Added basic breakable object
This commit is contained in:
parent
c9e82d739b
commit
0fdbf17098
@ -49,6 +49,7 @@
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\Enemies' Scprits\Enemy.cs" />
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<Compile Include="Assets\Scripts\Enemies' Scprits\Enemy.cs" />
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<Compile Include="Assets\Scripts\CamerFollow.cs" />
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<Compile Include="Assets\Scripts\CamerFollow.cs" />
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<Compile Include="Assets\breakable.cs" />
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<Compile Include="Assets\Scripts\Enemies' Scprits\PatrolBat.cs" />
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<Compile Include="Assets\Scripts\Enemies' Scprits\PatrolBat.cs" />
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<Compile Include="Assets\Controller.cs" />
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<Compile Include="Assets\Controller.cs" />
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<Compile Include="Assets\Scripts\Objects' Scripts\Chest.cs" />
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<Compile Include="Assets\Scripts\Objects' Scripts\Chest.cs" />
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@ -1015,6 +1015,26 @@ Tilemap:
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m_TileColorIndex: 0
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m_TileObjectToInstantiateIndex: 65535
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@ -8103,6 +8123,10 @@ Tilemap:
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m_TileSpriteArray:
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@ -9440,8 +9464,10 @@ Tilemap:
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@ -9460,7 +9486,7 @@ Tilemap:
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@ -9527,14 +9553,14 @@ TilemapRenderer:
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--- !u!114 &5446010215284625506
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36
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@ -0,0 +1,36 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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8
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37
Assets/Scene Sprites/Materials/ROCK1.mat
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37
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Normal file
@ -0,0 +1,37 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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8
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BIN
Assets/Scene Sprites/ROCK/ROCK3.png
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BIN
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File diff suppressed because it is too large
Load Diff
50
Assets/breakable.cs
Normal file
50
Assets/breakable.cs
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
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|
|
||||||
|
|
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|
public class breakable : MonoBehaviour
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|
{
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|
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|
public Sprite[] sprites;
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|
private int oldSprite;
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private int newSprite;
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private List<int> availableSprites = new List<int>();
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|
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void Start()
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|
{
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|
oldSprite = 0;
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|
for(int i=0; i<3; i++)
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|
{
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|
availableSprites.Add(i);
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}
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}
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private void OnTriggerEnter2D(Collider2D collision)
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|
{
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|
if (collision.tag == "Player")
|
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|
{
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if (oldSprite == 0)
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|
{
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|
newSprite = availableSprites[1];
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|
oldSprite = 1;
|
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|
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
|
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|
}
|
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|
else if (oldSprite == 1)
|
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|
{
|
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|
newSprite = availableSprites[2];
|
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|
oldSprite = 2;
|
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|
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
|
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|
}
|
||||||
|
else if (oldSprite == 2)
|
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|
{
|
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|
Destroy(gameObject);
|
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|
}
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|
GetComponent<SpriteRenderer>().sprite = sprites[newSprite];
|
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|
}
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}
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|
}
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11
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Normal file
11
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Normal file
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Loading…
Reference in New Issue
Block a user