Added slight changes to loading scene after saving game

This commit is contained in:
alilas2 2022-06-02 18:32:18 +02:00
parent 6d7760c120
commit 20d24c5973
4 changed files with 14 additions and 73 deletions

View File

@ -53,6 +53,7 @@
<Compile Include="Assets\Scripts\Inventory\InventoryManager.cs" /> <Compile Include="Assets\Scripts\Inventory\InventoryManager.cs" />
<Compile Include="Assets\Scripts\Dialogue.cs" /> <Compile Include="Assets\Scripts\Dialogue.cs" />
<Compile Include="Assets\Scripts\Item\Item.cs" /> <Compile Include="Assets\Scripts\Item\Item.cs" />
<Compile Include="Assets\Scripts\PlayerPosition.cs" />
<Compile Include="Assets\Scripts\CamerFollow.cs" /> <Compile Include="Assets\Scripts\CamerFollow.cs" />
<Compile Include="Assets\SaveMusicSettings.cs" /> <Compile Include="Assets\SaveMusicSettings.cs" />
<Compile Include="Assets\Scripts\SaveSoundSettings.cs" /> <Compile Include="Assets\Scripts\SaveSoundSettings.cs" />

View File

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View File

@ -9,6 +9,11 @@ public class PickableController : MonoBehaviour
public void Start() public void Start()
{ {
item.Name = gameObject.name; item.Name = gameObject.name;
string pickaxe = PlayerPrefs.GetString("pickaxe1");
if(pickaxe == "picked")
{
Destroy(gameObject);
}
} }
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
@ -16,6 +21,8 @@ public class PickableController : MonoBehaviour
if (collision.tag == "Player") if (collision.tag == "Player")
{ {
InventoryManager.Instance.AddToInventory(this.item); InventoryManager.Instance.AddToInventory(this.item);
string pickaxe = "picked";
PlayerPrefs.SetString("pickaxe1", pickaxe);
Destroy(gameObject); Destroy(gameObject);
} }
} }

View File

@ -22,7 +22,11 @@ public class breakable : MonoBehaviour
{ {
availableSprites.Add(i); availableSprites.Add(i);
} }
PlayerPrefs.SetInt("particles", 1); int rock = PlayerPrefs.GetInt("particles");
if(rock == 0)
{
Destroy(gameObject);
}
} }
IEnumerator Timer() IEnumerator Timer()