Health potion use
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|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
moveSpeed: 4
|
moveSpeed: 2.5
|
||||||
enemyName: bat0
|
enemyName: bat0
|
||||||
maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
|
maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
|
||||||
health: 3
|
health: 3
|
||||||
@ -2713,7 +2713,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: d622984048644f87804ad1a3f20aa23a, type: 3}
|
m_Script: {fileID: 11500000, guid: d622984048644f87804ad1a3f20aa23a, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
speed: 4
|
speed: 2.5
|
||||||
currentPosition:
|
currentPosition:
|
||||||
GCost: 0
|
GCost: 0
|
||||||
hCost: 0
|
hCost: 0
|
||||||
@ -38291,8 +38291,8 @@ MonoBehaviour:
|
|||||||
m_StringArgument:
|
m_StringArgument:
|
||||||
m_BoolArgument: 0
|
m_BoolArgument: 0
|
||||||
m_CallState: 2
|
m_CallState: 2
|
||||||
- m_Target: {fileID: 68076407}
|
- m_Target: {fileID: 68076409}
|
||||||
m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
|
m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
|
||||||
m_MethodName: SaveCheckpoint
|
m_MethodName: SaveCheckpoint
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
@ -38303,8 +38303,8 @@ MonoBehaviour:
|
|||||||
m_StringArgument:
|
m_StringArgument:
|
||||||
m_BoolArgument: 0
|
m_BoolArgument: 0
|
||||||
m_CallState: 2
|
m_CallState: 2
|
||||||
- m_Target: {fileID: 641696208}
|
- m_Target: {fileID: 641696209}
|
||||||
m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
|
m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
|
||||||
m_MethodName: SaveCheckpoint
|
m_MethodName: SaveCheckpoint
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
@ -38315,8 +38315,8 @@ MonoBehaviour:
|
|||||||
m_StringArgument:
|
m_StringArgument:
|
||||||
m_BoolArgument: 0
|
m_BoolArgument: 0
|
||||||
m_CallState: 2
|
m_CallState: 2
|
||||||
- m_Target: {fileID: 682072036}
|
- m_Target: {fileID: 682072033}
|
||||||
m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
|
m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
|
||||||
m_MethodName: SaveCheckpoint
|
m_MethodName: SaveCheckpoint
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
@ -39622,7 +39622,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 3dd65ecdb4b7459489f8c03a18ccff46, type: 3}
|
m_Script: {fileID: 11500000, guid: 3dd65ecdb4b7459489f8c03a18ccff46, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
moveSpeed: 4
|
moveSpeed: 2.5
|
||||||
enemyName: bat2
|
enemyName: bat2
|
||||||
maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
|
maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
|
||||||
health: 3
|
health: 3
|
||||||
@ -39661,7 +39661,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: d622984048644f87804ad1a3f20aa23a, type: 3}
|
m_Script: {fileID: 11500000, guid: d622984048644f87804ad1a3f20aa23a, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
speed: 4
|
speed: 2.5
|
||||||
currentPosition:
|
currentPosition:
|
||||||
GCost: 0
|
GCost: 0
|
||||||
hCost: 0
|
hCost: 0
|
||||||
@ -148868,8 +148868,8 @@ MonoBehaviour:
|
|||||||
m_StringArgument:
|
m_StringArgument:
|
||||||
m_BoolArgument: 0
|
m_BoolArgument: 0
|
||||||
m_CallState: 2
|
m_CallState: 2
|
||||||
- m_Target: {fileID: 68076407}
|
- m_Target: {fileID: 68076409}
|
||||||
m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
|
m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
|
||||||
m_MethodName: SaveCheckpoint
|
m_MethodName: SaveCheckpoint
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
@ -148880,8 +148880,8 @@ MonoBehaviour:
|
|||||||
m_StringArgument:
|
m_StringArgument:
|
||||||
m_BoolArgument: 0
|
m_BoolArgument: 0
|
||||||
m_CallState: 2
|
m_CallState: 2
|
||||||
- m_Target: {fileID: 641696208}
|
- m_Target: {fileID: 641696209}
|
||||||
m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
|
m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
|
||||||
m_MethodName: SaveCheckpoint
|
m_MethodName: SaveCheckpoint
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
@ -148892,8 +148892,8 @@ MonoBehaviour:
|
|||||||
m_StringArgument:
|
m_StringArgument:
|
||||||
m_BoolArgument: 0
|
m_BoolArgument: 0
|
||||||
m_CallState: 2
|
m_CallState: 2
|
||||||
- m_Target: {fileID: 682072036}
|
- m_Target: {fileID: 682072033}
|
||||||
m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
|
m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
|
||||||
m_MethodName: SaveCheckpoint
|
m_MethodName: SaveCheckpoint
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
|
@ -38353,6 +38353,12 @@ MonoBehaviour:
|
|||||||
Content:
|
Content:
|
||||||
- Key: 0
|
- Key: 0
|
||||||
Value: {fileID: 11400000, guid: 54f1e69d5ede2d74eb4f3f95cdb7e20a, type: 2}
|
Value: {fileID: 11400000, guid: 54f1e69d5ede2d74eb4f3f95cdb7e20a, type: 2}
|
||||||
|
- Key: 7
|
||||||
|
Value: {fileID: 11400000, guid: 5018db07efd330846ab41d3ed70a3c08, type: 2}
|
||||||
|
- Key: 13
|
||||||
|
Value: {fileID: 11400000, guid: b366ff81d4bcf0d4f9633bbbf7ea17df, type: 2}
|
||||||
|
- Key: 19
|
||||||
|
Value: {fileID: 11400000, guid: 5cc7ba6926eaba9458a2713287847799, type: 2}
|
||||||
convertedData: []
|
convertedData: []
|
||||||
--- !u!1 &2063226728
|
--- !u!1 &2063226728
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -23,37 +23,76 @@ class PotionEffectsManager : ItemEffectsManager
|
|||||||
|
|
||||||
public override void UseItemEffect(ItemSlot itemSlot, PanelTypeEnum originPanel)
|
public override void UseItemEffect(ItemSlot itemSlot, PanelTypeEnum originPanel)
|
||||||
{
|
{
|
||||||
// origin panel is passed for script to be able to recognize from witch list remove object etc...
|
// origin panel is passed for script to be able to recognize from which list to remove the object etc...
|
||||||
DetectPotionType();
|
DetectPotionType(itemSlot);
|
||||||
|
|
||||||
// use other actions binded to item 2
|
// use other action binded to item 2
|
||||||
itemSlot.Item?.InvokeEffectAction();
|
itemSlot.Item?.InvokeEffectAction();
|
||||||
|
|
||||||
// remove potion from slot in specific panel...
|
// remove potion from a slot in specific panel...
|
||||||
var panelUiManager = DetectOriginPanel(originPanel);
|
var panelUiManager = DetectOriginPanel(originPanel);
|
||||||
panelUiManager.RemoveByPosition(itemSlot.Number);
|
panelUiManager.RemoveByPosition(itemSlot.Number);
|
||||||
panelUiManager.UpdateList(); // refresh view
|
panelUiManager.UpdateList(); // refresh view
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DetectPotionType()
|
public void DetectPotionType(ItemSlot itemSlot)
|
||||||
{
|
{
|
||||||
// detect potion and use mached action
|
var item = itemSlot.Item;
|
||||||
|
// detect potion and use matched action
|
||||||
|
|
||||||
|
if (item.name == "Full Health Potion")
|
||||||
|
{
|
||||||
|
HealthBigPotion();
|
||||||
|
}
|
||||||
|
else if(item.name == "Medium Health Potion")
|
||||||
|
{
|
||||||
|
HealthMediumPotion();
|
||||||
|
}
|
||||||
|
else if(item.name == "Small Health Potion")
|
||||||
|
{
|
||||||
|
HealthSmallPotion();
|
||||||
|
}
|
||||||
|
|
||||||
// if( ... )
|
|
||||||
// Health....Potion();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// use below function in one above - depending on the condition
|
// use below function in one above - depending on the condition
|
||||||
public void HealthBigPotion()
|
public void HealthBigPotion()
|
||||||
{
|
{
|
||||||
|
var playerMaxHealth = PlayerPrefs.GetFloat("maxHealth");
|
||||||
|
var playerCurrentHealth = PlayerPrefs.GetFloat("health");
|
||||||
|
playerCurrentHealth = playerMaxHealth;
|
||||||
|
PlayerPrefs.SetFloat("health", playerCurrentHealth);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HealthMediumPotion()
|
||||||
|
{
|
||||||
|
var playerMaxHealth = PlayerPrefs.GetFloat("maxHealth");
|
||||||
|
var playerCurrentHealth = PlayerPrefs.GetFloat("health");
|
||||||
|
if(playerCurrentHealth < playerMaxHealth / 2)
|
||||||
|
{
|
||||||
|
playerCurrentHealth = playerCurrentHealth + playerMaxHealth / 2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
playerCurrentHealth = playerMaxHealth;
|
||||||
|
}
|
||||||
|
PlayerPrefs.SetFloat("health", playerCurrentHealth);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HealthSmallPotion()
|
public void HealthSmallPotion()
|
||||||
{
|
{
|
||||||
|
var playerMaxHealth = PlayerPrefs.GetFloat("maxHealth");
|
||||||
|
var playerCurrentHealth = PlayerPrefs.GetFloat("health");
|
||||||
|
if(playerCurrentHealth < playerMaxHealth*3/4)
|
||||||
|
{
|
||||||
|
playerCurrentHealth = playerCurrentHealth + playerMaxHealth / 4;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
playerCurrentHealth = playerMaxHealth;
|
||||||
|
}
|
||||||
|
PlayerPrefs.SetFloat("health", playerCurrentHealth);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Add and invoke your own functions
|
||||||
// Add and invoke you own functions
|
|
||||||
}
|
}
|
||||||
|
@ -31,21 +31,21 @@ public class EquipmentPanelController : DraggablePanelController
|
|||||||
_panelContent.transform.Find("equipment_slot_armor").GetComponent<EquipmentSlot>()._PanelController = this;
|
_panelContent.transform.Find("equipment_slot_armor").GetComponent<EquipmentSlot>()._PanelController = this;
|
||||||
_panelContent.transform.Find("equipment_slot_weapon").GetComponent<EquipmentSlot>()._PanelController = this;
|
_panelContent.transform.Find("equipment_slot_weapon").GetComponent<EquipmentSlot>()._PanelController = this;
|
||||||
_panelContent.transform.Find("equipment_slot_boots").GetComponent<EquipmentSlot>()._PanelController = this;
|
_panelContent.transform.Find("equipment_slot_boots").GetComponent<EquipmentSlot>()._PanelController = this;
|
||||||
_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring").GetComponent<EquipmentSlot>()._PanelController = this;
|
_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring_i").GetComponent<EquipmentSlot>()._PanelController = this;
|
||||||
_panelAdditionalSlotsContent.transform.Find("equipment_slot_bracelet").GetComponent<EquipmentSlot>()._PanelController = this;
|
_panelAdditionalSlotsContent.transform.Find("equipment_slot_necklace_i").GetComponent<EquipmentSlot>()._PanelController = this;
|
||||||
_panelAdditionalSlotsContent.transform.Find("equipment_slot_necklet").GetComponent<EquipmentSlot>()._PanelController = this;
|
_panelAdditionalSlotsContent.transform.Find("equipment_slot_necklace_ii").GetComponent<EquipmentSlot>()._PanelController = this;
|
||||||
_panelAdditionalSlotsContent.transform.Find("equipment_slot_potion_i").GetComponent<EquipmentSlot>()._PanelController = this;
|
_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring_ii").GetComponent<EquipmentSlot>()._PanelController = this;
|
||||||
_panelAdditionalSlotsContent.transform.Find("equipment_slot_potion_ii").GetComponent<EquipmentSlot>()._PanelController = this;
|
_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring_iii").GetComponent<EquipmentSlot>()._PanelController = this;
|
||||||
|
|
||||||
ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_helmet").GetComponent<EquipmentSlot>()));
|
ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_helmet").GetComponent<EquipmentSlot>()));
|
||||||
ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_armor").GetComponent<EquipmentSlot>()));
|
ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_armor").GetComponent<EquipmentSlot>()));
|
||||||
ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_weapon").GetComponent<EquipmentSlot>()));
|
ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_weapon").GetComponent<EquipmentSlot>()));
|
||||||
ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_boots").GetComponent<EquipmentSlot>()));
|
ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_boots").GetComponent<EquipmentSlot>()));
|
||||||
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring").GetComponent<EquipmentSlot>()));
|
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring_i").GetComponent<EquipmentSlot>()));
|
||||||
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_bracelet").GetComponent<EquipmentSlot>()));
|
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_necklace_i").GetComponent<EquipmentSlot>()));
|
||||||
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_necklet").GetComponent<EquipmentSlot>()));
|
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_necklace_ii").GetComponent<EquipmentSlot>()));
|
||||||
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_potion_i").GetComponent<EquipmentSlot>()));
|
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring_ii").GetComponent<EquipmentSlot>()));
|
||||||
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_potion_ii").GetComponent<EquipmentSlot>()));
|
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring_iii").GetComponent<EquipmentSlot>()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@ public enum EquipmentPanelSlotsTypeEnum
|
|||||||
BootsSlot,
|
BootsSlot,
|
||||||
RingSlot,
|
RingSlot,
|
||||||
BraceletSlot,
|
BraceletSlot,
|
||||||
NeckletSlot,
|
NecklaceSlot,
|
||||||
PotionSlotSt,
|
PotionSlotSt,
|
||||||
PotionSlotNd
|
PotionSlotNd
|
||||||
}
|
}
|
@ -9,7 +9,7 @@ public enum EquipmentTypeEnum
|
|||||||
Weapon,
|
Weapon,
|
||||||
Potion,
|
Potion,
|
||||||
Bracelet,
|
Bracelet,
|
||||||
Necklet,
|
Necklace,
|
||||||
Ring,
|
Ring,
|
||||||
Other
|
Other
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user