Health potion use

This commit is contained in:
KrolMel 2022-12-29 14:25:07 +01:00
parent 7577aa269c
commit 28fa29288c
44 changed files with 1146 additions and 64 deletions

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speed: 2.5
currentPosition:
GCost: 0
hCost: 0
@ -148868,8 +148868,8 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 68076407}
m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
- m_Target: {fileID: 68076409}
m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
m_MethodName: SaveCheckpoint
m_Mode: 1
m_Arguments:
@ -148880,8 +148880,8 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 641696208}
m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
- m_Target: {fileID: 641696209}
m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
m_MethodName: SaveCheckpoint
m_Mode: 1
m_Arguments:
@ -148892,8 +148892,8 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 682072036}
m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
- m_Target: {fileID: 682072033}
m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
m_MethodName: SaveCheckpoint
m_Mode: 1
m_Arguments:

View File

@ -38353,6 +38353,12 @@ MonoBehaviour:
Content:
- Key: 0
Value: {fileID: 11400000, guid: 54f1e69d5ede2d74eb4f3f95cdb7e20a, type: 2}
- Key: 7
Value: {fileID: 11400000, guid: 5018db07efd330846ab41d3ed70a3c08, type: 2}
- Key: 13
Value: {fileID: 11400000, guid: b366ff81d4bcf0d4f9633bbbf7ea17df, type: 2}
- Key: 19
Value: {fileID: 11400000, guid: 5cc7ba6926eaba9458a2713287847799, type: 2}
convertedData: []
--- !u!1 &2063226728
GameObject:

View File

@ -23,37 +23,76 @@ class PotionEffectsManager : ItemEffectsManager
public override void UseItemEffect(ItemSlot itemSlot, PanelTypeEnum originPanel)
{
// origin panel is passed for script to be able to recognize from witch list remove object etc...
DetectPotionType();
// origin panel is passed for script to be able to recognize from which list to remove the object etc...
DetectPotionType(itemSlot);
// use other actions binded to item 2
// use other action binded to item 2
itemSlot.Item?.InvokeEffectAction();
// remove potion from slot in specific panel...
// remove potion from a slot in specific panel...
var panelUiManager = DetectOriginPanel(originPanel);
panelUiManager.RemoveByPosition(itemSlot.Number);
panelUiManager.UpdateList(); // refresh view
}
public void DetectPotionType()
public void DetectPotionType(ItemSlot itemSlot)
{
// detect potion and use mached action
var item = itemSlot.Item;
// detect potion and use matched action
if (item.name == "Full Health Potion")
{
HealthBigPotion();
}
else if(item.name == "Medium Health Potion")
{
HealthMediumPotion();
}
else if(item.name == "Small Health Potion")
{
HealthSmallPotion();
}
// if( ... )
// Health....Potion();
}
// use below function in one above - depending on the condition
public void HealthBigPotion()
{
var playerMaxHealth = PlayerPrefs.GetFloat("maxHealth");
var playerCurrentHealth = PlayerPrefs.GetFloat("health");
playerCurrentHealth = playerMaxHealth;
PlayerPrefs.SetFloat("health", playerCurrentHealth);
}
public void HealthMediumPotion()
{
var playerMaxHealth = PlayerPrefs.GetFloat("maxHealth");
var playerCurrentHealth = PlayerPrefs.GetFloat("health");
if(playerCurrentHealth < playerMaxHealth / 2)
{
playerCurrentHealth = playerCurrentHealth + playerMaxHealth / 2;
}
else
{
playerCurrentHealth = playerMaxHealth;
}
PlayerPrefs.SetFloat("health", playerCurrentHealth);
}
public void HealthSmallPotion()
{
var playerMaxHealth = PlayerPrefs.GetFloat("maxHealth");
var playerCurrentHealth = PlayerPrefs.GetFloat("health");
if(playerCurrentHealth < playerMaxHealth*3/4)
{
playerCurrentHealth = playerCurrentHealth + playerMaxHealth / 4;
}
else
{
playerCurrentHealth = playerMaxHealth;
}
PlayerPrefs.SetFloat("health", playerCurrentHealth);
}
// Add and invoke you own functions
// Add and invoke your own functions
}

View File

@ -31,21 +31,21 @@ public class EquipmentPanelController : DraggablePanelController
_panelContent.transform.Find("equipment_slot_armor").GetComponent<EquipmentSlot>()._PanelController = this;
_panelContent.transform.Find("equipment_slot_weapon").GetComponent<EquipmentSlot>()._PanelController = this;
_panelContent.transform.Find("equipment_slot_boots").GetComponent<EquipmentSlot>()._PanelController = this;
_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring").GetComponent<EquipmentSlot>()._PanelController = this;
_panelAdditionalSlotsContent.transform.Find("equipment_slot_bracelet").GetComponent<EquipmentSlot>()._PanelController = this;
_panelAdditionalSlotsContent.transform.Find("equipment_slot_necklet").GetComponent<EquipmentSlot>()._PanelController = this;
_panelAdditionalSlotsContent.transform.Find("equipment_slot_potion_i").GetComponent<EquipmentSlot>()._PanelController = this;
_panelAdditionalSlotsContent.transform.Find("equipment_slot_potion_ii").GetComponent<EquipmentSlot>()._PanelController = this;
_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring_i").GetComponent<EquipmentSlot>()._PanelController = this;
_panelAdditionalSlotsContent.transform.Find("equipment_slot_necklace_i").GetComponent<EquipmentSlot>()._PanelController = this;
_panelAdditionalSlotsContent.transform.Find("equipment_slot_necklace_ii").GetComponent<EquipmentSlot>()._PanelController = this;
_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring_ii").GetComponent<EquipmentSlot>()._PanelController = this;
_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring_iii").GetComponent<EquipmentSlot>()._PanelController = this;
ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_helmet").GetComponent<EquipmentSlot>()));
ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_armor").GetComponent<EquipmentSlot>()));
ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_weapon").GetComponent<EquipmentSlot>()));
ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_boots").GetComponent<EquipmentSlot>()));
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring").GetComponent<EquipmentSlot>()));
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_bracelet").GetComponent<EquipmentSlot>()));
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_necklet").GetComponent<EquipmentSlot>()));
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_potion_i").GetComponent<EquipmentSlot>()));
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_potion_ii").GetComponent<EquipmentSlot>()));
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring_i").GetComponent<EquipmentSlot>()));
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_necklace_i").GetComponent<EquipmentSlot>()));
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_necklace_ii").GetComponent<EquipmentSlot>()));
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring_ii").GetComponent<EquipmentSlot>()));
ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring_iii").GetComponent<EquipmentSlot>()));
}

View File

@ -7,7 +7,7 @@ public enum EquipmentPanelSlotsTypeEnum
BootsSlot,
RingSlot,
BraceletSlot,
NeckletSlot,
NecklaceSlot,
PotionSlotSt,
PotionSlotNd
}

View File

@ -9,7 +9,7 @@ public enum EquipmentTypeEnum
Weapon,
Potion,
Bracelet,
Necklet,
Necklace,
Ring,
Other
}