Dungeon Generator fix
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@ -252,6 +252,7 @@ GameObject:
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- component: {fileID: 1177818051}
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- component: {fileID: 1177818049}
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- component: {fileID: 1177818050}
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- component: {fileID: 1177818052}
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m_Layer: 0
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m_Name: Walls
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m_TagString: Untagged
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@ -359,6 +360,22 @@ Transform:
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m_Father: {fileID: 1796128697}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!19719996 &1177818052
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TilemapCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1177818048}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_MaximumTileChangeCount: 1000
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m_ExtrusionFactor: 0.00001
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--- !u!1 &1796128694
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GameObject:
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m_ObjectHideFlags: 0
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