelHeaderController
|
||||||
|
class WindowText : MonoBehaviour
|
||||||
|
{
|
||||||
|
public LanguageDetector<string> Content = new LanguageDetector<string>();
|
||||||
|
|
||||||
|
[Header("Content")]
|
||||||
|
[SerializeField] public TextMeshProUGUI displayedValue;
|
||||||
|
|
||||||
|
// alternative component - in some places ther is used plain Text component no TextMeshProUGUI... - trash soltuion, mess in project fonts :)
|
||||||
|
[SerializeField] public Text displayedTextValue;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
// Set Panel Header value
|
||||||
|
if (displayedValue != null)
|
||||||
|
displayedValue.text = Content.DetectInstanceBasedOnLanguage();
|
||||||
|
|
||||||
|
if (displayedTextValue != null)
|
||||||
|
displayedTextValue.text = Content.DetectInstanceBasedOnLanguage();
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 056be10e6b61407438101baa8dcdcd32
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -7,6 +7,7 @@ using TMPro;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
// copy of WindowText
|
||||||
class PanelHeaderController : MonoBehaviour
|
class PanelHeaderController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
@ -9,10 +9,10 @@ public class DoorBlocking : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (InventoryUIManager.Instance.FindItemInWarehouseByName("ScrollOfDarkness").Count > 0)
|
if (InventoryUIManager.Instance.FindItemInWarehouseByName("ScrollOfDarkness").Count > 0)
|
||||||
{
|
{
|
||||||
Debug.Log("xd");
|
|
||||||
if (gameObject.GetComponent<DoorBehaviour>())
|
if (gameObject.GetComponent<DoorBehaviour>())
|
||||||
gameObject.GetComponent<DoorBehaviour>().isEnabled = false;
|
gameObject.GetComponent<DoorBehaviour>().isEnabled = false;
|
||||||
else if (gameObject.GetComponent<AnimatedDoorBehaviour>())
|
|
||||||
|
if (gameObject.GetComponent<AnimatedDoorBehaviour>())
|
||||||
gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled = false;
|
gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user