Lumberjack dialogue, last map
Minor fixes
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@ -110,8 +110,15 @@ public class DialogueManager : MonoBehaviour
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Dialogue.Dialogues.Add(new IndexValuePair<int, Dialogue>(dial.Key, Instantiate(dial.Value)));
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}*/
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if(gameObject.GetComponent<NPC>().Name != null && gameObject.GetComponent<NPC>().Name != "")
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{
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Dialogue.SetSpeakerName(gameObject.GetComponent<NPC>().Name);
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}
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else
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{
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}
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Dialogue.SetSpeakerName(PlayerPrefs.GetString("name"));
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// Bind setted actions
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BindEndActionsToDialogues();
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Loading…
Reference in New Issue
Block a user