Tooltip - template

This commit is contained in:
kabix09 2023-01-14 02:30:24 +01:00
parent 815c5de830
commit 2db82701a4
7 changed files with 154 additions and 2 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
class ItemTooltip : MonoBehaviour
{
// Card elements
// like text fields etc
// function to overwrite tooltip position to follow the mouse
public void Update()
{
// if tooltip is created then update its position
Vector2 localPoint;
RectTransformUtility.ScreenPointToLocalPointInRectangle(
transform.parent.GetComponent<RectTransform>(),
Input.mousePosition,
GameObject.FindObjectOfType<Camera>(),
out localPoint
);
transform.localPosition = localPoint;
Vector2 anchoredPosition = transform.GetComponent<RectTransform>().anchoredPosition;
//if(anchoredPosition.x + back)
transform.GetComponent<RectTransform>().anchoredPosition = anchoredPosition;
}
public void BuildContent(Item item)
{
// 1. detect type
var equippableItem = item as EquippableItem;
// 2. todo - build tooltip content
if (equippableItem == null)
BuildBasedOnItem(item);
else
BuildBasedOnEquippableItem(equippableItem);
}
private void BuildBasedOnItem(Item item)
{
}
private void BuildBasedOnEquippableItem(EquippableItem item)
{
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
class ItemTooltipController : MonoBehaviour
{
public static ItemTooltipController Instance { get; private set; }
[Header("Tooltip template")]
[SerializeField] protected GameObject TooltipTemplate;
[Space]
[Header("Tooltip panel")]
[SerializeField] protected GameObject _tooltip;
// canvast react transform - canvast from scene
// background rect transform - current slot rect transform
public void Awake()
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(gameObject);
}
}
public void CreateTooltip(Item item)
{
// detect if passed equippable or base item
_tooltip = Instantiate(_tooltip, GameObject.FindGameObjectWithTag("GUI").transform);
// build content based on passed item info
_tooltip.GetComponent<ItemTooltip>().BuildContent(item);
}
public void DestroyTooltip()
{
DestroyImmediate(_tooltip);
}
public void UpdateTooltipPosition()
{
}
}

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@ -109,13 +109,14 @@ public class InventoryPanelController : WarehousePanelController
// check if there is item on slot else retrun null breaking function
base.MouseEnter(itemSlot, eventData);
// todo open tooltip panel with item data
// Tooltip.OpenPanel(itemSlot.Item); - instantiate tooltip panel object
ItemTooltipController.Instance.CreateTooltip(itemSlot.Item);
}
public override void MouseExit(ItemSlot itemSlot, PointerEventData eventData)
{
// Tooltip.CloePanel(); - destroy gameobject if panel is opened
ItemTooltipController.Instance.DestroyTooltip();
}
#endregion