diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index aca116f0..924de9c9 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -126,6 +126,7 @@
+
diff --git a/Assets/Animations/Chests/ChestAnimation.cs b/Assets/Animations/Chests/ChestAnimation.cs
new file mode 100644
index 00000000..d25a08ee
--- /dev/null
+++ b/Assets/Animations/Chests/ChestAnimation.cs
@@ -0,0 +1,40 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ChestAnimation : MonoBehaviour
+{
+ [SerializeField] public GameObject chest;
+
+ private Animator m_Animator;
+ bool isTrigerred = false;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ m_Animator = gameObject.GetComponent();
+ chest = gameObject; // set object on current GameObject
+ }
+
+ private bool beingHandled = false;
+ private static bool Opening;
+ private static bool Closing;
+ private IEnumerator OpenChestWithAnimation()
+ {
+ beingHandled = true;
+ // process pre-yield
+ m_Animator.SetTrigger("OpenIt");
+ yield return new WaitForSeconds( 0.4f );
+
+ m_Animator.ResetTrigger("OpenIt");
+ // process post-yield
+ beingHandled = false;
+ }
+
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Animations/Chests/ChestAnimation.cs.meta b/Assets/Animations/Chests/ChestAnimation.cs.meta
new file mode 100644
index 00000000..3e092ca3
--- /dev/null
+++ b/Assets/Animations/Chests/ChestAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7151affbee5fd5443aeac959e4ef9331
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Chests/Gold Chest.prefab b/Assets/Resources/Chests/Gold Chest.prefab
index 9fcb24a9..0b339914 100644
--- a/Assets/Resources/Chests/Gold Chest.prefab
+++ b/Assets/Resources/Chests/Gold Chest.prefab
@@ -28,7 +28,6 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4669568061092186073}
m_RootOrder: 0
@@ -73,6 +72,7 @@ GameObject:
- component: {fileID: 4669568061092186078}
- component: {fileID: 4669568061092186079}
- component: {fileID: 2962987939110705530}
+ - component: {fileID: 2546385265061015204}
m_Layer: 0
m_Name: Gold Chest
m_TagString: Untagged
@@ -90,7 +90,6 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 58.59589, y: 32.941498, z: 20}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8363154141198799061}
m_Father: {fileID: 0}
@@ -107,7 +106,6 @@ SpriteRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
- m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@@ -193,3 +191,22 @@ MonoBehaviour:
chestModel: {fileID: 4669568061092186072}
ChestType: 2
Content: []
+--- !u!95 &2546385265061015204
+Animator:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 4669568061092186072}
+ m_Enabled: 1
+ m_Avatar: {fileID: 0}
+ m_Controller: {fileID: 9100000, guid: a95209a8090661b429e3a7057efecd57, type: 2}
+ m_CullingMode: 0
+ m_UpdateMode: 0
+ m_ApplyRootMotion: 0
+ m_LinearVelocityBlending: 0
+ m_WarningMessage:
+ m_HasTransformHierarchy: 1
+ m_AllowConstantClipSamplingOptimization: 1
+ m_KeepAnimatorControllerStateOnDisable: 0
diff --git a/Assets/Resources/Chests/Prize Chest.prefab b/Assets/Resources/Chests/Prize Chest.prefab
index 1e4c6a14..f0967f8b 100644
--- a/Assets/Resources/Chests/Prize Chest.prefab
+++ b/Assets/Resources/Chests/Prize Chest.prefab
@@ -28,7 +28,6 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5754902894522036728}
m_RootOrder: 0
@@ -73,6 +72,7 @@ GameObject:
- component: {fileID: 5754902894522036731}
- component: {fileID: 5754902894522036730}
- component: {fileID: 1539754125081080905}
+ - component: {fileID: 2621439303561408325}
m_Layer: 0
m_Name: Prize Chest
m_TagString: Untagged
@@ -90,7 +90,6 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 16, y: 51.2, z: 18.195854}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 584661738}
m_Father: {fileID: 0}
@@ -107,7 +106,6 @@ SpriteRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
- m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@@ -193,3 +191,22 @@ MonoBehaviour:
chestModel: {fileID: 5754902894522036729}
ChestType: 3
Content: []
+--- !u!95 &2621439303561408325
+Animator:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 5754902894522036729}
+ m_Enabled: 1
+ m_Avatar: {fileID: 0}
+ m_Controller: {fileID: 9100000, guid: 5a1cb06ea2da76043b87dc47570a8e31, type: 2}
+ m_CullingMode: 0
+ m_UpdateMode: 0
+ m_ApplyRootMotion: 0
+ m_LinearVelocityBlending: 0
+ m_WarningMessage:
+ m_HasTransformHierarchy: 1
+ m_AllowConstantClipSamplingOptimization: 1
+ m_KeepAnimatorControllerStateOnDisable: 0
diff --git a/Assets/Resources/Chests/Prize.prefab b/Assets/Resources/Chests/Prize.prefab
index b5773f5e..0fab3a69 100644
--- a/Assets/Resources/Chests/Prize.prefab
+++ b/Assets/Resources/Chests/Prize.prefab
@@ -29,7 +29,6 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5754902894522036728}
m_RootOrder: 0
@@ -96,6 +95,7 @@ GameObject:
- component: {fileID: 5754902894522036731}
- component: {fileID: 5754902894522036730}
- component: {fileID: 1539754125081080905}
+ - component: {fileID: -5583331179158830126}
m_Layer: 0
m_Name: Prize
m_TagString: Untagged
@@ -113,7 +113,6 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 16, y: 51.2, z: 18.195854}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 584661738}
m_Father: {fileID: 0}
@@ -130,7 +129,6 @@ SpriteRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
- m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@@ -216,3 +214,22 @@ MonoBehaviour:
chestModel: {fileID: 5754902894522036729}
ChestType: 3
Content: []
+--- !u!95 &-5583331179158830126
+Animator:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 5754902894522036729}
+ m_Enabled: 1
+ m_Avatar: {fileID: 0}
+ m_Controller: {fileID: 9100000, guid: 5a1cb06ea2da76043b87dc47570a8e31, type: 2}
+ m_CullingMode: 0
+ m_UpdateMode: 0
+ m_ApplyRootMotion: 0
+ m_LinearVelocityBlending: 0
+ m_WarningMessage:
+ m_HasTransformHierarchy: 1
+ m_AllowConstantClipSamplingOptimization: 1
+ m_KeepAnimatorControllerStateOnDisable: 0
diff --git a/Assets/Resources/Chests/Wooden Chest.prefab b/Assets/Resources/Chests/Wooden Chest.prefab
index e57dc36d..e8ef8435 100644
--- a/Assets/Resources/Chests/Wooden Chest.prefab
+++ b/Assets/Resources/Chests/Wooden Chest.prefab
@@ -13,6 +13,7 @@ GameObject:
- component: {fileID: 3972494989842158583}
- component: {fileID: 3972494989842158582}
- component: {fileID: 6216344267889095310}
+ - component: {fileID: 1515226974721611062}
m_Layer: 0
m_Name: Wooden Chest
m_TagString: Untagged
@@ -30,7 +31,6 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -8.45, y: -3.9, z: 10}
m_LocalScale: {x: 1, y: 1, z: 2}
- m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2040639819227648951}
m_Father: {fileID: 0}
@@ -47,7 +47,6 @@ SpriteRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
- m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@@ -159,6 +158,25 @@ MonoBehaviour:
chestModel: {fileID: 3972494989842158579}
ChestType: 0
Content: []
+--- !u!95 &1515226974721611062
+Animator:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3972494989842158579}
+ m_Enabled: 1
+ m_Avatar: {fileID: 0}
+ m_Controller: {fileID: 9100000, guid: fce3c85ba17349e4798d785023c01ae5, type: 2}
+ m_CullingMode: 0
+ m_UpdateMode: 0
+ m_ApplyRootMotion: 0
+ m_LinearVelocityBlending: 0
+ m_WarningMessage:
+ m_HasTransformHierarchy: 1
+ m_AllowConstantClipSamplingOptimization: 1
+ m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &6979447088390353274
GameObject:
m_ObjectHideFlags: 0
@@ -187,7 +205,6 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 0.5}
- m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3972494989842158580}
m_RootOrder: 0
diff --git a/Assets/Resources/Chests/Wooden.prefab b/Assets/Resources/Chests/Wooden.prefab
index 778276ad..b04dfcf6 100644
--- a/Assets/Resources/Chests/Wooden.prefab
+++ b/Assets/Resources/Chests/Wooden.prefab
@@ -13,6 +13,7 @@ GameObject:
- component: {fileID: 3972494989842158583}
- component: {fileID: 3972494989842158582}
- component: {fileID: 6216344267889095310}
+ - component: {fileID: -3452854508351898312}
m_Layer: 0
m_Name: Wooden
m_TagString: Untagged
@@ -30,7 +31,6 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -8.45, y: -3.9, z: 10}
m_LocalScale: {x: 1, y: 1, z: 2}
- m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 3343843920455804694}
m_Father: {fileID: 0}
@@ -47,7 +47,6 @@ SpriteRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
- m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@@ -159,6 +158,25 @@ MonoBehaviour:
chestModel: {fileID: 3972494989842158579}
ChestType: 0
Content: []
+--- !u!95 &-3452854508351898312
+Animator:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 3972494989842158579}
+ m_Enabled: 1
+ m_Avatar: {fileID: 0}
+ m_Controller: {fileID: 9100000, guid: fce3c85ba17349e4798d785023c01ae5, type: 2}
+ m_CullingMode: 0
+ m_UpdateMode: 0
+ m_ApplyRootMotion: 0
+ m_LinearVelocityBlending: 0
+ m_WarningMessage:
+ m_HasTransformHierarchy: 1
+ m_AllowConstantClipSamplingOptimization: 1
+ m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &5564756746198341403
GameObject:
m_ObjectHideFlags: 0
@@ -188,7 +206,6 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 0.5}
- m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3972494989842158580}
m_RootOrder: 0
diff --git a/Assets/Scenes/WizardHouse.unity b/Assets/Scenes/WizardHouse.unity
index 9aff9e78..8ce0160b 100644
--- a/Assets/Scenes/WizardHouse.unity
+++ b/Assets/Scenes/WizardHouse.unity
@@ -29982,7 +29982,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 7d979e870b57ddc469af22153ab86c9f, type: 3}
m_Name:
m_EditorClassIdentifier:
- musicSlider: {fileID: 0}
+ musicSlider: {fileID: 182615359}
--- !u!114 &1275369262
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -29995,7 +29995,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 82139d862c485054da5412c4c0f4d926, type: 3}
m_Name:
m_EditorClassIdentifier:
- volumeSlider: {fileID: 0}
+ volumeSlider: {fileID: 654061995}
--- !u!4 &1275369263
Transform:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/REFACTORING/Application/Chest/ChestController.cs b/Assets/Scripts/REFACTORING/Application/Chest/ChestController.cs
index 727057da..52a40dea 100644
--- a/Assets/Scripts/REFACTORING/Application/Chest/ChestController.cs
+++ b/Assets/Scripts/REFACTORING/Application/Chest/ChestController.cs
@@ -3,6 +3,8 @@ using UnityEngine;
public class ChestController : MonoBehaviour
{
+
+
public void Update()
{
}
diff --git a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs
index 719bbdc6..0877426b 100644
--- a/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs
+++ b/Assets/Scripts/REFACTORING/Application/Shared/Manager/UI/UIBaseManager.cs
@@ -1,10 +1,19 @@
using System;
using System.Collections.Generic;
using UnityEngine;
+using System.Threading.Tasks;
[Serializable]
public abstract class UIBaseManager : MonoBehaviour, ManagerInterface
{
+
+ private Animator animator;
+
+ void Start()
+ {
+ animator = GetComponent();
+ }
+
public static UIBaseManager Instance { get; protected set; }
@@ -30,19 +39,61 @@ public abstract class UIBaseManager : MonoBehaviour, ManagerInterface
Destroy(gameObject);
}
}
+
+ //public GameObject Chest1 = GameObject.Find("Gold Chest");
- public void Update()
+
+ public async void Update()
{
if (Input.GetKeyDown(keyToOpen))
{
if (!DynamicPanel)
+ {
+ //condition to be near to the chest
+ if (ChestUIManager.Instance.CurrentChestName != null && ChestUIManager.Instance.CurrentChestName != "")
+ {
+ //delay using async Yield and triggering chests to start open animation
+ var end = Time.time + 0.3;
+ animateOpening();
+ while (Time.time < end)
+ {
+ await System.Threading.Tasks.Task.Yield();
+ }
+ }
+ this.OpenPanel();
+ }
+ else
+ {
+ this.ClosePanel();
+ var end2 = Time.time + 0.1;
+ while (Time.time < end2)
+ {
+ await System.Threading.Tasks.Task.Yield();
+ }
+ animateClosing();
+ end2 = Time.time + 0.3;
+ while (Time.time < end2)
+ {
+ await System.Threading.Tasks.Task.Yield();
+ }
+ resettriggers();
+ }
+ }
+
+ if (ChestUIManager.Instance.CurrentChestName == null || ChestUIManager.Instance.CurrentChestName == "")
+ {
+ var end2 = Time.time + 0.1;
+ while (Time.time < end2)
{
- this.OpenPanel();
+ await System.Threading.Tasks.Task.Yield();
}
- else
+ animateClosing();
+ end2 = Time.time + 0.3;
+ while (Time.time < end2)
{
- this.ClosePanel();
+ await System.Threading.Tasks.Task.Yield();
}
+ resettriggers();
}
}
@@ -55,6 +106,39 @@ public abstract class UIBaseManager : MonoBehaviour, ManagerInterface
// ToDo change fetched types
//DynamicPanel = dynamicPanelController;
}
+
+ private async void animateOpening()
+ {
+ GameObject.Find("Gold Chest").GetComponent().SetTrigger("OpenIt");
+ GameObject.Find("Prize Chest").GetComponent().SetTrigger("OpenIt");
+ GameObject.Find("Wodden Chest").GetComponent().SetTrigger("OpenIt");
+ }
+
+ private async void animateClosing()
+ {
+ GameObject.Find("Gold Chest").GetComponent().ResetTrigger("OpenIt");
+ GameObject.Find("Prize Chest").GetComponent().ResetTrigger("OpenIt");
+ GameObject.Find("Wodden Chest").GetComponent().ResetTrigger("OpenIt");
+ GameObject.Find("Gold Chest").GetComponent().SetTrigger("CloseIt");
+ GameObject.Find("Prize Chest").GetComponent().SetTrigger("CloseIt");
+ GameObject.Find("Wodden Chest").GetComponent().SetTrigger("CloseIt");
+ }
+
+ private async void resettriggers()
+ {
+ var end3 = Time.time + 0.0;
+ while (Time.time < end3)
+ {
+ await System.Threading.Tasks.Task.Yield();
+ }
+
+ GameObject.Find("Gold Chest").GetComponent().ResetTrigger("CloseIt");
+ GameObject.Find("Prize Chest").GetComponent().ResetTrigger("CloseIt");
+ GameObject.Find("Wodden Chest").GetComponent().ResetTrigger("CloseIt");
+ GameObject.Find("Wodden Chest").GetComponent().SetTrigger("reactivate");
+ GameObject.Find("Prize Chest").GetComponent().SetTrigger("reactivate");
+ GameObject.Find("Gold Chest").GetComponent().SetTrigger("reactivate");
+ }
public virtual bool OpenPanel()
{
@@ -74,7 +158,6 @@ public abstract class UIBaseManager : MonoBehaviour, ManagerInterface
DynamicPanel.name = uiPanelTemplate.name;
SetupPanel();
-
return true;
}
@@ -85,7 +168,6 @@ public abstract class UIBaseManager : MonoBehaviour, ManagerInterface
try
{
Destroy(DynamicPanel);
-
return true;
} catch (Exception ex) { Debug.LogError(ex.Message); }
diff --git a/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs
index 760b6ea3..bce370c0 100644
--- a/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs
+++ b/Assets/Scripts/REFACTORING/Application/UI/Chest/ChestUIManager.cs
@@ -25,6 +25,7 @@ public class ChestUIManager : UIBaseManager
Destroy(gameObject);
}
}
+
public override bool OpenPanel()
{
diff --git a/Assets/Scripts/REFACTORING/Application/UI/Shop/ShopUIManager.cs b/Assets/Scripts/REFACTORING/Application/UI/Shop/ShopUIManager.cs
index ed74ae16..2c78d50f 100644
--- a/Assets/Scripts/REFACTORING/Application/UI/Shop/ShopUIManager.cs
+++ b/Assets/Scripts/REFACTORING/Application/UI/Shop/ShopUIManager.cs
@@ -33,7 +33,7 @@ public class ShopUIManager : UIBaseManager
Destroy(gameObject);
}
}
-
+
public override bool OpenPanel()
{
if (CurrentShopOwnerName == null || CurrentShopOwnerName == "")
@@ -43,6 +43,8 @@ public class ShopUIManager : UIBaseManager
return false;
}
+
+
// Open additionals panels
if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel();
diff --git a/Scriptum.sln.DotSettings.user b/Scriptum.sln.DotSettings.user
new file mode 100644
index 00000000..84d90a00
--- /dev/null
+++ b/Scriptum.sln.DotSettings.user
@@ -0,0 +1,2 @@
+
+ True
\ No newline at end of file
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index 45fb3ee5..5357bb22 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -12,29 +12,29 @@ EditorUserSettings:
value: 22424703114646680e0b0227036c7c151b12163e2d3a3f7e38271427fb
flags: 0
RecentlyUsedScenePath-2:
- value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
- flags: 0
- RecentlyUsedScenePath-3:
- value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d
- flags: 0
- RecentlyUsedScenePath-4:
value: 22424703114646680e0b0227036c7c1102161b25212a357e38271427fb
flags: 0
- RecentlyUsedScenePath-5:
+ RecentlyUsedScenePath-3:
value: 22424703114646680e0b0227036c791904040c1c25242a312a2c5326ece92021
flags: 0
- RecentlyUsedScenePath-6:
- value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
- flags: 0
- RecentlyUsedScenePath-7:
+ RecentlyUsedScenePath-4:
value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
flags: 0
- RecentlyUsedScenePath-8:
+ RecentlyUsedScenePath-5:
value: 22424703114646680e0b0227036c761e1821112620292135633c133af6f9
flags: 0
- RecentlyUsedScenePath-9:
+ RecentlyUsedScenePath-6:
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
flags: 0
+ RecentlyUsedScenePath-7:
+ value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d
+ flags: 0
+ RecentlyUsedScenePath-8:
+ value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
+ flags: 0
+ RecentlyUsedScenePath-9:
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