Main plot - wizard letter
This commit is contained in:
parent
48832ab428
commit
0c8542ef64
380
Assets/Resources/GUI/Letter/WizardLetter.prefab
Normal file
380
Assets/Resources/GUI/Letter/WizardLetter.prefab
Normal file
@ -0,0 +1,380 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &8636999769331509921
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 8636999769331509920}
|
||||||
|
- component: {fileID: 8636999769331509922}
|
||||||
|
- component: {fileID: 8636999769331509923}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: WizardLetter
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &8636999769331509920
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8636999769331509921}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 0.4999999, y: 0.8499999, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 8636999770180588553}
|
||||||
|
- {fileID: 8636999770381369110}
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 0, y: -180.00002}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &8636999769331509922
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8636999769331509921}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &8636999769331509923
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8636999769331509921}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 21300000, guid: bb6d69d159de99e469018e593172730d, type: 3}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!1 &8636999769497434758
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 8636999769497434753}
|
||||||
|
- component: {fileID: 8636999769497434755}
|
||||||
|
- component: {fileID: 8636999769497434752}
|
||||||
|
- component: {fileID: 8636999769497434754}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Text
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &8636999769497434753
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8636999769497434758}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 2.8, y: 2, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 8636999770381369110}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: -24.2, y: 0}
|
||||||
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &8636999769497434755
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8636999769497434758}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &8636999769497434752
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8636999769497434758}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_FontData:
|
||||||
|
m_Font: {fileID: 12800000, guid: 884c49ec4abfe5a42b334668d8c1d9aa, type: 2}
|
||||||
|
m_FontSize: 0
|
||||||
|
m_FontStyle: 0
|
||||||
|
m_BestFit: 0
|
||||||
|
m_MinSize: 0
|
||||||
|
m_MaxSize: 40
|
||||||
|
m_Alignment: 4
|
||||||
|
m_AlignByGeometry: 0
|
||||||
|
m_RichText: 1
|
||||||
|
m_HorizontalOverflow: 0
|
||||||
|
m_VerticalOverflow: 0
|
||||||
|
m_LineSpacing: 1
|
||||||
|
m_Text:
|
||||||
|
--- !u!114 &8636999769497434754
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8636999769497434758}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: a7c996be5c675ec4eb062e7ae1509118, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
textEnglish: << CLOSE >>
|
||||||
|
textPolish: << ZAMKNIJ >>
|
||||||
|
displayText: {fileID: 8636999769497434752}
|
||||||
|
--- !u!1 &8636999770180588558
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 8636999770180588553}
|
||||||
|
- component: {fileID: 8636999770180588555}
|
||||||
|
- component: {fileID: 8636999770180588552}
|
||||||
|
- component: {fileID: 1706033179266946092}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: RestOfTheLetter
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &8636999770180588553
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8636999770180588558}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 3.5, y: 3, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 8636999769331509920}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchoredPosition: {x: 0.00000095367, y: -17.181303}
|
||||||
|
m_SizeDelta: {x: 180, y: 60}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &8636999770180588555
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8636999770180588558}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &8636999770180588552
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8636999770180588558}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_FontData:
|
||||||
|
m_Font: {fileID: 12800000, guid: 884c49ec4abfe5a42b334668d8c1d9aa, type: 2}
|
||||||
|
m_FontSize: 0
|
||||||
|
m_FontStyle: 0
|
||||||
|
m_BestFit: 0
|
||||||
|
m_MinSize: 0
|
||||||
|
m_MaxSize: 40
|
||||||
|
m_Alignment: 0
|
||||||
|
m_AlignByGeometry: 0
|
||||||
|
m_RichText: 1
|
||||||
|
m_HorizontalOverflow: 0
|
||||||
|
m_VerticalOverflow: 0
|
||||||
|
m_LineSpacing: 1
|
||||||
|
m_Text:
|
||||||
|
--- !u!114 &1706033179266946092
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8636999770180588558}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 056be10e6b61407438101baa8dcdcd32, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
Content:
|
||||||
|
InstanceTemplates:
|
||||||
|
- Key: 0
|
||||||
|
Value: Najemniku, udalem sie w gore rzeki. Podazaj moim sladem.
|
||||||
|
- Key: 1
|
||||||
|
Value: Mercenary, go north from the village. You'll find me in a familiar cave.
|
||||||
|
displayedValue: {fileID: 0}
|
||||||
|
displayedTextValue: {fileID: 8636999770180588552}
|
||||||
|
--- !u!1 &8636999770381369111
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 8636999770381369110}
|
||||||
|
- component: {fileID: 8636999770381369107}
|
||||||
|
- component: {fileID: 8636999770381369104}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Button
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &8636999770381369110
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8636999770381369111}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 8636999769497434753}
|
||||||
|
m_Father: {fileID: 8636999769331509920}
|
||||||
|
m_RootOrder: 1
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchoredPosition: {x: 276, y: -75}
|
||||||
|
m_SizeDelta: {x: 160, y: 30}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &8636999770381369107
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8636999770381369111}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &8636999770381369104
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8636999770381369111}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Navigation:
|
||||||
|
m_Mode: 3
|
||||||
|
m_WrapAround: 0
|
||||||
|
m_SelectOnUp: {fileID: 0}
|
||||||
|
m_SelectOnDown: {fileID: 0}
|
||||||
|
m_SelectOnLeft: {fileID: 0}
|
||||||
|
m_SelectOnRight: {fileID: 0}
|
||||||
|
m_Transition: 1
|
||||||
|
m_Colors:
|
||||||
|
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
|
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||||
|
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||||
|
m_ColorMultiplier: 1
|
||||||
|
m_FadeDuration: 0.1
|
||||||
|
m_SpriteState:
|
||||||
|
m_HighlightedSprite: {fileID: 0}
|
||||||
|
m_PressedSprite: {fileID: 0}
|
||||||
|
m_SelectedSprite: {fileID: 0}
|
||||||
|
m_DisabledSprite: {fileID: 0}
|
||||||
|
m_AnimationTriggers:
|
||||||
|
m_NormalTrigger: Normal
|
||||||
|
m_HighlightedTrigger: Highlighted
|
||||||
|
m_PressedTrigger: Pressed
|
||||||
|
m_SelectedTrigger: Selected
|
||||||
|
m_DisabledTrigger: Disabled
|
||||||
|
m_Interactable: 1
|
||||||
|
m_TargetGraphic: {fileID: 0}
|
||||||
|
m_OnClick:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls:
|
||||||
|
- m_Target: {fileID: 8636999769331509921}
|
||||||
|
m_TargetAssemblyTypeName:
|
||||||
|
m_MethodName:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName:
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
7
Assets/Resources/GUI/Letter/WizardLetter.prefab.meta
Normal file
7
Assets/Resources/GUI/Letter/WizardLetter.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a81e66c5403bcfa47a6c663570849c07
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -50,9 +50,8 @@ public class ChangeScene : MonoBehaviour
|
|||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(waitTime);
|
yield return new WaitForSeconds(waitTime);
|
||||||
Debug.Log("BEFORE");
|
|
||||||
collision.gameObject.GetComponent<DoorBehaviour>().ScenetToMoveTo();
|
collision.gameObject.GetComponent<DoorBehaviour>().ScenetToMoveTo();
|
||||||
Debug.Log("AFTER");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -60,25 +59,24 @@ public class ChangeScene : MonoBehaviour
|
|||||||
// method is invoked only when script is assign to the player prefab object
|
// method is invoked only when script is assign to the player prefab object
|
||||||
public void OnCollisionEnter2D(Collision2D collision)
|
public void OnCollisionEnter2D(Collision2D collision)
|
||||||
{
|
{
|
||||||
if(collision.gameObject.tag == "SceneTransition")
|
if(collision.gameObject.tag == "SceneTransition" || collision.gameObject.tag == "AnimatedDoorSceneTransition")
|
||||||
{
|
{
|
||||||
if(collision.gameObject.GetComponent<DoorBehaviour>() != null && !collision.gameObject.GetComponent<DoorBehaviour>().isEnabled)
|
if (collision.gameObject.GetComponent<DoorBehaviour>() != null && !collision.gameObject.GetComponent<DoorBehaviour>().isEnabled)
|
||||||
{
|
{
|
||||||
Debug.Log("Door are not enabled");
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (collision.gameObject.GetComponent<AnimatedDoorBehaviour>() != null && !collision.gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled)
|
|
||||||
|
if (collision.gameObject.GetComponent<AnimatedDoorBehaviour>() != null && !collision.gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled)
|
||||||
{
|
{
|
||||||
Debug.Log("Door are not enabled");
|
TriggerDoor.ableToOpen = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
collision.gameObject.GetComponent<DoorBehaviour>().ScenetToMoveTo();
|
collision.gameObject.GetComponent<DoorBehaviour>().ScenetToMoveTo();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(collision.gameObject.tag == "AnimatedDoorSceneTransition")
|
if(collision.gameObject.tag == "AnimatedDoorSceneTransition")
|
||||||
{
|
{
|
||||||
Debug.Log("Starting coroutine");
|
|
||||||
Debug.Log(TriggerDoor.ableToOpen);
|
|
||||||
if (TriggerDoor.ableToOpen)
|
if (TriggerDoor.ableToOpen)
|
||||||
{
|
{
|
||||||
StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision));
|
StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision));
|
||||||
|
@ -6,6 +6,8 @@ public class DetectionZone : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public string tagTarget = "Player";
|
public string tagTarget = "Player";
|
||||||
|
|
||||||
|
public static bool ableToOpen = false;
|
||||||
|
|
||||||
// When object is detected, it is added to the list of actively detected objects
|
// When object is detected, it is added to the list of actively detected objects
|
||||||
public List<Collider2D> detectedObjs = new List<Collider2D>();
|
public List<Collider2D> detectedObjs = new List<Collider2D>();
|
||||||
|
|
||||||
@ -13,6 +15,7 @@ public class DetectionZone : MonoBehaviour
|
|||||||
// Detect when object enters range
|
// Detect when object enters range
|
||||||
void OnTriggerEnter2D(Collider2D collider) {
|
void OnTriggerEnter2D(Collider2D collider) {
|
||||||
if(collider.gameObject.tag == tagTarget) {
|
if(collider.gameObject.tag == tagTarget) {
|
||||||
|
ableToOpen = true;
|
||||||
detectedObjs.Add(collider);
|
detectedObjs.Add(collider);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -22,5 +25,10 @@ public class DetectionZone : MonoBehaviour
|
|||||||
if(collider.gameObject.tag == tagTarget) {
|
if(collider.gameObject.tag == tagTarget) {
|
||||||
detectedObjs.Remove(collider);
|
detectedObjs.Remove(collider);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(detectedObjs.Count == 0)
|
||||||
|
{
|
||||||
|
ableToOpen = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,6 @@ using UnityEngine;
|
|||||||
public class TriggerDoor : DetectionZone
|
public class TriggerDoor : DetectionZone
|
||||||
{
|
{
|
||||||
public string DoorOpenAnimatorParamName = "DoorOpen";
|
public string DoorOpenAnimatorParamName = "DoorOpen";
|
||||||
public static bool ableToOpen = false;
|
|
||||||
public static Animator animator;
|
public static Animator animator;
|
||||||
|
|
||||||
void Start(){
|
void Start(){
|
||||||
@ -13,15 +12,13 @@ public class TriggerDoor : DetectionZone
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
if(detectedObjs.Count > 0) {
|
if(detectedObjs.Count > 0 && ableToOpen) {
|
||||||
//if (Input.GetKeyDown(KeyCode.E))
|
//if (Input.GetKeyDown(KeyCode.E))
|
||||||
//{
|
//{
|
||||||
animator.SetBool(DoorOpenAnimatorParamName, true);
|
animator.SetBool(DoorOpenAnimatorParamName, true);
|
||||||
ableToOpen = true;
|
|
||||||
//}
|
//}
|
||||||
} else {
|
} else {
|
||||||
animator.SetBool(DoorOpenAnimatorParamName, false);
|
animator.SetBool(DoorOpenAnimatorParamName, false);
|
||||||
ableToOpen = false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -0,0 +1,66 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// Overwrite ControlsletterManager & PrologueLetterMoanager
|
||||||
|
// to extend this
|
||||||
|
public class WindowController : MonoBehaviour, IOpenable
|
||||||
|
{
|
||||||
|
public virtual string PANEL_NAME => "Wizard.Letter";
|
||||||
|
|
||||||
|
public GameObject Window;
|
||||||
|
public GameObject _panel;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OpenPanel()
|
||||||
|
{
|
||||||
|
_panel = Instantiate(Window, GameObject.FindGameObjectWithTag("GUI").transform);
|
||||||
|
_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyPanel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DestroyPanelWithSaving()
|
||||||
|
{
|
||||||
|
Destroy(_panel);
|
||||||
|
PlayerPrefs.SetInt(GetKeyName(), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DestroyPanel()
|
||||||
|
{
|
||||||
|
Destroy(_panel);
|
||||||
|
}
|
||||||
|
|
||||||
|
// true if is opened
|
||||||
|
public bool IsOpened()
|
||||||
|
{
|
||||||
|
return _panel != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool WasDisplayed()
|
||||||
|
{
|
||||||
|
return PlayerPrefs.HasKey(GetKeyName()) ? Convert.ToBoolean(PlayerPrefs.GetInt(GetKeyName())) : false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetKeyName()
|
||||||
|
{
|
||||||
|
return PANEL_NAME + ".WhereDisplayed";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IOpenable
|
||||||
|
{
|
||||||
|
public void OpenPanel();
|
||||||
|
|
||||||
|
public void DestroyPanel();
|
||||||
|
|
||||||
|
public bool IsOpened();
|
||||||
|
|
||||||
|
public bool WasDisplayed();
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b303fbc7638fcd040837e36c67c94d6a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,29 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
// copy of PanelHeaderController
|
||||||
|
class WindowText : MonoBehaviour
|
||||||
|
{
|
||||||
|
public LanguageDetector<string> Content = new LanguageDetector<string>();
|
||||||
|
|
||||||
|
[Header("Content")]
|
||||||
|
[SerializeField] public TextMeshProUGUI displayedValue;
|
||||||
|
|
||||||
|
// alternative component - in some places ther is used plain Text component no TextMeshProUGUI... - trash soltuion, mess in project fonts :)
|
||||||
|
[SerializeField] public Text displayedTextValue;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
// Set Panel Header value
|
||||||
|
if (displayedValue != null)
|
||||||
|
displayedValue.text = Content.DetectInstanceBasedOnLanguage();
|
||||||
|
|
||||||
|
if (displayedTextValue != null)
|
||||||
|
displayedTextValue.text = Content.DetectInstanceBasedOnLanguage();
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 056be10e6b61407438101baa8dcdcd32
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -7,6 +7,7 @@ using TMPro;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
// copy of WindowText
|
||||||
class PanelHeaderController : MonoBehaviour
|
class PanelHeaderController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
@ -9,10 +9,10 @@ public class DoorBlocking : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (InventoryUIManager.Instance.FindItemInWarehouseByName("ScrollOfDarkness").Count > 0)
|
if (InventoryUIManager.Instance.FindItemInWarehouseByName("ScrollOfDarkness").Count > 0)
|
||||||
{
|
{
|
||||||
Debug.Log("xd");
|
|
||||||
if (gameObject.GetComponent<DoorBehaviour>())
|
if (gameObject.GetComponent<DoorBehaviour>())
|
||||||
gameObject.GetComponent<DoorBehaviour>().isEnabled = false;
|
gameObject.GetComponent<DoorBehaviour>().isEnabled = false;
|
||||||
else if (gameObject.GetComponent<AnimatedDoorBehaviour>())
|
|
||||||
|
if (gameObject.GetComponent<AnimatedDoorBehaviour>())
|
||||||
gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled = false;
|
gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user