Added Level Bar
This commit is contained in:
parent
c6e3a4c83e
commit
19755048d1
Assembly-CSharp.csproj
Assets
UserSettings
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@ -79,6 +85,7 @@
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File diff suppressed because it is too large
Load Diff
@ -36,7 +36,7 @@ public class FollowingEnemy : Enemy
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public int expValue;
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public float expValue;
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25
Assets/Scripts/LevelBar.cs
Normal file
25
Assets/Scripts/LevelBar.cs
Normal file
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11
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|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -19,6 +19,7 @@ public class Player : MonoBehaviour
|
||||
public FloatValue maxHealth;
|
||||
public float currentHealth=10;
|
||||
public HealthBar healthBar;
|
||||
|
||||
private static bool attackSword;
|
||||
private bool attackFist;
|
||||
private static bool pickaxeInUse;
|
||||
@ -34,8 +35,10 @@ public class Player : MonoBehaviour
|
||||
|
||||
private bool canWalk = true;
|
||||
|
||||
public int exp;
|
||||
public float exp=0;
|
||||
public int lvl;
|
||||
public LevelBar levelBar;
|
||||
public FloatValue minPlayerExp;
|
||||
|
||||
public static void putPlayerInCollider()
|
||||
{
|
||||
@ -51,30 +54,34 @@ public class Player : MonoBehaviour
|
||||
{
|
||||
Panel = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == "YouDied").ToArray()[0];
|
||||
healthBar = (HealthBar)FindObjectOfType<HealthBar>();
|
||||
levelBar = (LevelBar)FindObjectOfType<LevelBar>();
|
||||
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
|
||||
{
|
||||
currentHealth = PlayerPrefs.GetFloat("health");
|
||||
exp = PlayerPrefs.GetInt("exp");
|
||||
exp = PlayerPrefs.GetFloat("exp");
|
||||
}
|
||||
else
|
||||
{
|
||||
currentHealth = PlayerPrefs.GetFloat("health-S");
|
||||
exp = PlayerPrefs.GetInt("exp-S");
|
||||
exp = PlayerPrefs.GetFloat("exp-S");
|
||||
}
|
||||
ManageLevels(exp);
|
||||
rb = gameObject.GetComponent<Rigidbody2D>();
|
||||
myAnimator = GetComponent<Animator>();
|
||||
healthBar.SetMaxHealth(maxHealth.initialValue);
|
||||
healthBar.SetHealth(currentHealth);
|
||||
levelBar.SetStartExp(minPlayerExp.initialValue);
|
||||
levelBar.SetExp(exp);
|
||||
walkSpeed = 4f;
|
||||
}
|
||||
|
||||
public void GetExp(int expValue)
|
||||
public void GetExp(float expValue)
|
||||
{
|
||||
exp = exp + expValue;
|
||||
levelBar.SetExp(exp);
|
||||
}
|
||||
|
||||
public void ManageLevels(int exp)
|
||||
public void ManageLevels(float exp)
|
||||
{
|
||||
if (exp < 20)
|
||||
{
|
||||
@ -210,7 +217,7 @@ public class Player : MonoBehaviour
|
||||
}
|
||||
}
|
||||
PlayerPrefs.SetFloat("health", currentHealth);
|
||||
PlayerPrefs.SetInt("exp", exp);
|
||||
PlayerPrefs.SetFloat("exp", exp);
|
||||
|
||||
}
|
||||
|
||||
@ -243,6 +250,6 @@ public class Player : MonoBehaviour
|
||||
public void SaveCheckpoint()
|
||||
{
|
||||
PlayerPrefs.SetFloat("health-S", currentHealth);
|
||||
PlayerPrefs.SetInt("exp-S", exp);
|
||||
PlayerPrefs.SetFloat("exp-S", exp);
|
||||
}
|
||||
}
|
||||
|
15
Assets/Scripts/Scriptable Objects/MinPlayerExp.asset
Normal file
15
Assets/Scripts/Scriptable Objects/MinPlayerExp.asset
Normal file
@ -0,0 +1,15 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 86e55e24317208c4ca1e30d641bf42f0, type: 3}
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m_Name: MinPlayerExp
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m_EditorClassIdentifier:
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initialValue: 0
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: e66e910aa7e03d342bda145946dad7bc
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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serializedVersion: 4
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vcSharedLogLevel:
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|
Loading…
Reference in New Issue
Block a user