Added attacking move

This commit is contained in:
Jakub Sztuba 2022-05-31 23:53:48 +02:00
parent 4fd0eb8c0e
commit 23e7a288c0
5 changed files with 228 additions and 40 deletions

View File

@ -2,8 +2,10 @@
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@ -12,18 +12,39 @@ public class Player : MonoBehaviour
float inputHorizontal;
float inputVertical;
public FloatValue currentHealth;
private bool attack;
void Start()
{
rb = gameObject.GetComponent<Rigidbody2D>();
myAnimator = GetComponent<Animator>();
}
private void HandleAttacks()
{
if (attack)
{
myAnimator.SetTrigger("attack");
}
}
private void HandleInput()
{
if (Input.GetKeyDown(KeyCode.Space))
{
attack = true;
}
}
private void ResetValues()
{
attack = false;
}
void Update()
{
inputHorizontal = Input.GetAxisRaw("Horizontal");
inputVertical = Input.GetAxisRaw("Vertical");
myAnimator.SetFloat("moveX", inputHorizontal * walkSpeed);
myAnimator.SetFloat("moveY", inputVertical * walkSpeed);
if (inputHorizontal != 0)
@ -44,6 +65,8 @@ public class Player : MonoBehaviour
myAnimator.SetFloat("lastMoveX", inputHorizontal);
myAnimator.SetFloat("lastMoveY", inputVertical);
}
HandleInput();
}
void FixedUpdate()
@ -61,6 +84,9 @@ public class Player : MonoBehaviour
{
rb.velocity = new Vector2(0f, 0f);
}
HandleAttacks();
ResetValues();
}
}

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