Minor enemy scripts fixes

This commit is contained in:
KrolMel 2022-05-18 21:56:39 +02:00
parent 4ab6cc09c5
commit 2595283143
8 changed files with 15 additions and 144 deletions

View File

@ -47,19 +47,18 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\Skeleton.cs" />
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\Enemy.cs" />
<Compile Include="Assets\Scripts\QuitGame.cs" />
<Compile Include="Assets\Scripts\Inventory\InventoryManager.cs" />
<Compile Include="Assets\Scripts\Item\Item.cs" />
<Compile Include="Assets\Scripts\CamerFollow.cs" />
<Compile Include="Assets\Scripts\SaveSoundSettings.cs" />
<Compile Include="Assets\Scripts\FloatValue.cs" />
<Compile Include="Assets\breakable.cs" />
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\PatrolBat.cs" />
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
<Compile Include="Assets\Scripts\Objects&apos; Scripts\Chest.cs" />
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\Slimes.cs" />
<Compile Include="Assets\Scripts\DoorBehaviour.cs" />
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\PatrollingEnemy.cs" />
<Compile Include="Assets\Scripts\ChangeScene.cs" />
<Compile Include="Assets\Scripts\Player.cs" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />

View File

@ -134,9 +134,9 @@ GameObject:
- component: {fileID: 8620307}
- component: {fileID: 8620306}
- component: {fileID: 8620308}
- component: {fileID: 8620311}
- component: {fileID: 8620310}
- component: {fileID: 8620309}
- component: {fileID: 8620311}
m_Layer: 0
m_Name: Bat_1
m_TagString: Untagged
@ -284,11 +284,11 @@ MonoBehaviour:
m_GameObject: {fileID: 8620305}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 69ab2a73bdf94144c9b5b758d5361e50, type: 3}
m_Script: {fileID: 11500000, guid: 5ebb8998660f8a44f8b4f3d17a50103f, type: 3}
m_Name:
m_EditorClassIdentifier:
moveSpeed: 4
enemyName: Batman
enemyName:
maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
health: 0
path:
@ -428,10 +428,10 @@ MonoBehaviour:
m_GameObject: {fileID: 68076400}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4421f6d37bca0b64aaf4e016121f133b, type: 3}
m_Script: {fileID: 11500000, guid: 5ebb8998660f8a44f8b4f3d17a50103f, type: 3}
m_Name:
m_EditorClassIdentifier:
moveSpeed: 4
moveSpeed: 6
enemyName:
maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
health: 0
@ -1001,11 +1001,11 @@ MonoBehaviour:
m_GameObject: {fileID: 242009510}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 69ab2a73bdf94144c9b5b758d5361e50, type: 3}
m_Script: {fileID: 11500000, guid: 5ebb8998660f8a44f8b4f3d17a50103f, type: 3}
m_Name:
m_EditorClassIdentifier:
moveSpeed: 4
enemyName: Bat0
enemyName:
maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
health: 0
path:
@ -1998,10 +1998,10 @@ MonoBehaviour:
m_GameObject: {fileID: 641696201}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b5b132894dc32424c8b6d1ba97c27535, type: 3}
m_Script: {fileID: 11500000, guid: 5ebb8998660f8a44f8b4f3d17a50103f, type: 3}
m_Name:
m_EditorClassIdentifier:
moveSpeed: 1.5
moveSpeed: 3
enemyName:
maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
health: 0
@ -2203,10 +2203,10 @@ MonoBehaviour:
m_GameObject: {fileID: 682072029}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b5b132894dc32424c8b6d1ba97c27535, type: 3}
m_Script: {fileID: 11500000, guid: 5ebb8998660f8a44f8b4f3d17a50103f, type: 3}
m_Name:
m_EditorClassIdentifier:
moveSpeed: 1.5
moveSpeed: 3
enemyName:
maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
health: 0

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 69ab2a73bdf94144c9b5b758d5361e50
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -2,9 +2,8 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PatrolBat : Enemy
public class PatrollingEnemy : Enemy
{
public Transform[] path;
public int currentPoint;
public Transform currentGoal;

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: b5b132894dc32424c8b6d1ba97c27535
guid: 5ebb8998660f8a44f8b4f3d17a50103f
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -1,52 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Skeleton : Enemy
{
public Transform[] path;
public int currentPoint;
public Transform currentGoal;
public float roundingDistance;
private Rigidbody2D myRigidbody;
//public Transform target;
public Animator anim;
// Start is called before the first frame update
void Start()
{
myRigidbody = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (Vector3.Distance(transform.position, path[currentPoint].position) > roundingDistance)
{
Vector3 temp = Vector3.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
//changeAnim(temp - transform.position);
myRigidbody.MovePosition(temp);
}
else
{
changeGoal();
}
}
private void changeGoal()
{
if (currentPoint == path.Length - 1)
{
currentPoint = 0;
currentGoal = path[0];
}
else
{
currentPoint++;
currentGoal = path[currentPoint];
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 4421f6d37bca0b64aaf4e016121f133b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,53 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Slimes : Enemy
{
public Transform[] path;
public int currentPoint;
public Transform currentGoal;
public float roundingDistance;
private Rigidbody2D myRigidbody;
//public Transform target;
public Animator anim;
// Start is called before the first frame update
void Start()
{
myRigidbody = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (Vector3.Distance(transform.position, path[currentPoint].position) > roundingDistance)
{
Vector3 temp = Vector3.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
//changeAnim(temp - transform.position);
myRigidbody.MovePosition(temp);
}
else
{
changeGoal();
}
}
private void changeGoal()
{
if (currentPoint == path.Length - 1)
{
currentPoint = 0;
currentGoal = path[0];
}
else
{
currentPoint++;
currentGoal = path[currentPoint];
}
}
}