Fix player button - open inventory panel

This commit is contained in:
kabix09 2022-06-09 22:34:39 +02:00
parent bc2f8ba3e1
commit 27dd46bf27
5 changed files with 400 additions and 267 deletions

View File

@ -2,7 +2,7 @@
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<CscToolPath>C:\Program Files\Unity\Hub\Editor\2020.3.32f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolPath>H:\Unity\Hub\2020.3.32f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolExe>unity_csc.bat</CscToolExe>
</PropertyGroup>
<PropertyGroup>
@ -54,6 +54,7 @@
<Compile Include="Assets\Scripts\Inventory\InventorySlot.cs" />
<Compile Include="Assets\Scripts\QuitGame.cs" />
<Compile Include="Assets\NewGame.cs" />
<Compile Include="Assets\Scripts\Knockback.cs" />
<Compile Include="Assets\Scripts\Inventory\InventoryManager.cs" />
<Compile Include="Assets\Scripts\Dialogue.cs" />
<Compile Include="Assets\Scripts\Item\ItemSlot.cs" />
@ -64,6 +65,7 @@
<Compile Include="Assets\Scripts\CamerFollow.cs" />
<Compile Include="Assets\SaveMusicSettings.cs" />
<Compile Include="Assets\Scripts\Equipment\EquipmentSlot.cs" />
<Compile Include="Assets\Scripts\DealDamage.cs" />
<Compile Include="Assets\Scripts\SaveSoundSettings.cs" />
<Compile Include="Assets\Scripts\MenuGUI.cs" />
<Compile Include="Assets\Scripts\FloatValue.cs" />
@ -108,661 +110,661 @@
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile.shader" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_Sprite.shader" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIServiceModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
<HintPath>H:/Unity/Hub/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Animation.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEngineBridge.001">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
</Reference>
<Reference Include="Unity.VSCode.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.PixelPerfect">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Tilemap.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
</Reference>
<Reference Include="PsdPlugin">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualStudio.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.IK.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Sprite.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Psdimporter.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Path.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEditorBridge.001">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.PlasticSCM.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.IK.Runtime">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Animation.Runtime">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.PixelPerfect.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Common.Runtime">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.SpriteShape.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Common.Editor">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.SpriteShape.Runtime">
<HintPath>C:/Users/alicj/Desktop/recent/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

View File

@ -208,7 +208,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 13884453}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: OpenPanel
m_MethodName: OpenAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -22820,7 +22820,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 107310820}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: ClosePanel
m_MethodName: CloseAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -23049,7 +23049,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 123139061}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: OpenPanel
m_MethodName: OpenAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -23199,7 +23199,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 158070409}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: ClosePanel
m_MethodName: CloseAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -23334,7 +23334,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 840a82f054869244b832426e6b6022bd, type: 3}
m_Name:
m_EditorClassIdentifier:
currentHealth: {fileID: 0}
walkSpeed: 4
maxHealth: {fileID: 0}
health: 0
Panel: {fileID: 0}
dmgParticleSystem: {fileID: 0}
--- !u!212 &167690941
SpriteRenderer:
m_ObjectHideFlags: 0
@ -51388,7 +51392,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 79d3e252c7dfb974f9cc8e1f2af7ae8a, type: 3}
m_Name:
m_EditorClassIdentifier:
Panel: {fileID: 698155433}
Panel: {fileID: 1993824420}
--- !u!114 &372636030
MonoBehaviour:
m_ObjectHideFlags: 0
@ -51529,7 +51533,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 439036811}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: ClosePanel
m_MethodName: CloseAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -52055,7 +52059,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 589833390}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: ClosePanel
m_MethodName: OpenAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -52303,7 +52307,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 603032476}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: ClosePanel
m_MethodName: CloseAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -66763,6 +66767,51 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 749129728}
m_CullTransparentMesh: 1
--- !u!1 &786466314
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 786466316}
- component: {fileID: 786466315}
m_Layer: 0
m_Name: Inventory
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &786466315
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 786466314}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7610fa3cdda79614e94110dd314fbfed, type: 3}
m_Name:
m_EditorClassIdentifier:
_panel: {fileID: 9124304227729624651, guid: e9cbfeb9e69af1245bc3180e86ff23f6, type: 3}
isOpen: 0
--- !u!4 &786466316
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 786466314}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 873.9808, y: 640.6703, z: -1503.7872}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &791282140
GameObject:
m_ObjectHideFlags: 0
@ -98007,7 +98056,7 @@ GameObject:
- component: {fileID: 865356173}
m_Layer: 5
m_Name: GUI
m_TagString: Untagged
m_TagString: GUI
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@ -98431,7 +98480,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1025745586}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: ClosePanel
m_MethodName: CloseAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -99054,7 +99103,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1220966344}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: OpenPanel
m_MethodName: OpenAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -170897,7 +170946,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1512878628}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: ClosePanel
m_MethodName: CloseAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -171034,7 +171083,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1513754422}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: OpenPanel
m_MethodName: OpenAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -171276,7 +171325,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1556616036}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: OpenPanel
m_MethodName: OpenAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -171403,6 +171452,60 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1609563327}
m_CullTransparentMesh: 1
--- !u!1 &1610847531
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1610847533}
- component: {fileID: 1610847532}
m_Layer: 0
m_Name: Equipment
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1610847532
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1610847531}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0ba28abf0f2ebba45a0f7743b05d08d9, type: 3}
m_Name:
m_EditorClassIdentifier:
_panel: {fileID: 260959342237683369, guid: d220ca711ae86664d8bb4f9c1622b13f, type: 3}
isOpen: 0
_helmet: {fileID: 11400000, guid: 5935777f7ac390a4187e03f34e7cafdd, type: 2}
_chest: {fileID: 0}
_boots: {fileID: 0}
_weapon: {fileID: 0}
_potion_one: {fileID: 0}
_potion_two: {fileID: 0}
_potion_three: {fileID: 0}
_potion_four: {fileID: 0}
_potion_five: {fileID: 0}
--- !u!4 &1610847533
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1610847531}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 873.9808, y: 640.6703, z: -1503.7872}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 12
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1612202804
GameObject:
m_ObjectHideFlags: 0
@ -171713,7 +171816,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1781107320}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: OpenPanel
m_MethodName: manageWindow
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -171935,7 +172038,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1905493616}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: OpenPanel
m_MethodName: OpenAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -172085,7 +172188,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1960480819}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: ClosePanel
m_MethodName: CloseAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}

View File

@ -535,7 +535,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 79d3e252c7dfb974f9cc8e1f2af7ae8a, type: 3}
m_Name:
m_EditorClassIdentifier:
Panel: {fileID: 626405956}
Panel: {fileID: 1221753084}
--- !u!114 &60127190
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1754,7 +1754,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 79d3e252c7dfb974f9cc8e1f2af7ae8a, type: 3}
m_Name:
m_EditorClassIdentifier:
Panel: {fileID: 271856464}
Panel: {fileID: 1724888069}
--- !u!114 &220874727
MonoBehaviour:
m_ObjectHideFlags: 0
@ -2140,7 +2140,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 246924470}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: OpenPanel
m_MethodName: OpenAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -25024,7 +25024,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 455987705}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: OpenPanel
m_MethodName: OpenAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -35258,7 +35258,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 763832647}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: ClosePanel
m_MethodName: CloseAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -35408,7 +35408,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 785357455}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: ClosePanel
m_MethodName: CloseAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -35587,7 +35587,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 788474932}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: ClosePanel
m_MethodName: CloseAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -35785,7 +35785,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 824404440}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: OpenPanel
m_MethodName: OpenAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -35948,7 +35948,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 838488726}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: ClosePanel
m_MethodName: CloseAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -37527,7 +37527,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1148435907}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: ClosePanel
m_MethodName: CloseAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -38311,7 +38311,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 79d3e252c7dfb974f9cc8e1f2af7ae8a, type: 3}
m_Name:
m_EditorClassIdentifier:
Panel: {fileID: 1315339608}
Panel: {fileID: 0}
--- !u!114 &1320497050
MonoBehaviour:
m_ObjectHideFlags: 0
@ -38358,7 +38358,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1320497049}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: ClosePanel
m_MethodName: CloseAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -38504,7 +38504,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1327838370}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: ClosePanel
m_MethodName: CloseAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -38654,7 +38654,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1327986483}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: OpenPanel
m_MethodName: OpenAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -38902,7 +38902,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 79d3e252c7dfb974f9cc8e1f2af7ae8a, type: 3}
m_Name:
m_EditorClassIdentifier:
Panel: {fileID: 1315339608}
Panel: {fileID: 0}
--- !u!114 &1427837628
MonoBehaviour:
m_ObjectHideFlags: 0
@ -38949,7 +38949,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1427837627}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: OpenPanel
m_MethodName: manageWindow
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -130138,7 +130138,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1696523485}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: OpenPanel
m_MethodName: OpenAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -131238,7 +131238,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 2042296518}
m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
m_MethodName: OpenPanel
m_MethodName: OpenAssociatedPanel
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}

View File

@ -6,16 +6,44 @@ namespace GUI_Scripts
public class SettingsButton:MonoBehaviour
{
public GameObject Panel;
public void OpenPanel() {
public void manageWindow()
{
if(!InventoryManager.Instance.isOpen && !EquipmentManager.Instance.isOpen)
this.OpenPlayerPanel();
else
this.ClosePlayerPanel();
}
public void OpenPlayerPanel() {
if(!InventoryManager.Instance.isOpen || !EquipmentManager.Instance.isOpen)
{
InventoryManager.Instance.OpenPanel();
EquipmentManager.Instance.OpenPanel();
}
}
public void ClosePlayerPanel() {
if(InventoryManager.Instance.isOpen || EquipmentManager.Instance.isOpen)
{
InventoryManager.Instance.ClosePanel();
EquipmentManager.Instance.ClosePanel();
}
}
public void OpenAssociatedPanel()
{
if (Panel != null) {
//bool isActive = Panel.activeSelf;
Panel.SetActive(true);
}
}
public void ClosePanel() {
public void CloseAssociatedPanel()
{
if (Panel != null) {
Panel.SetActive(false);
}
}

View File

@ -27,14 +27,14 @@ EditorUserSettings:
value: 22424703114646680e0b0227036c72111f19352f223d667d6d0a1532f0e1372ce7f518e8ea3f7129370bfb25
flags: 0
RecentlyUsedScenePath-7:
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
flags: 0
RecentlyUsedScenePath-8:
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
flags: 0
RecentlyUsedScenePath-9:
RecentlyUsedScenePath-8:
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
flags: 0
RecentlyUsedScenePath-9:
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
flags: 0
vcSharedLogLevel:
value: 0d5e400f0650
flags: 0