diff --git a/Assembly-CSharp-Editor.csproj b/Assembly-CSharp-Editor.csproj index 710ed8a0..4f7abe60 100644 --- a/Assembly-CSharp-Editor.csproj +++ b/Assembly-CSharp-Editor.csproj @@ -2,8 +2,10 @@ latest - C:\Program Files\Unity\Hub\Editor\2020.3.32f1\Editor\Data\Tools\RoslynScripts - unity_csc.bat + <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package + <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package + true + Debug @@ -11,7 +13,8 @@ 10.0.20506 2.0 - {7627C07C-5359-F002-1D58-E2F51D95C564} + {7cc02776-5953-02f0-1d58-e2f51d95c564} + {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} Library Properties Assembly-CSharp-Editor @@ -27,8 +30,9 @@ DEBUG;TRACE;UNITY_2020_3_32;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0 prompt 4 - 0169 + False + False pdbonly @@ -36,8 +40,9 @@ Temp\bin\Release\ prompt 4 - 0169 + False + False true @@ -273,26 +278,29 @@ C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEditor.Graphs.dll + + C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll + C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/Unity.Plastic.Newtonsoft.Json.dll + C:/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/Unity.Plastic.Newtonsoft.Json.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll + C:/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/unityplastic.dll + C:/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/unityplastic.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/log4netPlastic.dll + C:/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/log4netPlastic.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll + C:/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll + C:/Scriptum/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll @@ -643,107 +651,106 @@ C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.TestRunner.dll + C:/Scriptum/Library/ScriptAssemblies/UnityEngine.TestRunner.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.TestRunner.dll + C:/Scriptum/Library/ScriptAssemblies/UnityEditor.TestRunner.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll + C:/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll + C:/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll + C:/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll - {F58AF4E0-3E6D-54B1-523D-8F755DC8E665} + {e0f48af5-6d3e-b154-523d-8f755dc8e665} Assembly-CSharp - false diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index 83aec578..b8cf9fc8 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -2,8 +2,10 @@ latest - C:\Program Files\Unity\Hub\Editor\2020.3.32f1\Editor\Data\Tools\RoslynScripts - unity_csc.bat + <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package + <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package + true + Debug @@ -11,7 +13,8 @@ 10.0.20506 2.0 - {F58AF4E0-3E6D-54B1-523D-8F755DC8E665} + {e0f48af5-6d3e-b154-523d-8f755dc8e665} + {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} Library Properties Assembly-CSharp @@ -27,8 +30,9 @@ DEBUG;TRACE;UNITY_2020_3_32;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER prompt 4 - 0169 + False + False pdbonly @@ -36,8 +40,9 @@ Temp\bin\Release\ prompt 4 - 0169 + False + False true @@ -90,6 +95,7 @@ + @@ -208,6 +214,7 @@ + @@ -245,6 +252,7 @@ + @@ -252,6 +260,7 @@ + @@ -285,6 +294,7 @@ + @@ -566,7 +576,7 @@ C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll + C:/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll @@ -914,94 +924,94 @@ C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll + C:/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll + C:/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll + C:/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll - C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll + C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll - 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Change scene SceneManager.LoadScene(gateway.nextMapName); + + // 3. Save additional controls + SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills")); + DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH")); + DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH")); + DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth")); + DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth")); + PlayerPrefs.Save(); } } diff --git a/Assets/Scripts/KeyBindScript.cs b/Assets/Scripts/KeyBindScript.cs index ea860122..3f0aec29 100644 --- a/Assets/Scripts/KeyBindScript.cs +++ b/Assets/Scripts/KeyBindScript.cs @@ -13,7 +13,7 @@ public class KeyBindScript : MonoBehaviour /// /// References to the button objects, these are used for showing the current keybinds /// - public Text interaction, skills, settings, attack, inventory; + public Text interaction, skills, settings, attack, inventory, quests, exphlth; /// /// The key, that we are binding atm. @@ -33,15 +33,17 @@ public class KeyBindScript : MonoBehaviour // Use this for initialization void Start() { - keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E"))); + keys.Add("Interaction",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction","E"))); keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape"))); keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I"))); keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U"))); keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space"))); + keys.Add("Quests",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests","Q"))); + keys.Add("ExpHlth",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth","Tab"))); //Sets the text on the buttons //interaction.text = keys["Interact"].ToString(); - interaction.text = PlayerPrefs.GetString("Interact"); + interaction.text = PlayerPrefs.GetString("Interaction"); //skills.text = keys["Settings"].ToString(); skills.text = PlayerPrefs.GetString("Skills"); //settings.text = keys["Inventory"].ToString(); @@ -50,46 +52,12 @@ public class KeyBindScript : MonoBehaviour attack.text = PlayerPrefs.GetString("Attack"); //inventory.text = keys["Attack"].ToString(); inventory.text = PlayerPrefs.GetString("Inventory"); - - + quests.text = PlayerPrefs.GetString("Quests"); + exphlth.text = PlayerPrefs.GetString("ExpHlth"); + exphlth.text = PlayerPrefs.GetString("EXP HEALTH"); } - /* - // Update is called once per frame - void Update() - { - //Simulates movement and usage of the keys - if ( - - ) - { - //Do a move action - Debug.Log("Up"); - } - if (Input.GetKeyDown(keys["Down"])) - { - //Do a move action - Debug.Log("Down"); - } - if (Input.GetKeyDown(keys["Left"])) - { - //Do a move action - Debug.Log("Left"); - } - if (Input.GetKeyDown(keys["Right"])) - { - //Do a move action - Debug.Log("Right"); - } - if (Input.GetKeyDown(keys["Jump"])) - { - //Do a move action - Debug.Log("Jump"); - } - } - - }*/ - void OnGUI() + void OnGUI() { if (currentKey != null) //If we have selected a key, that we want to edit { @@ -129,11 +97,32 @@ public class KeyBindScript : MonoBehaviour foreach (var key in keys) //Runs through the dictionary { PlayerPrefs.SetString(key.Key, key.Value.ToString()); //Saves the keybinds for each key + Debug.Log(key.Key + " : " + key.Value.ToString()); + //Debug.Log(key.Value.ToString()); } PlayerPrefs.Save(); + InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory")); EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory")); + ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction")); + ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction")); SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills")); + DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH")); + DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH")); + TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests")); + } + + public static void SaveKeysOut() + { + InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory")); + EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory")); + ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction")); + ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction")); + SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills")); + DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH")); + DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH")); + TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests")); + PlayerPrefs.Save(); } } \ No newline at end of file diff --git a/Assets/Scripts/Pathfinding/TileData/Ground - FirstLabCave.asset b/Assets/Scripts/Pathfinding/TileData/Ground - FirstLabCave.asset new file mode 100644 index 00000000..4e074f5b --- /dev/null +++ b/Assets/Scripts/Pathfinding/TileData/Ground - FirstLabCave.asset @@ -0,0 +1,20 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9890013e3eb0ea54b90ab8d093688ac6, type: 3} + m_Name: Ground - FirstLabCave + m_EditorClassIdentifier: + Tiles: + - {fileID: 11400000, guid: d30976c74e1338e43ab2fb37c0f3869f, type: 2} + - {fileID: 11400000, guid: 562aa896af43f854d9a8de005acf3526, type: 2} + - {fileID: 11400000, guid: 7a995c793a6eb774d8221de2a6fdb8fe, type: 2} + - {fileID: 11400000, guid: 3b0bd9f7060361b4a9112187c8887d76, type: 2} + walkable: 1 diff --git a/Assets/Scripts/Pathfinding/TileData/Ground - FirstLabCave.asset.meta b/Assets/Scripts/Pathfinding/TileData/Ground - FirstLabCave.asset.meta new file mode 100644 index 00000000..46dd37fc --- /dev/null +++ b/Assets/Scripts/Pathfinding/TileData/Ground - FirstLabCave.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 95405e1d97d8a4e4f84c70f2bf03610a +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pathfinding/TileData/Ground - SecondLabCave.asset b/Assets/Scripts/Pathfinding/TileData/Ground - SecondLabCave.asset new file mode 100644 index 00000000..cb2490e4 --- /dev/null +++ b/Assets/Scripts/Pathfinding/TileData/Ground - SecondLabCave.asset @@ -0,0 +1,20 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9890013e3eb0ea54b90ab8d093688ac6, type: 3} + m_Name: Ground - SecondLabCave + m_EditorClassIdentifier: + Tiles: + - {fileID: 11400000, guid: d30976c74e1338e43ab2fb37c0f3869f, type: 2} + - {fileID: 11400000, guid: 562aa896af43f854d9a8de005acf3526, type: 2} + - {fileID: 11400000, guid: 7a995c793a6eb774d8221de2a6fdb8fe, type: 2} + - {fileID: 11400000, guid: 3b0bd9f7060361b4a9112187c8887d76, type: 2} + walkable: 1 diff --git a/Assets/Scripts/Pathfinding/TileData/Ground - SecondLabCave.asset.meta b/Assets/Scripts/Pathfinding/TileData/Ground - SecondLabCave.asset.meta new file mode 100644 index 00000000..00465ea8 --- /dev/null +++ b/Assets/Scripts/Pathfinding/TileData/Ground - SecondLabCave.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e4239a81aa53a50408400f1396f9a1a9 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index 61a308e3..3a8e29bf 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -101,6 +101,47 @@ public class Player : MonoBehaviour ManageLevels(exp); + + //DEFAULT CONTROLS + if (!PlayerPrefs.HasKey("Interaction")) + { + PlayerPrefs.SetString("Interaction","E"); + } + if (!PlayerPrefs.HasKey("Attack")) + { + PlayerPrefs.SetString("Attack","Space"); + } + if (!PlayerPrefs.HasKey("Skills")) + { + PlayerPrefs.SetString("Skills","U"); + } + if (!PlayerPrefs.HasKey("Inventory")) + { + PlayerPrefs.SetString("Inventory","I"); + } + if (!PlayerPrefs.HasKey("Settings")) + { + PlayerPrefs.SetString("Settings","Escape"); + } + if (!PlayerPrefs.HasKey("Quests")) + { + PlayerPrefs.SetString("Quests","Q"); + } + + if (PlayerPrefs.HasKey("Quests")) + { + TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests")); + } + if (!PlayerPrefs.HasKey("ExpHlth")) + { + PlayerPrefs.SetString("ExpHlth","Tab"); + } + if (!PlayerPrefs.HasKey("EXP HEALTH")) + { + PlayerPrefs.SetString("EXP HEALTH","Tab"); + } + + // -------------------------------------------------------------------- } public void GetExp(float expValue) @@ -291,10 +332,10 @@ public class Player : MonoBehaviour { attackSword = true; } - if (Input.GetKeyDown(KeyCode.LeftShift)) + /*if (Input.GetKeyDown(KeyCode.LeftShift)) { attackFist = true; - } + }*/ if (Input.GetKeyDown(KeyCode.X)) { pickaxeInUse = true; diff --git a/Assets/Scripts/REFACTORING/Application/Tools/CounterRespowner.cs b/Assets/Scripts/REFACTORING/Application/Tools/CounterRespowner.cs index 8753992b..b3c83642 100644 --- a/Assets/Scripts/REFACTORING/Application/Tools/CounterRespowner.cs +++ b/Assets/Scripts/REFACTORING/Application/Tools/CounterRespowner.cs @@ -50,6 +50,10 @@ class CounterRespowner : MonoBehaviour } else if(Counter <= 20 && killedMinions >= 4) { coroutine = SpownWithDelay(3.0f); + } else + { + Debug.Log(Counter); + coroutine = SpownWithDelay(0.5f); } StartCoroutine(coroutine); @@ -83,41 +87,17 @@ class CounterRespowner : MonoBehaviour ; // Decide which spowner use - spowner = respownPoints - .ElementAt(UnityEngine.Random.Range(0, respownPoints.Count())) - .transform - .position - ; - // Change position - var newPosition = new Vector3( - spowner.x + UnityEngine.Random.Range(-3.8f, 3.8f), - spowner.y + UnityEngine.Random.Range(-3.8f, 3.8f), - 10 - ); + GameObject spownerObject = null; - BuildMinion(minion, newPosition); - } - - public void BuildMinion(GameObject minion, Vector3 coord) - { - var sceneGui = GameObject.FindGameObjectWithTag("EnemyCollection"); - - if (sceneGui == null) + do { - throw new Exception("GUI not found on scene!!!"); - return; - } - - var newMinion = Instantiate(minion, coord, Quaternion.identity, sceneGui.transform); - - newMinion.name = minion.name; - // newMinion.transform.SetParent(sceneGui.transform); - - newMinion.GetComponent().sortingOrder = 3; - - newMinion.AddComponent(); - newMinion.GetComponent().SetParentRespowner(gameObject); + spownerObject = respownPoints + .ElementAt(UnityEngine.Random.Range(0, respownPoints.Count())); + } while (spownerObject.GetComponent().Blocked == true); + // Spawn object + spownerObject.GetComponent().Respown(minion); } + } diff --git a/Assets/Scripts/REFACTORING/Application/Tools/MinionRespowner.cs b/Assets/Scripts/REFACTORING/Application/Tools/MinionRespowner.cs new file mode 100644 index 00000000..d117b437 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Tools/MinionRespowner.cs @@ -0,0 +1,58 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +class MinionRespowner : MonoBehaviour +{ + /// + /// Function to determine if object nad respown object + /// + public bool Blocked = false; + + private void Start() + { + + } + + private void Update() + { + + } + + public void Respown(GameObject enemyModel) + { + // Change position + var newPosition = new Vector3( + gameObject.transform.position.x + UnityEngine.Random.Range(-3.8f, 3.8f), + gameObject.transform.position.y + UnityEngine.Random.Range(-3.8f, 3.8f), + 10 + ); + + BuildMinion(enemyModel, newPosition); + } + + public void BuildMinion(GameObject minion, Vector3 coord) + { + var sceneGui = GameObject.FindGameObjectWithTag("EnemyCollection"); + + if (sceneGui == null) + { + throw new Exception("GUI not found on scene!!!"); + return; + } + + var newMinion = Instantiate(minion, coord, Quaternion.identity, sceneGui.transform); + + newMinion.name = minion.name; + // newMinion.transform.SetParent(sceneGui.transform); + + newMinion.GetComponent().sortingOrder = 3; + + newMinion.AddComponent(); + newMinion.GetComponent().SetParentRespowner(GameObject.FindObjectOfType().gameObject); + + } +} diff --git a/Assets/Scripts/REFACTORING/Application/Tools/MinionRespowner.cs.meta b/Assets/Scripts/REFACTORING/Application/Tools/MinionRespowner.cs.meta new file mode 100644 index 00000000..e9ea16b9 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Application/Tools/MinionRespowner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7571e86bbad71c34e82f55c1d83725fe +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs index 424df416..85f99e5b 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs @@ -20,6 +20,11 @@ public class ChestUIManager : UIBaseManager private IEnumerator coroutine; + public void Start() + { + Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction")); + ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction")); + } public void Awake() { if (Instance == null) diff --git a/Assets/Scripts/REFACTORING/Application/UI/Equipment/EquipmentUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Equipment/EquipmentUIManager.cs index 7f48ba40..e59931bb 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Equipment/EquipmentUIManager.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Equipment/EquipmentUIManager.cs @@ -12,7 +12,7 @@ public class EquipmentUIManager : UIWarehouseManager public const string ITEM_LOCALIZATION = "UiPanels/"; public const string PANEL_NAME = "EquipmentPanel"; - + public void Awake() { if (Instance == null) diff --git a/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs index 0b62bb21..cb5a877c 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Skills/SkillsUIManager.cs @@ -17,6 +17,11 @@ class SkillsUIManager : MonoBehaviour [SerializeField] public KeyCode keyToOpen; + public void Start() + { + keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode),PlayerPrefs.GetString("Skills")); + } + public virtual void Awake() { if (Instance == null) diff --git a/Assets/Scripts/REFACTORING/Application/UI/Task/TaskUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Task/TaskUIManager.cs index 7a7872f2..f8b9c5c8 100644 --- a/Assets/Scripts/REFACTORING/Application/UI/Task/TaskUIManager.cs +++ b/Assets/Scripts/REFACTORING/Application/UI/Task/TaskUIManager.cs @@ -10,7 +10,7 @@ public class TaskUIManager : UIBaseManager public const string PANEL_NAME = "TaskPanel"; public static new TaskUIManager Instance { get; protected set; } - + public override void Awake() { if (Instance == null) diff --git a/Assets/Scripts/REFACTORING/Story/Dungeon/Wizard/BattleWizard.cs b/Assets/Scripts/REFACTORING/Story/Dungeon/Wizard/BattleWizard.cs new file mode 100644 index 00000000..843903f9 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Story/Dungeon/Wizard/BattleWizard.cs @@ -0,0 +1,612 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; +using UnityEngine.SceneManagement; + +/// +/// Załozenia na przyszłość +/// - player atakując powinien wysyłać informacje o akcji ataku z wartością obrażeń +/// enemy przymując ją powinien kalkulować szanse uniku / bloku (i odskakiwać w bokj lub do tyłu) albo przyjmować obrazenia +/// WSZĘDZIE ANIMACJA blokuąca inne akcje na czas odtwarzania efektu +/// +public enum WizardBattleStepsEnum +{ + First, // have 100% hp, lasts until the value will be reduced to 7%% + Second, // have 75%% hp, lasts until the value will be reduced to 50% + Third, // have 50%% hp, lasts until the value will be reduced to 25% + Last, + Summoning, // after reducing hp to 75, 50, 25 per cent wizard start to summon minions + Escaping // when player have 25% he starts escape - go to teleport +} + +[RequireComponent(typeof(NPC))] +[RequireComponent(typeof(AStarPathfindingAgent))] +class BattleWizard : MonoBehaviour +{ + public const string BATTLE_STATE = "BattleState"; + + public WizardBattleStepsEnum BattleState = WizardBattleStepsEnum.First; + + [Header("Health")] + public float defence = 0; + public int maxHealth = 100; + public float currentHealth; + + public bool canTakeDamage = true; + + public float attackValue = 5; + public float attackingRadius = 6; + + [Header("Summoned Minions")] + public GameObject MinionRespowner; + public int SummonedMinionsCounter = 3; + public int KilledMinionsCounter = 0; + public bool IsAfterSummoning = false; + + [Header("Step points")] + public bool approaching = false; // mean - we can go closer to Player + [Space] + public int CurrentPoint = 0; + public Transform[] Points; + public Vector3 TargetPosition; + + + [Space] + [Header("Attacking Logic")] + public bool hit = false; + + public bool firstAttack = false; + + public float timerDmg = 0f; + public float timeToWaitBeforeNextAttack = 1.0f; // time which npc must wait before he can atack player again + + public float timerHit = 0f; + public float timeToWaitBeforeNextHitFromPlayer = 0.55f; // should be moved to player script !!!! + + public bool isPanelEnabled = true; // flag about some panel status.... (probably youDied / respown) + + private void Start() + { + MinionRespowner.GetComponent().Respown = false; + MinionRespowner.GetComponent().Counter = 0; + + currentHealth = maxHealth; + + + if (HasProggress()) + { + BattleState = GetProggress(); + + switch(BattleState) + { + case WizardBattleStepsEnum.First: + { + // to do nothing to do here + break; + } + case WizardBattleStepsEnum.Second: + { + BattleState = WizardBattleStepsEnum.First; // go one stop earlier to propertly go throught Escaping and Summoning + + gameObject.transform.position = Points[0].position; + + currentHealth = maxHealth * 0.75f; + + SummonedMinionsCounter = 3; + + CurrentPoint = 1; + break; + } + case WizardBattleStepsEnum.Third: + { + BattleState = WizardBattleStepsEnum.Second; + + gameObject.transform.position = Points[1].position; + + currentHealth = maxHealth * 0.50f; + + SummonedMinionsCounter = 6; + + CurrentPoint = 2; + + break; + } + case WizardBattleStepsEnum.Last: + { + BattleState = WizardBattleStepsEnum.Third; + + gameObject.transform.position = Points[2].position; + + currentHealth = maxHealth * 0.25f; + + SummonedMinionsCounter = 12; + + CurrentPoint = 3; + + break; + } + } + } + else + { + gameObject.GetComponent().State = NPCStateEnum.None; + + BattleState = WizardBattleStepsEnum.First; + CurrentPoint = 0; + SummonedMinionsCounter = 3; // deffault value at start + } + + defecnceCalculate(); + speedCalculate(); + + // control battle proggress + ManageBehaviourScenario(); + } + + private void Update() + { + if (gameObject.GetComponent().State == NPCStateEnum.Walking) + { + var dir = TargetPosition - transform.position; + float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg; + dir.Normalize(); + + gameObject.GetComponent().SetBool("isRunning", new Vector2( dir.x, dir.y) != Vector2.zero); + } + + // taking demage by time logic + TakingDamageManagment(); + + // take action based on npc state + HandleState(); + + + // config battle depending on state + if (IsAfterSummoning) + { + //wait for killing minions by player + if (MinionRespowner.GetComponent().killedMinions >= SummonedMinionsCounter * 3/5f) + { + SummonedMinionsCounter *= 2; + + MinionRespowner.GetComponent().killedMinions = 0; + IsAfterSummoning = false; + + if ((WizardBattleStepsEnum)GetProggress() == WizardBattleStepsEnum.First) + BattleState = WizardBattleStepsEnum.Second; + else if ((WizardBattleStepsEnum)GetProggress() == WizardBattleStepsEnum.Second) + BattleState = WizardBattleStepsEnum.Third; + else if ((WizardBattleStepsEnum)GetProggress() == WizardBattleStepsEnum.Third) + BattleState = WizardBattleStepsEnum.Last; + + approaching = true; // flag whivh tell to go in player direction + canTakeDamage = true; + gameObject.GetComponent().State = NPCStateEnum.Walking; + + SaveProggress(BattleState); + } + + } + } + + public void OnTriggerEnter2D(Collider2D collision) + { + // after reaching teleport position remove component + if (collision.gameObject.tag == "SceneTransition") + { + collision.gameObject.GetComponent().isEnabled = true; + + SaveProggress(WizardBattleStepsEnum.First); + + Destroy(gameObject); + } + + // Hit logic + if (collision.gameObject.tag == "AttackHitbox" || collision.gameObject.tag == "PickaxeHitbox") + { + hit = true; + } + } + + + public void OnTriggerExit2D(Collider2D collision) + { + // Hit logic + if (collision.gameObject.tag == "AttackHitbox" || collision.gameObject.tag == "PickaxeHitbox") + { + timerDmg = 0f; + + hit = false; + } + } + + // script controlling battle scenario by listening on change, depending on: + // - Wizard life + // - Wizard state + // - battle state + public void ManageBehaviourScenario() + { + // at first + if (BattleState == WizardBattleStepsEnum.First && + gameObject.GetComponent().State == NPCStateEnum.None) + { + Debug.Log("First"); + approaching = true; + + gameObject.GetComponent().State = NPCStateEnum.Walking; // HandleState make rest - makes sure the wizard walks up to the player and cxhange state to attacking + } else + + + + // detect health status after each taked damage from player (invoked in TakeDamage) + if ((BattleState == WizardBattleStepsEnum.First || BattleState == WizardBattleStepsEnum.Second || BattleState == WizardBattleStepsEnum.Third) && + (gameObject.GetComponent().State & NPCStateEnum.Attacking) > 0) + { + if (IsAfterSummoning == true) + return; + + + } else + + + + // 1 Change state to pending & block damage taking & go to safe position + + if (BattleState == WizardBattleStepsEnum.Escaping) + { + gameObject.GetComponent().speed = 5f; + + canTakeDamage = false; + + approaching = false; + + + if (currentHealth <= maxHealth * 0.10f) // summon before + { + Debug.Log("Wizard HP critical"); + TargetPosition = Points[Points.Count() - 1].position; + SummonManagment(); + + } + else + { + TargetPosition = Points[CurrentPoint].position; + + CurrentPoint++; + } + + gameObject.GetComponent().State = NPCStateEnum.Walking; // go to newxt base point + } else + + if (BattleState == WizardBattleStepsEnum.Summoning) + { + if(!IsAfterSummoning) + { + speedCalculate(); + SummonManagment(); + } + } + } + + public void HandleState() + { + switch (gameObject.GetComponent().State) + { + case NPCStateEnum.Walking: // to player, to next point, to exit xd + { + WalkingManagment(); + break; + } + case NPCStateEnum.Attacking: + { + gameObject.GetComponent().SetBool("isRunning", false); + + AttackManagment(); + break; + } + case NPCStateEnum.Pending: + { + gameObject.GetComponent().SetBool("isRunning", false); + + BattleState = WizardBattleStepsEnum.Summoning; + + ManageBehaviourScenario(); + break; + } + default: + { + break; + } + } + } + + public void WalkingManagment() + { + StopAllCoroutines(); + + if(approaching) + { + // when we can go closer to player - we go closer and when we are close enought we start attacking + if (!IsInAttackRadious()) + { + gameObject.GetComponent().FindPath(); + StartCoroutine(gameObject.GetComponent().FollowPath()); + } + else + { + timeToWaitBeforeNextAttack = 0; // to allowa to first hit withot waiting + + // in this script we set attacking mode + gameObject.GetComponent().State = NPCStateEnum.Attacking; + + gameObject.GetComponent().path.Clear(); // if we are able to talgk we dont want go go further player + } + } + else + { + // we summon minions and go to next save point, else we escape + // IMPOSRANT make summoning and walking independent and unbinded in code + + // first focus on targetting next step from list + //Debug.Log(Vector2.Distance(transform.position, TargetPosition)); + if (Vector2.Distance(transform.position, TargetPosition) > 0.95f) // count value - path finding stop moving them before reachin position well.. + { + gameObject.GetComponent().point = TargetPosition; + + gameObject.GetComponent().FindPoint(); + + StartCoroutine(gameObject.GetComponent().FollowPath()); + } + else + { + // ------ anim.SetBool("isRunning", false); + + gameObject.GetComponent().SetBool("isRunning", false); + + // set next point for future + gameObject.GetComponent().State = NPCStateEnum.Pending; // decide what next + + } + } + + } + + public void SummonManagment() + { + + // 2. Spown minions (depending on iteration increase spowned amount + + BlockRespowners(); + + MinionRespowner.GetComponent().Counter = SummonedMinionsCounter; + MinionRespowner.GetComponent().Respown = true; + + IsAfterSummoning = true; + Debug.Log("After summoning"); + } + + #region damage managment + /// + /// Take damage only once in a time and only when IT IS ALLOWED + /// + public void TakingDamageManagment() + { + // COPIED FROM Following Enemy scripts + // Taking hit logic + timerHit += Time.deltaTime; + if (hit == true && canTakeDamage) + { + if (timerHit >= timeToWaitBeforeNextHitFromPlayer) + { + + TakeDamage(PlayerPrefs.GetFloat("attackValue")); + hit = false; + timerHit = 0f; + TakeKnockback(); + } + } + } + + private void TakeDamage(float damage) + { + var healthBeforeDamage = currentHealth; + + damage = damage - defence; + damage = damage < 0 ? 0 : damage; + Debug.Log("Gamage from player: " + damage + "(defence: " + defence + ")"); + currentHealth -= damage; + + /* if (gameObject.GetComponent().health <= 0) + { + gameObject.SetActive(false); + gameObject.GetComponent().isKilled = 1; + GameObject.FindGameObjectWithTag("Player").GetComponent().GetExp(30); + + // pass info about killing assigned enemy to mission manager listener + // pass enemy name from script NOT object name (thats allow to have many different objects variantsa with this same aggregate key (private name - not preffab name) ) + ConditionManager.Instance.UpdateKillCondition(gameObject.GetComponent().MinionName); + }*/ + + if ( + (healthBeforeDamage > maxHealth * 0.75f && currentHealth <= maxHealth * 0.75f) || + (healthBeforeDamage > maxHealth * 0.50f && currentHealth <= maxHealth * 0.50f) || + (healthBeforeDamage > maxHealth * 0.25f && currentHealth <= maxHealth * 0.25f) || + (healthBeforeDamage > maxHealth * 0.10f && currentHealth <= maxHealth * 0.10f) + ){ + Debug.Log("escaping"); + BattleState = WizardBattleStepsEnum.Escaping; + Debug.Log(BattleState); + + // re-calculate after each damage + defecnceCalculate(); + speedCalculate(); + + ManageBehaviourScenario(); + } + } + + private void TakeKnockback() + { + Rigidbody2D enemy = gameObject.GetComponent(); + Rigidbody2D player = GameObject.FindGameObjectWithTag("Player").GetComponent(); + + if (enemy != null) + { + enemy.isKinematic = false; + Vector2 difference = enemy.transform.position - player.transform.position; + difference = difference.normalized * 5; // thrust + enemy.AddForce(difference, ForceMode2D.Impulse); + //StartCoroutine(KnockCo(enemy)); + } + } + #endregion + + #region attack managment + + public void AttackManagment() + { + // if during Attacking mode player GO OUT of the attacking radious + if (!IsInAttackRadious()) + { + gameObject.GetComponent().State = NPCStateEnum.Walking; + return; + } + + // Attack logic + if (timerDmg >= timeToWaitBeforeNextAttack) + { + timerDmg = 0f; + + GameObject.FindGameObjectWithTag("Player").GetComponent().TakeDamage( + attackValue, + isPanelEnabled + ); + } + speedCalculate(); // to restore property timeToWaitBeforeNextAttack walue + + timerDmg += Time.deltaTime; + } + + public bool IsInAttackRadious() + { + if (Vector2.Distance(GameObject.FindGameObjectWithTag("Player").transform.position, transform.position) >= attackingRadius) + return false; + + return true; + } + #endregion + + // jesli gracz ma "x" pkt siły + // Ze wzgledu na wyniki EXCEL'a zakładajac że + // - gracz ma 4/5 pkt sily (skile + bonus naszyjnika) + // obrona nie moze przekroczyc 3 - 3.2f + public void defecnceCalculate() + { + if (currentHealth > maxHealth * 0.75f) + { + defence = 1.5f; + }else if(currentHealth <= maxHealth * 0.75f && currentHealth > maxHealth * 0.50f) + { + defence = 2.5f; + } + else if (currentHealth <= maxHealth * 0.50f && currentHealth > maxHealth * 0.25f) + { + defence = 3.15f; + } else if (currentHealth <= maxHealth * 0.25f && currentHealth > maxHealth * 0.10f) + { + defence = 4f; // or higher ??? + } + } + + public void speedCalculate() + { + if (currentHealth > maxHealth * 0.75f) + { + gameObject.GetComponent().speed = 1f; + timeToWaitBeforeNextAttack = 1f; + } + else if (currentHealth <= maxHealth * 0.75f && currentHealth > maxHealth * 0.50f) + { + gameObject.GetComponent().speed = 1.15f; + timeToWaitBeforeNextAttack = 0.8f; + } + else if (currentHealth <= maxHealth * 0.50f && currentHealth > maxHealth * 0.25f) + { + gameObject.GetComponent().speed = 1.30f; + timeToWaitBeforeNextAttack = 0.7f; + + } + else if (currentHealth <= maxHealth * 0.25f && currentHealth > maxHealth * 0.10f) + { + gameObject.GetComponent().speed = 1.45f; + timeToWaitBeforeNextAttack = 0.6f; + } + } + + #region Respown minions managments + private void BlockRespowners() + { + ResetRespowners(); + + if (SummonedMinionsCounter == 3) // use only 1 + { + MinionRespowner.GetComponent().respownPoints.ElementAtOrDefault(1).GetComponent().Blocked = true; + MinionRespowner.GetComponent().respownPoints.ElementAtOrDefault(2).GetComponent().Blocked = true; + MinionRespowner.GetComponent().respownPoints.ElementAtOrDefault(3).GetComponent().Blocked = true; + MinionRespowner.GetComponent().respownPoints.ElementAtOrDefault(4).GetComponent().Blocked = true; + MinionRespowner.GetComponent().respownPoints.ElementAtOrDefault(5).GetComponent().Blocked = true; + } + if (SummonedMinionsCounter == 6) // use 2 & 3 + { + MinionRespowner.GetComponent().respownPoints.ElementAtOrDefault(0).GetComponent().Blocked = true; + MinionRespowner.GetComponent().respownPoints.ElementAtOrDefault(3).GetComponent().Blocked = true; + MinionRespowner.GetComponent().respownPoints.ElementAtOrDefault(4).GetComponent().Blocked = true; + MinionRespowner.GetComponent().respownPoints.ElementAtOrDefault(5).GetComponent().Blocked = true; + } + if (SummonedMinionsCounter == 12) // use 2 & 4 & 5 + { + MinionRespowner.GetComponent().respownPoints.ElementAtOrDefault(0).GetComponent().Blocked = true; + MinionRespowner.GetComponent().respownPoints.ElementAtOrDefault(1).GetComponent().Blocked = true; + MinionRespowner.GetComponent().respownPoints.ElementAtOrDefault(5).GetComponent().Blocked = true; + } + if (SummonedMinionsCounter > 12) // use 4 & 5 & 6 + { + SummonedMinionsCounter = 15; + + MinionRespowner.GetComponent().respownPoints.ElementAtOrDefault(0).GetComponent().Blocked = true; + MinionRespowner.GetComponent().respownPoints.ElementAtOrDefault(1).GetComponent().Blocked = true; + MinionRespowner.GetComponent().respownPoints.ElementAtOrDefault(2).GetComponent().Blocked = true; + } + } + + private void ResetRespowners() + { + foreach(var respownPointObject in MinionRespowner.GetComponent().respownPoints) + { + respownPointObject.GetComponent().Blocked = false; + } + } + #endregion + + #region proggress API + public void SaveProggress(WizardBattleStepsEnum status) + { + Debug.Log("Save: " + status); + + PlayerPrefs.SetInt(SceneManager.GetActiveScene().name + "." + BATTLE_STATE, (int)status); + } + + public WizardBattleStepsEnum GetProggress() + { + return (WizardBattleStepsEnum)PlayerPrefs.GetInt(SceneManager.GetActiveScene().name + "." + BATTLE_STATE); + } + + public bool HasProggress() + { + return PlayerPrefs.HasKey(SceneManager.GetActiveScene().name + "." + BATTLE_STATE); + } + #endregion +} diff --git a/Assets/Scripts/REFACTORING/Story/Dungeon/Wizard/BattleWizard.cs.meta b/Assets/Scripts/REFACTORING/Story/Dungeon/Wizard/BattleWizard.cs.meta new file mode 100644 index 00000000..2bc67430 --- /dev/null +++ b/Assets/Scripts/REFACTORING/Story/Dungeon/Wizard/BattleWizard.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 85ed5d06f443ff547aeb225e656c0e19 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SaveController.cs b/Assets/Scripts/SaveController.cs index 1caba6e2..2bfe26bc 100644 --- a/Assets/Scripts/SaveController.cs +++ b/Assets/Scripts/SaveController.cs @@ -29,6 +29,7 @@ public class SaveController : MonoBehaviour { var player = GameObject.FindGameObjectWithTag("Player"); player.GetComponent().SaveCheckpoint(); + } public void SaveAccountBalance() @@ -46,7 +47,7 @@ public class SaveController : MonoBehaviour public void SavePlayerQuests() { SceneTaskDataManager.Instance.SaveDynamicData(); - + TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests")); // right now, we dont need to save dynamic list :D } diff --git a/Assets/UpdateControls.cs b/Assets/UpdateControls.cs new file mode 100644 index 00000000..b350376a --- /dev/null +++ b/Assets/UpdateControls.cs @@ -0,0 +1,43 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UpdateControls : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory")); + EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory")); + UIBaseManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory")); + UIBaseManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory")); + UIBaseManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests")); + ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction")); + ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction")); + SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills")); + TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests")); + DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH")); + DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH")); + DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth")); + DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth")); + PlayerPrefs.Save(); + } + + // Update is called once per frame + void Update() + { + InventoryUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory")); + EquipmentUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory")); + UIBaseManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory")); + UIBaseManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory")); + UIBaseManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests")); + ChestUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction")); + ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction")); + SkillsUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills")); + TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests")); + DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH")); + DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH")); + DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth")); + DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ExpHlth")); + } +} diff --git a/Assets/UpdateControls.cs.meta b/Assets/UpdateControls.cs.meta new file mode 100644 index 00000000..4555c526 --- /dev/null +++ b/Assets/UpdateControls.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3e405827d28ed5344a3b97ebbae780f3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index e7a82954..87aab0d5 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -599,7 +599,7 @@ PlayerSettings: webGLTemplate: APPLICATION:Default webGLAnalyzeBuildSize: 0 webGLUseEmbeddedResources: 0 - webGLCompressionFormat: 0 + webGLCompressionFormat: 2 webGLWasmArithmeticExceptions: 0 webGLLinkerTarget: 1 webGLThreadsSupport: 0 diff --git a/Scriptum.sln b/Scriptum.sln index 59166d3c..13d86e2b 100644 --- a/Scriptum.sln +++ b/Scriptum.sln @@ -1,9 +1,9 @@  Microsoft Visual Studio Solution File, Format Version 11.00 # Visual Studio 2010 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}" +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}" EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7627C07C-5359-F002-1D58-E2F51D95C564}" +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7cc02776-5953-02f0-1d58-e2f51d95c564}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution @@ -11,14 +11,14 @@ Global Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution - 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