diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 18b383b8..05e4935c 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -11,7 +11,8 @@
10.0.20506
2.0
- {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}
+ {e0f48af5-6d3e-b154-523d-8f755dc8e665}
+ {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
Library
Properties
Assembly-CSharp
@@ -27,8 +28,9 @@
DEBUG;TRACE;UNITY_2020_3_32;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
prompt
4
- 0169
+
False
+ False
pdbonly
@@ -36,8 +38,9 @@
Temp\bin\Release\
prompt
4
- 0169
+
False
+ False
true
@@ -734,6 +737,7 @@
C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll
+<<<<<<< HEAD
C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll
@@ -822,6 +826,96 @@
C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll
+=======
+ C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll
+
+
+ C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll
+>>>>>>> jakszt-thuganimations
diff --git a/Assets/Resources/SampleScene/Enemies/BossThug.prefab b/Assets/Resources/SampleScene/Enemies/BossThug.prefab
index 4fb0d625..70ef36d9 100644
--- a/Assets/Resources/SampleScene/Enemies/BossThug.prefab
+++ b/Assets/Resources/SampleScene/Enemies/BossThug.prefab
@@ -16,6 +16,7 @@ GameObject:
- component: {fileID: 5064228440392526989}
- component: {fileID: 482428332992622006}
- component: {fileID: 482428332992622001}
+ - component: {fileID: -4365747932373452915}
m_Layer: 0
m_Name: BossThug
m_TagString: NPC
@@ -207,6 +208,12 @@ MonoBehaviour:
chaseRadius: 7
attackRadius: 0.4
homePosition: {fileID: 0}
+ speed: 0
+ shouldRotate: 1
+ dir: {x: 0, y: 0, z: 0}
+ whatisplayer:
+ serializedVersion: 2
+ m_Bits: 0
roundingDistance: 0
anim: {fileID: 0}
other: {fileID: 0}
@@ -218,6 +225,7 @@ MonoBehaviour:
isKilled: 0
isKilled2: 0
isPanelEnabled: 0
+ expValue: 0
--- !u!114 &482428332992622001
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -232,5 +240,26 @@ MonoBehaviour:
m_EditorClassIdentifier:
npc1: {fileID: 0}
npc2: {fileID: 0}
+ animator: {fileID: 0}
+ newController: {fileID: 0}
isAfterConversation: 0
state: 0
+--- !u!95 &-4365747932373452915
+Animator:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 482428332992622009}
+ m_Enabled: 0
+ m_Avatar: {fileID: 0}
+ m_Controller: {fileID: 9100000, guid: 4e408ead2b862ca4685d5ace7011f083, type: 2}
+ m_CullingMode: 0
+ m_UpdateMode: 0
+ m_ApplyRootMotion: 0
+ m_LinearVelocityBlending: 0
+ m_WarningMessage:
+ m_HasTransformHierarchy: 1
+ m_AllowConstantClipSamplingOptimization: 1
+ m_KeepAnimatorControllerStateOnDisable: 0
diff --git a/Assets/Resources/SampleScene/Enemies/Thug.prefab b/Assets/Resources/SampleScene/Enemies/Thug.prefab
index 5b1c36d9..04f7e2b1 100644
--- a/Assets/Resources/SampleScene/Enemies/Thug.prefab
+++ b/Assets/Resources/SampleScene/Enemies/Thug.prefab
@@ -94,14 +94,14 @@ Rigidbody2D:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4006076606190978600}
- m_BodyType: 1
+ m_BodyType: 0
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDrag: 0
m_AngularDrag: 0.05
- m_GravityScale: 1
+ m_GravityScale: 0
m_Material: {fileID: 0}
m_Interpolate: 0
m_SleepingMode: 1
@@ -154,8 +154,14 @@ MonoBehaviour:
chaseRadius: 5
attackRadius: 0.5
homePosition: {fileID: 0}
+ speed: 0
+ shouldRotate: 1
+ dir: {x: 0, y: 0, z: 0}
+ whatisplayer:
+ serializedVersion: 2
+ m_Bits: 1
roundingDistance: 0.1
- anim: {fileID: 0}
+ anim: {fileID: 4006076606190978598}
other: {fileID: 0}
inRange: 0
hit: 0
@@ -165,6 +171,7 @@ MonoBehaviour:
isKilled: 0
isKilled2: 0
isPanelEnabled: 1
+ expValue: 0
--- !u!95 &4006076606190978598
Animator:
serializedVersion: 3
@@ -175,7 +182,7 @@ Animator:
m_GameObject: {fileID: 4006076606190978600}
m_Enabled: 1
m_Avatar: {fileID: 0}
- m_Controller: {fileID: 9100000, guid: 70ff19ea203dbb34b90ed8b222e428a8, type: 2}
+ m_Controller: {fileID: 9100000, guid: d3ee7fa12d1293d4f86d1a73da19c0b8, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index fe74d9b2..e36d6c07 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -880,6 +880,12 @@ MonoBehaviour:
chaseRadius: 5
attackRadius: 0.5
homePosition: {fileID: 1928316356}
+ speed: 0
+ shouldRotate: 0
+ dir: {x: 0, y: 0, z: 0}
+ whatisplayer:
+ serializedVersion: 2
+ m_Bits: 0
roundingDistance: 0
anim: {fileID: 0}
other: {fileID: 0}
@@ -26209,6 +26215,12 @@ MonoBehaviour:
chaseRadius: 6
attackRadius: 0.5
homePosition: {fileID: 2060891298}
+ speed: 0
+ shouldRotate: 0
+ dir: {x: 0, y: 0, z: 0}
+ whatisplayer:
+ serializedVersion: 2
+ m_Bits: 0
roundingDistance: 0
anim: {fileID: 0}
other: {fileID: 0}
@@ -26499,6 +26511,12 @@ MonoBehaviour:
chaseRadius: 8
attackRadius: 0.5
homePosition: {fileID: 1143151251}
+ speed: 0
+ shouldRotate: 0
+ dir: {x: 0, y: 0, z: 0}
+ whatisplayer:
+ serializedVersion: 2
+ m_Bits: 0
roundingDistance: 0
anim: {fileID: 0}
other: {fileID: 0}
diff --git a/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs b/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs
index 2e6113e6..325c3caf 100644
--- a/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs
+++ b/Assets/Scripts/Enemies' Scprits/Cave/BossThug.cs
@@ -18,6 +18,9 @@ public class BossThug : MonoBehaviour
public GameObject npc2;
private GameObject player;
private GameObject doorway;
+ public Animator animator;
+ private Rigidbody2D rb;
+ public RuntimeAnimatorController newController;
public bool isAfterConversation = false; // drop it if you can...
@@ -26,6 +29,8 @@ public class BossThug : MonoBehaviour
// Start is called before the first frame update
void Start()
{
+ rb = GetComponent();
+ animator = GetComponent();
npc1 = GameObject.FindObjectsOfType(true).Where(sr => sr.gameObject.name == "ThugBob" && sr.gameObject.tag == "Enemy").ToArray()[0];
npc2 = GameObject.FindObjectsOfType(true).Where(sr => sr.gameObject.name == "ThugBen" && sr.gameObject.tag == "Enemy").ToArray()[0];
player = GameObject.FindGameObjectWithTag("Player");
@@ -71,6 +76,7 @@ public class BossThug : MonoBehaviour
private void ActivateKillingMode()
{
gameObject.GetComponent().enabled=true;
+ animator.runtimeAnimatorController = Resources.Load("SampleScene/Enemies/BossThugAnimator.controller") as RuntimeAnimatorController;
gameObject.GetComponent().baseAttack=1000f;
}
diff --git a/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs b/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs
index 6f2f5909..0717b197 100644
--- a/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs
+++ b/Assets/Scripts/Enemies' Scprits/FollowingEnemy.cs
@@ -1,6 +1,8 @@
+using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+using UnityEngine.PlayerLoop;
public class FollowingEnemy : Enemy
{
@@ -8,9 +10,14 @@ public class FollowingEnemy : Enemy
public float chaseRadius;
public float attackRadius;
public Transform homePosition;
+ private Vector2 movement;
+ public float speed;
+ public bool shouldRotate;
+ public Vector3 dir;
+ public LayerMask whatisplayer;
public float roundingDistance;
- private Rigidbody2D myRigidbody;
+ private Rigidbody2D rb;
public Animator anim;
public GameObject other;
@@ -42,6 +49,10 @@ public class FollowingEnemy : Enemy
// Start is called before the first frame update
void Start()
{
+ //used for animation of sprites
+ rb = GetComponent();
+ anim = GetComponent();
+
// if new game set as alive
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
{
@@ -60,8 +71,8 @@ public class FollowingEnemy : Enemy
gameObject.SetActive(false);
health = 0;
}
- myRigidbody = GetComponent();
- anim = GetComponent();
+ //rb = GetComponent();
+ //anim = GetComponent();
target = GameObject.FindWithTag("Player").transform;
other = GameObject.FindWithTag("Player");
@@ -70,6 +81,20 @@ public class FollowingEnemy : Enemy
// Update is called once per frame
void Update()
{
+ //animation of Sprites
+ if (Vector2.Distance(target.position, transform.position) <= chaseRadius)
+ {
+ dir = target.position - transform.position;
+ float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
+ dir.Normalize();
+ movement = dir;
+ anim.SetBool("isRunning", movement != Vector2.zero);
+ if (shouldRotate)
+ {
+ anim.SetFloat("Xinfo", dir.x);
+ anim.SetFloat("Yinfo", dir.y);
+ }
+ }
CheckDistance();
//StartCoroutine(Timer());
@@ -113,6 +138,22 @@ public class FollowingEnemy : Enemy
}
+ private void FixedUpdate()
+ {
+ if (Physics2D.OverlapCircle(transform.position, chaseRadius, whatisplayer))
+ {
+ MoveCharacter(movement);
+ }
+ if (Physics2D.OverlapCircle(transform.position, attackRadius, whatisplayer))
+ {
+ rb.velocity = Vector2.zero;
+ }
+ }
+
+ private void MoveCharacter(Vector2 dir)
+ {
+ rb.MovePosition((Vector2)transform.position + (dir * moveSpeed * Time.deltaTime));
+ }
void CheckDistance()
{
if(Vector2.Distance(target.position, transform.position) <= chaseRadius && Vector2.Distance(target.position, transform.position) > attackRadius)
diff --git a/Scriptum.sln b/Scriptum.sln
index a0073ad3..06cdecf1 100644
--- a/Scriptum.sln
+++ b/Scriptum.sln
@@ -1,7 +1,7 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -9,10 +9,10 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
+ {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index c74da0ec..c781f832 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -18,6 +18,7 @@ EditorUserSettings:
value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
flags: 0
RecentlyUsedScenePath-4:
+<<<<<<< HEAD
value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
flags: 0
RecentlyUsedScenePath-5:
@@ -35,6 +36,18 @@ EditorUserSettings:
RecentlyUsedScenePath-9:
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
flags: 0
+ RecentlyUsedScenePath-6:
+ value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
+ flags: 0
+ RecentlyUsedScenePath-7:
+ value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
+ flags: 0
+ RecentlyUsedScenePath-8:
+ value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
+ flags: 0
+ RecentlyUsedScenePath-9:
+ value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
+ flags: 0
vcSharedLogLevel:
value: 0d5e400f0650
flags: 0