Fix player button - open inventory panel

This commit is contained in:
kabix09 2022-06-09 22:34:39 +02:00
parent bc2f8ba3e1
commit 27dd46bf27
5 changed files with 400 additions and 267 deletions

View File

@ -2,7 +2,7 @@
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@ -54,6 +54,7 @@
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@ -64,6 +65,7 @@
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@ -108,661 +110,661 @@
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View File

@ -6,18 +6,46 @@ namespace GUI_Scripts
public class SettingsButton:MonoBehaviour public class SettingsButton:MonoBehaviour
{ {
public GameObject Panel; public GameObject Panel;
public void OpenPanel() {
public void manageWindow()
{
if(!InventoryManager.Instance.isOpen && !EquipmentManager.Instance.isOpen)
this.OpenPlayerPanel();
else
this.ClosePlayerPanel();
}
public void OpenPlayerPanel() {
if(!InventoryManager.Instance.isOpen || !EquipmentManager.Instance.isOpen)
{
InventoryManager.Instance.OpenPanel();
EquipmentManager.Instance.OpenPanel();
}
}
public void ClosePlayerPanel() {
if(InventoryManager.Instance.isOpen || EquipmentManager.Instance.isOpen)
{
InventoryManager.Instance.ClosePanel();
EquipmentManager.Instance.ClosePanel();
}
}
public void OpenAssociatedPanel()
{
if (Panel != null) { if (Panel != null) {
//bool isActive = Panel.activeSelf; //bool isActive = Panel.activeSelf;
Panel.SetActive(true); Panel.SetActive(true);
} }
} }
public void ClosePanel() { public void CloseAssociatedPanel()
if (Panel != null) { {
if (Panel != null) {
Panel.SetActive(false); Panel.SetActive(false);
} }
} }
} }
} }

View File

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