Make chest creating more flexible II
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218
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218
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 19883581ad8bbd9458fc7bc8c4bb3279, type: 3}
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m_Name:
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||||||
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m_EditorClassIdentifier:
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Panel: {fileID: 1131349084736352762, guid: bd644a38094b0334b979c0234699f069, type: 3}
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OtherPanel: {fileID: 5331092055018478733, guid: 2b46aee216d4b304f8aebcb303ebf4f4, type: 3}
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SecondPanel: {fileID: 4888099765917562817, guid: c5397665a1fef4d4e8de420a7ee4ad74, type: 3}
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PanelAbove: {fileID: 4787883790006063180, guid: b224f3239791233448271af67a076b03, type: 3}
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_tmpPanel: {fileID: 0}
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_tmpOtherPanel: {fileID: 0}
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_tmpSecondPanel: {fileID: 0}
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_tmpPanelAbove: {fileID: 0}
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||||||
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obj: {fileID: 0}
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||||||
|
isAllowedToShowPanels: 1
|
||||||
|
--- !u!114 &2316520128883550360
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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||||||
|
m_PrefabAsset: {fileID: 0}
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||||||
|
m_GameObject: {fileID: 5564756746198341403}
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|
m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a532f2b712a01fc4fad02346f1a69e39, type: 3}
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|
m_Name:
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||||||
|
m_EditorClassIdentifier:
|
7
Assets/Resources/Chests/Wooden.prefab.meta
Normal file
7
Assets/Resources/Chests/Wooden.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3b367639d6e16b344a70f1827fde7c79
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1451,12 +1451,20 @@ MonoBehaviour:
|
|||||||
Content: []
|
Content: []
|
||||||
UiManager: {fileID: 0}
|
UiManager: {fileID: 0}
|
||||||
ChestsToBuildOnScene:
|
ChestsToBuildOnScene:
|
||||||
- ChestName: Prize chest 2
|
- ChestName: Wodden Chest
|
||||||
ChestPrefab: {fileID: 5754902894522036729, guid: 3c4c4514921bad449bbfab46d86ee881, type: 3}
|
ChestPrefab: {fileID: 3972494989842158579, guid: 3b367639d6e16b344a70f1827fde7c79, type: 3}
|
||||||
Position: {x: 0, y: 0, z: 0}
|
Position: {x: -23.5, y: 20.5, z: 10}
|
||||||
Content:
|
Content:
|
||||||
- Key: 0
|
- Key: 2
|
||||||
Value: {fileID: 11400000, guid: 6e4f9a44bbdb0b5418932889316a45eb, type: 2}
|
Value: {fileID: 11400000, guid: 5935777f7ac390a4187e03f34e7cafdd, type: 2}
|
||||||
|
- ChestName: Prize Chest
|
||||||
|
ChestPrefab: {fileID: 5754902894522036729, guid: 5225a70fbdf66e745b2ef443328a6a53, type: 3}
|
||||||
|
Position: {x: 0.6, y: 75.6, z: 10}
|
||||||
|
Content: []
|
||||||
|
- ChestName: Gold2
|
||||||
|
ChestPrefab: {fileID: 4669568061092186072, guid: 5cf1cdd5626b6894f824d7c7edcdc166, type: 3}
|
||||||
|
Position: {x: 56.6, y: 0.8, z: 10}
|
||||||
|
Content: []
|
||||||
convertedData: []
|
convertedData: []
|
||||||
--- !u!1 &131599442
|
--- !u!1 &131599442
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -38189,20 +38189,11 @@ MonoBehaviour:
|
|||||||
ChestType: 0
|
ChestType: 0
|
||||||
Content: []
|
Content: []
|
||||||
UiManager: {fileID: 0}
|
UiManager: {fileID: 0}
|
||||||
ElementsToBuildOnSceneList:
|
ChestsToBuildOnScene:
|
||||||
- Name:
|
- ChestName: Wooden 2
|
||||||
PrefabAssetName:
|
ChestPrefab: {fileID: 3972494989842158579, guid: 7e5ccad877bb9da41a844878dab01357, type: 3}
|
||||||
Position:
|
Position: {x: 5.85, y: -6, z: 10}
|
||||||
- 5.85
|
Content: []
|
||||||
- -6
|
|
||||||
- 10
|
|
||||||
ChestData:
|
|
||||||
id: 0
|
|
||||||
name: Wooden Chest
|
|
||||||
modelName: Wooden Chest
|
|
||||||
description:
|
|
||||||
type: 0
|
|
||||||
content: []
|
|
||||||
convertedData: []
|
convertedData: []
|
||||||
--- !u!1 &2063226728
|
--- !u!1 &2063226728
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -114,7 +114,6 @@ public class SceneChestDataManager : SceneBaseDataManager<ChestPrefabAsset>
|
|||||||
|
|
||||||
LoadDynamicData();
|
LoadDynamicData();
|
||||||
|
|
||||||
|
|
||||||
// VERy VERY provisional SOLUTION
|
// VERy VERY provisional SOLUTION
|
||||||
if (DynamicDataList.GetList().Count == 0)
|
if (DynamicDataList.GetList().Count == 0)
|
||||||
{
|
{
|
||||||
@ -122,17 +121,11 @@ public class SceneChestDataManager : SceneBaseDataManager<ChestPrefabAsset>
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ChestBuilder.ElementsToBuildOnSceneList = ChestsToBuildOnScene; // DynamicDataList.GetList();
|
ChestBuilder.ElementsToBuildOnSceneList = ChestBuildModel.ConvertPrefabAssetListToBuildModelList(DynamicDataList.GetList());
|
||||||
ChestBuilder.BuildList();
|
ChestBuilder.BuildList();
|
||||||
|
|
||||||
foreach (ChestBuildModel ChestToBuild in ChestsToBuildOnScene)
|
|
||||||
{
|
|
||||||
convertedData.Add(ChestToBuild.MapBuildModelToPrefabAssetModel());
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
List<Chest> tmp = new List<Chest>();
|
List<Chest> tmp = new List<Chest>();
|
||||||
foreach (ChestPrefabAsset asset in convertedData) { tmp.Add(asset.Chest); }
|
foreach (ChestPrefabAsset asset in DynamicDataList.GetList()) { tmp.Add(asset.Chest); }
|
||||||
|
|
||||||
UiManager.SetList(tmp);
|
UiManager.SetList(tmp);
|
||||||
}
|
}
|
||||||
|
@ -73,13 +73,13 @@ public abstract class SceneBaseDataLoader<T> : SceneDataLoaderInterface<T>
|
|||||||
|
|
||||||
protected virtual bool SaveDynamicData(List<T> _elements)
|
protected virtual bool SaveDynamicData(List<T> _elements)
|
||||||
{
|
{
|
||||||
try
|
/* try
|
||||||
{
|
{*/
|
||||||
SaveModelSystem.SaveModelList(_elements);
|
SaveModelSystem.SaveModelList(_elements);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
/* }
|
||||||
catch (Exception e) { Debug.LogError(e.Message); }
|
catch (Exception e) { Debug.LogError(e.Message); }*/
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -111,15 +111,15 @@ public abstract class SceneBaseDataManager<T> : MonoBehaviour
|
|||||||
|
|
||||||
protected virtual bool SaveData(List<T> _elements, SceneElementTypeEnum type)
|
protected virtual bool SaveData(List<T> _elements, SceneElementTypeEnum type)
|
||||||
{
|
{
|
||||||
try
|
/* try
|
||||||
{
|
{*/
|
||||||
DataLoader.SaveData(_elements, type);
|
DataLoader.SaveData(_elements, type);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
/* }
|
||||||
catch (Exception e) {
|
catch (Exception e) {
|
||||||
Debug.LogError(e.Message);
|
Debug.LogError(e.Message);*/
|
||||||
}
|
/* }*/
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -14,8 +14,23 @@ public class ChestBuildModel
|
|||||||
|
|
||||||
[SerializeField] public Vector3 Position;
|
[SerializeField] public Vector3 Position;
|
||||||
|
|
||||||
[SerializeField] public List<IndexValuePair<Item>> Content;
|
[SerializeField] public List<IndexValuePair<Item>> Content = new List<IndexValuePair<Item>>();
|
||||||
|
|
||||||
|
public ChestBuildModel(ChestPrefabAsset chestPrefabAsset)
|
||||||
|
{
|
||||||
|
ChestName = chestPrefabAsset.Chest.Name;
|
||||||
|
ChestPrefab = chestPrefabAsset.Chest.ChestModel;
|
||||||
|
Position = chestPrefabAsset.Position;
|
||||||
|
|
||||||
|
|
||||||
|
Content.Clear();
|
||||||
|
foreach (IndexValuePair<EquippableItem> item in chestPrefabAsset.Chest.Content)
|
||||||
|
{
|
||||||
|
Content.Add(
|
||||||
|
new IndexValuePair<Item>(item.Key, item.Value)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public ChestPrefabAsset MapBuildModelToPrefabAssetModel()
|
public ChestPrefabAsset MapBuildModelToPrefabAssetModel()
|
||||||
{
|
{
|
||||||
@ -27,10 +42,10 @@ public class ChestBuildModel
|
|||||||
|
|
||||||
chestPrefabAsset.Chest = new Chest(ChestPrefab.GetComponent<ChestWrapper>().Chest);
|
chestPrefabAsset.Chest = new Chest(ChestPrefab.GetComponent<ChestWrapper>().Chest);
|
||||||
|
|
||||||
Debug.Log(chestPrefabAsset.Chest);
|
chestPrefabAsset.Chest.ChestModel = ChestPrefab;
|
||||||
|
|
||||||
chestPrefabAsset.Chest.Name = ChestName;
|
chestPrefabAsset.Chest.Name = ChestName;
|
||||||
Debug.Log(chestPrefabAsset.Chest.Name);
|
|
||||||
chestPrefabAsset.Chest.Content = new List<IndexValuePair<EquippableItem>>();
|
chestPrefabAsset.Chest.Content = new List<IndexValuePair<EquippableItem>>();
|
||||||
|
|
||||||
foreach (var ChestElement in Content)
|
foreach (var ChestElement in Content)
|
||||||
@ -47,8 +62,23 @@ public class ChestBuildModel
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.Log(chestPrefabAsset.Chest.Content.Count);
|
|
||||||
Debug.Log(chestPrefabAsset.Chest);
|
|
||||||
return chestPrefabAsset;
|
return chestPrefabAsset;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static List<ChestBuildModel> ConvertPrefabAssetListToBuildModelList(List<ChestPrefabAsset> chestPrefabAssetList)
|
||||||
|
{
|
||||||
|
List<ChestBuildModel> convertedList = new List<ChestBuildModel>();
|
||||||
|
|
||||||
|
foreach(var element in chestPrefabAssetList)
|
||||||
|
{
|
||||||
|
convertedList.Add(ChestBuildModel.ConvertPrefabAssetModelToBuildModel(element));
|
||||||
|
}
|
||||||
|
|
||||||
|
return convertedList;
|
||||||
|
}
|
||||||
|
public static ChestBuildModel ConvertPrefabAssetModelToBuildModel(ChestPrefabAsset chestPrefabAsset)
|
||||||
|
{
|
||||||
|
return new ChestBuildModel(chestPrefabAsset);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -58,8 +58,6 @@ public class NPCManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
var ThugClone = GameObject.Instantiate(model, thug.position, Quaternion.identity, NPCCollection.transform);
|
var ThugClone = GameObject.Instantiate(model, thug.position, Quaternion.identity, NPCCollection.transform);
|
||||||
|
|
||||||
Debug.Log(thug.position);
|
|
||||||
|
|
||||||
ThugClone.name = thug.name;
|
ThugClone.name = thug.name;
|
||||||
ThugClone.transform.SetParent(NPCCollection.transform);
|
ThugClone.transform.SetParent(NPCCollection.transform);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user