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List(); + + void Awake() + { + InitInventorySlots(); + } + + // Start is called before the first frame update + void Start() + { + if(chestPanelCloseButton) + { + chestPanelCloseButton.onClick.AddListener(CloseOnClick); + } + } + + // Update is called once per frame + void Update() + { + } + + void CloseOnClick() + { + Destroy(gameObject); // destroy panel + + if(chest) + { + chest.GetComponent().CloseChest(); + } + } + + void InitInventorySlots() + { + if(chestPanel) + { + for(int i = 0; i < MAX_SLOT_CUNT; i++) + { + InventorySlot newSlot = Instantiate(blankChestSlot, chestPanel.transform.position, Quaternion.identity).GetComponent(); + newSlot.transform.SetParent(chestPanel.transform); + newSlot.SetupInventorySlot(null, this); + + content.Add(newSlot); + } + } + } + + public void SetupChest(GameObject _chest, List _chestItems) + { + chest = _chest; + + SetPanelItems(_chestItems); + } + + private void SetPanelItems(List _itemsList) + { + for(int i=0; i < _itemsList.Count; i++) + { + content[i].SetItem(_itemsList[i]); + } + } +} diff --git a/Assets/Scripts/Chest/ChestPanelController.cs.meta b/Assets/Scripts/Chest/ChestPanelController.cs.meta new file mode 100644 index 00000000..2ac7bac0 --- /dev/null +++ b/Assets/Scripts/Chest/ChestPanelController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8d9e1061a8038f54a87269aa0bd2db04 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Inventory/InventorySlot.cs b/Assets/Scripts/Inventory/InventorySlot.cs new file mode 100644 index 00000000..8b119c69 --- /dev/null +++ b/Assets/Scripts/Inventory/InventorySlot.cs @@ -0,0 +1,71 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using TMPro; +using UnityEngine.UI; + +public class InventorySlot : MonoBehaviour +{ + [Header("UI Stuff to change")] + [SerializeField] private TextMeshProUGUI slotItemNumberText; + [SerializeField] private Image slotImage; + + [Header("Item variable")] + public Item item; + public int countStackableItems = 0; + + public ChestPanelController chestPanelController; + + public void SetupInventorySlot(Item _item, ChestPanelController _chestPanelController) + { + chestPanelController = _chestPanelController; + + if(_item) + { + SetItem(_item); + } + } + + public void SetItem(Item _item) + { + item = _item; + + ChangeEnableImageView(true); + + slotImage.sprite = _item.Image; + countStackableItems +=1; + + UpdateItemNumberHolder(); + } + + + private void ChangeEnableImageView(bool _flag) + { + slotImage.enabled = _flag; //!slotImage.enabled; + } + + private void ChangeNumberHeldView(bool _flag) + { + slotItemNumberText.enabled = _flag; + } + + private void UpdateItemNumberHolder() + { + slotItemNumberText.text = "" + countStackableItems; + } + + // Start is called before the first frame update + void Start() + { + if(!item) + { + ChangeEnableImageView(false); + ChangeNumberHeldView(false); + } + } + + // Update is called once per frame + void Update() + { + } +} diff --git a/Assets/Scripts/Inventory/InventorySlot.cs.meta b/Assets/Scripts/Inventory/InventorySlot.cs.meta new file mode 100644 index 00000000..e55da581 --- /dev/null +++ b/Assets/Scripts/Inventory/InventorySlot.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c5c5b18730cf11a41b91bf9d4f6cb26e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Item/Item.cs b/Assets/Scripts/Item/Item.cs index e5f367e3..65f7d485 100644 --- a/Assets/Scripts/Item/Item.cs +++ b/Assets/Scripts/Item/Item.cs @@ -3,9 +3,17 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; -[System.Serializable] -public class Item +[System.Serializable] +[CreateAssetMenu(fileName = "New Item", menuName = "Inventory/Items")] +public class Item : ScriptableObject { + public int id; + public int Id + { + get { return id; } + set { id = value; } + } + public string name; public string Name { @@ -27,8 +35,8 @@ public class Item set { level = value; } } - public Image image; - public Image Image + public Sprite image; + public Sprite Image { get { return image; } set { image = value; } @@ -42,11 +50,12 @@ public class Item set { itemModel = value; } } - public Item(string _name="", string _description="", int _level=0, Image _image=null) + public Item(string _name, string _description, int _level, GameObject _itemModel, Sprite _image) { this.Name = _name; this.Description = _description; this.Level = _level; + this.ItemModel = _itemModel; this.Image = _image; } } diff --git a/Assets/Scripts/Item/PickableController.cs b/Assets/Scripts/Item/PickableController.cs index 2e84502b..d05c8530 100644 --- a/Assets/Scripts/Item/PickableController.cs +++ b/Assets/Scripts/Item/PickableController.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using System; public class PickableController : MonoBehaviour { @@ -9,6 +10,8 @@ public class PickableController : MonoBehaviour public void Start() { item.Name = gameObject.name; + Console.WriteLine("xd"); + Console.WriteLine(gameObject.name); } private void OnTriggerEnter2D(Collider2D collision) diff --git a/Assets/Scripts/Objects' Scripts/Chest.cs b/Assets/Scripts/Objects' Scripts/Chest.cs index e5d5837d..0324362d 100644 --- a/Assets/Scripts/Objects' Scripts/Chest.cs +++ b/Assets/Scripts/Objects' Scripts/Chest.cs @@ -4,22 +4,73 @@ using UnityEngine; public class Chest : MonoBehaviour { + [SerializeField] public GameObject chest; + [SerializeField] public GameObject chestPanel; + [SerializeField] public List itemsList = new List(); - public GameObject chest; + private GameObject dynamicPanel; // UI elemend created during script work + bool isOpen = false; + bool isTrigerred = false; // Start is called before the first frame update void Start() { - + chest = gameObject; // set object on current GameObject } // Update is called once per frame void Update() { - + if (chestPanel && isTrigerred && !isOpen) // we can open chest only when its closed + { + if (Input.GetKeyDown(KeyCode.E)) + { + OpenChest(); + } + } } + void OnTriggerExit2D(Collider2D collision) + { + if (chestPanel != null) + { + CloseChest(); + } + isTrigerred = false; + } + private void OnTriggerEnter2D(Collider2D collision) + { + if (collision.tag == "Player") + { + isTrigerred = true; + } + } + + public void OpenChest() + { + GameObject globalGUI = GameObject.FindGameObjectsWithTag("GUI")[0]; + + if(globalGUI) + { + dynamicPanel = Instantiate(chestPanel, chestPanel.transform.position, Quaternion.identity, globalGUI.transform); // 4'th arg allow set object as child + + dynamicPanel.transform.localPosition = chestPanel.transform.position; // prevent overwritten position by... environment??? + + dynamicPanel.GetComponent().SetupChest(gameObject, itemsList); // bind pandel to current chest + + isOpen = true; + } else { + Debug.Log("Can't find global GUI object!!!"); + } + + } + + public void CloseChest() + { + Destroy(dynamicPanel); // destroy object from scene + isOpen = false; + } } diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index bc91b1e4..03c0807b 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -7,6 +7,7 @@ TagManager: - Pickable - SceneTransition - NPC + - GUI layers: - Default - TransparentFX diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 87936a88..4b17b6bc 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -18,14 +18,14 @@ EditorUserSettings: value: 22424703114646680e0b0227036c72111f19352f223d667d6d1a1827f6e93a3ff1a923e7ee2e26 flags: 0 RecentlyUsedScenePath-4: - value: 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