From 271ee166e5573afdb40b6ebc410a059854aa5424 Mon Sep 17 00:00:00 2001 From: kabix09 Date: Mon, 20 Jun 2022 22:31:48 +0200 Subject: [PATCH] Finish first quest --- Assembly-CSharp.csproj | 440 +++++------ .../Items/{Axe.asset => Lumberjac Axe.asset} | 4 +- ...xe.asset.meta => Lumberjac Axe.asset.meta} | 0 .../{Axe.prefab => Lumberjac Axe.prefab} | 2 +- ....prefab.meta => Lumberjac Axe.prefab.meta} | 0 .../ActionPanel/FinishQuestPanel.prefab | 601 +++++++++++++++ .../ActionPanel/FinishQuestPanel.prefab.meta | 7 + Assets/Scenes/CaveEntrance.unity | 709 +++--------------- Assets/Scripts/NPCs' Scripts/NPCDialogue.cs | 26 +- 9 files changed, 967 insertions(+), 822 deletions(-) rename Assets/Items/{Axe.asset => Lumberjac Axe.asset} (93%) rename Assets/Items/{Axe.asset.meta => Lumberjac Axe.asset.meta} (100%) rename Assets/Items/{Axe.prefab => Lumberjac Axe.prefab} (99%) rename Assets/Items/{Axe.prefab.meta => Lumberjac Axe.prefab.meta} (100%) create mode 100644 Assets/Prefarbs/ActionPanel/FinishQuestPanel.prefab create mode 100644 Assets/Prefarbs/ActionPanel/FinishQuestPanel.prefab.meta diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index 2cafa6b6..7e8935d7 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -2,7 +2,7 @@ latest - 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NPC with ongoing quest // 3 - NPC with quest that has been finished + void Awake() + { + requiredItem = "Lumberjac Axe"; + } + void Start() { sentences = new Queue(); @@ -86,7 +91,16 @@ public class NPCDialogue : MonoBehaviour } if (isQuest == 2) { - StartDialogue(dialogueWQuest); + Debug.Log("before"); + var questItem = InventoryManager.Instance.FindItemInWarehouse(requiredItem); + if(!questItem.Equals(new KeyValuePair())) + { + FinishQuestPanel.SetActive(true); + Panel.SetActive(false); + } else { + StartDialogue(dialogueWQuest); + } + } else if (isQuest == 3) { @@ -132,8 +146,8 @@ public class NPCDialogue : MonoBehaviour } else { - EndDialogue(); - return; + EndDialogue(); + return; } } string sentence = sentences.Dequeue(); @@ -201,6 +215,12 @@ public class NPCDialogue : MonoBehaviour public void FinishQuest() { + // 1. Take item from palyer + var questItem = InventoryManager.Instance.FindItemInWarehouse(requiredItem); + + InventoryManager.Instance.RemoveItemFromPosition(questItem.Key); + + // 2. Set as finished isQuest = 3; EndDialogue(); }