Added Level Bar

This commit is contained in:
KrolMel 2022-10-23 00:21:54 +02:00
parent c6e3a4c83e
commit 19755048d1
14 changed files with 7303 additions and 259 deletions

View File

@ -2,7 +2,7 @@
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@ -51,14 +51,20 @@
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@ -79,6 +85,7 @@
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@ -36,7 +36,7 @@ public class FollowingEnemy : Enemy
public bool isPanelEnabled=true; public bool isPanelEnabled=true;
public int expValue; public float expValue;
// Start is called before the first frame update // Start is called before the first frame update
@ -77,8 +77,6 @@ public class FollowingEnemy : Enemy
if (inRange == true) if (inRange == true)
{ {
Debug.Log("in range...");
if (firstAttack == false) if (firstAttack == false)
{ {
if (timerDmg >= 0.15f) if (timerDmg >= 0.15f)

View File

@ -38,7 +38,7 @@ public class FollowingPatrollingEnemy : Enemy
public int isKilled2; public int isKilled2;
public int expValue; public float expValue;
// Start is called before the first frame update // Start is called before the first frame update

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LevelBar : MonoBehaviour
{
public Slider slider;
public void SetStartExp(float exp)
{
slider.maxValue = 20;
//slider.value = exp;
}
public void SetExp(float exp)
{
slider.value = exp;
}
/* public void SetLevel()
{
}*/
}

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@ -19,6 +19,7 @@ public class Player : MonoBehaviour
public FloatValue maxHealth; public FloatValue maxHealth;
public float currentHealth=10; public float currentHealth=10;
public HealthBar healthBar; public HealthBar healthBar;
private static bool attackSword; private static bool attackSword;
private bool attackFist; private bool attackFist;
private static bool pickaxeInUse; private static bool pickaxeInUse;
@ -34,8 +35,10 @@ public class Player : MonoBehaviour
private bool canWalk = true; private bool canWalk = true;
public int exp; public float exp=0;
public int lvl; public int lvl;
public LevelBar levelBar;
public FloatValue minPlayerExp;
public static void putPlayerInCollider() public static void putPlayerInCollider()
{ {
@ -51,30 +54,34 @@ public class Player : MonoBehaviour
{ {
Panel = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == "YouDied").ToArray()[0]; Panel = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == "YouDied").ToArray()[0];
healthBar = (HealthBar)FindObjectOfType<HealthBar>(); healthBar = (HealthBar)FindObjectOfType<HealthBar>();
levelBar = (LevelBar)FindObjectOfType<LevelBar>();
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
{ {
currentHealth = PlayerPrefs.GetFloat("health"); currentHealth = PlayerPrefs.GetFloat("health");
exp = PlayerPrefs.GetInt("exp"); exp = PlayerPrefs.GetFloat("exp");
} }
else else
{ {
currentHealth = PlayerPrefs.GetFloat("health-S"); currentHealth = PlayerPrefs.GetFloat("health-S");
exp = PlayerPrefs.GetInt("exp-S"); exp = PlayerPrefs.GetFloat("exp-S");
} }
ManageLevels(exp); ManageLevels(exp);
rb = gameObject.GetComponent<Rigidbody2D>(); rb = gameObject.GetComponent<Rigidbody2D>();
myAnimator = GetComponent<Animator>(); myAnimator = GetComponent<Animator>();
healthBar.SetMaxHealth(maxHealth.initialValue); healthBar.SetMaxHealth(maxHealth.initialValue);
healthBar.SetHealth(currentHealth); healthBar.SetHealth(currentHealth);
levelBar.SetStartExp(minPlayerExp.initialValue);
levelBar.SetExp(exp);
walkSpeed = 4f; walkSpeed = 4f;
} }
public void GetExp(int expValue) public void GetExp(float expValue)
{ {
exp = exp + expValue; exp = exp + expValue;
levelBar.SetExp(exp);
} }
public void ManageLevels(int exp) public void ManageLevels(float exp)
{ {
if (exp < 20) if (exp < 20)
{ {
@ -210,7 +217,7 @@ public class Player : MonoBehaviour
} }
} }
PlayerPrefs.SetFloat("health", currentHealth); PlayerPrefs.SetFloat("health", currentHealth);
PlayerPrefs.SetInt("exp", exp); PlayerPrefs.SetFloat("exp", exp);
} }
@ -243,6 +250,6 @@ public class Player : MonoBehaviour
public void SaveCheckpoint() public void SaveCheckpoint()
{ {
PlayerPrefs.SetFloat("health-S", currentHealth); PlayerPrefs.SetFloat("health-S", currentHealth);
PlayerPrefs.SetInt("exp-S", exp); PlayerPrefs.SetFloat("exp-S", exp);
} }
} }

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