Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
1084c861f8
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m_fontAsset: {fileID: 11400000, guid: 0264833e418f9c347a60eea0d843662f, type: 2}
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textEnglish: <- Main Menu
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@ -252,8 +252,9 @@ GameObject:
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@ -2905,7 +2938,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 736f3d6f219f69646bb15f3a3f1333a2, type: 3}
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m_EditorClassIdentifier:
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textEnglish: Music Volume
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textPolish: Muzyka
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@ -3633,6 +3681,7 @@ GameObject:
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- component: {fileID: 1575654778}
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- component: {fileID: 1575654777}
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- component: {fileID: 1575654779}
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m_Layer: 5
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m_Name: BackToSettingsText
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m_TagString: Untagged
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@ -3679,7 +3728,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: <- Settings
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m_text:
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 0264833e418f9c347a60eea0d843662f, type: 2}
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m_GameObject: {fileID: 1575654775}
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--- !u!114 &1575654779
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m_Name:
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m_EditorClassIdentifier:
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textEnglish: <- Settings
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textPolish: <- Ustawienia
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displayText: {fileID: 1575654777}
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58
Assets/TranslateMeshText.cs
Normal file
58
Assets/TranslateMeshText.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using TMPro;
|
||||
|
||||
public class TranslateMeshText : MonoBehaviour
|
||||
{
|
||||
public string textEnglish;
|
||||
public string textPolish;
|
||||
public TMP_Text displayText;
|
||||
private string language;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
language = PlayerPrefs.GetString("language");
|
||||
|
||||
if (PlayerPrefs.HasKey("language"))
|
||||
{
|
||||
language = PlayerPrefs.GetString("language");
|
||||
if (language == "English")
|
||||
{
|
||||
displayText.text = textEnglish;
|
||||
}
|
||||
else if (language == "Polish")
|
||||
{
|
||||
displayText.text = textPolish;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
displayText.text = textEnglish;
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
language = PlayerPrefs.GetString("language");
|
||||
|
||||
if (PlayerPrefs.HasKey("language"))
|
||||
{
|
||||
language = PlayerPrefs.GetString("language");
|
||||
if (language == "English")
|
||||
{
|
||||
displayText.text = textEnglish;
|
||||
}
|
||||
else if (language == "Polish")
|
||||
{
|
||||
displayText.text = textPolish;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
displayText.text = textEnglish;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/TranslateMeshText.cs.meta
Normal file
11
Assets/TranslateMeshText.cs.meta
Normal file
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Loading…
Reference in New Issue
Block a user