Unified health module & added health points
This commit is contained in:
parent
3bb135c3fe
commit
2e2aae16f8
@ -21,11 +21,12 @@ public class NewGame : MonoBehaviour
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PlayerPrefs.SetFloat("exp", 0);
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PlayerPrefs.SetFloat("exp", 0);
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PlayerPrefs.SetInt("lvl", 1);
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PlayerPrefs.SetInt("lvl", 1);
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PlayerPrefs.SetFloat("maxExp", 10);
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PlayerPrefs.SetFloat("maxExp", 10);
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string name = "none";
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string name = "none";
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PlayerPrefs.SetString("name", name);
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PlayerPrefs.SetString("name", name);
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//int isQuest = 1;
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int isQuest = 1;
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//PlayerPrefs.SetInt("lumberjack", isQuest);
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PlayerPrefs.SetInt("lumberjack", isQuest);
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/*
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/*
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int isKilled = 0;
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int isKilled = 0;
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@ -37,7 +38,8 @@ public class NewGame : MonoBehaviour
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*/
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*/
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float health = 10.0f;
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float health = 10.0f;
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PlayerPrefs.SetFloat("health", health);
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PlayerPrefs.SetFloat("maxHealth", 10);
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PlayerPrefs.SetFloat("health", 10);
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//PlayerPrefs.SetInt("continued", 0);
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//PlayerPrefs.SetInt("continued", 0);
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@ -47,6 +49,11 @@ public class NewGame : MonoBehaviour
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PlayerPrefs.SetInt("pickaxe", 0);
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PlayerPrefs.SetInt("pickaxe", 0);
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PlayerPrefs.SetInt("healthPoints", 0);
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PlayerPrefs.SetInt("defensePoints", 0);
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PlayerPrefs.SetInt("StrengthPoints", 0);
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PlayerPrefs.SetInt("IntelligencePoints", 0);
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OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.NewGame;
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OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.NewGame;
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}
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}
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}
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}
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@ -24197,6 +24197,8 @@ MonoBehaviour:
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m_Name:
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m_Name:
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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slider: {fileID: 505800832}
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slider: {fileID: 505800832}
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|
maxHealth: 0
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||||||
|
health: 0
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||||||
--- !u!114 &505800832
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--- !u!114 &505800832
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MonoBehaviour:
|
MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -36933,6 +36935,7 @@ RectTransform:
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- {fileID: 23544963}
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- {fileID: 23544963}
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- {fileID: 1329746425}
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- {fileID: 1329746425}
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- {fileID: 1444357770}
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- {fileID: 1444357770}
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- {fileID: 2126040853}
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m_Father: {fileID: 41323702}
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m_Father: {fileID: 41323702}
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m_RootOrder: 12
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m_RootOrder: 12
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -37981,6 +37984,99 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &2126040852
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2126040853}
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- component: {fileID: 2126040856}
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- component: {fileID: 2126040855}
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- component: {fileID: 2126040854}
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m_Layer: 5
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m_Name: GameObject
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &2126040853
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2126040852}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1871643637}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 40, y: 15}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2126040854
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2126040852}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 94d665a2e8eadda47b5a74e24315f188, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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displayText: {fileID: 2126040855}
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--- !u!114 &2126040855
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2126040852}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 12800000, guid: f00af03777ec0764c9988b7276259e03, type: 2}
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m_FontSize: 0
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 0
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m_MaxSize: 40
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text:
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--- !u!222 &2126040856
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|
CanvasRenderer:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2126040852}
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m_CullTransparentMesh: 1
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--- !u!1 &2141892240
|
--- !u!1 &2141892240
|
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GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -6,15 +6,27 @@ using UnityEngine.UI;
|
|||||||
public class HealthBar : MonoBehaviour
|
public class HealthBar : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Slider slider;
|
public Slider slider;
|
||||||
|
public float maxHealth;
|
||||||
|
public float health;
|
||||||
|
|
||||||
public void SetMaxHealth(float health)
|
public void SetMaxHealth(float health)
|
||||||
{
|
{
|
||||||
slider.maxValue = health;
|
|
||||||
slider.value = health;
|
maxHealth = PlayerPrefs.GetFloat("maxHealth");
|
||||||
|
slider.maxValue = maxHealth;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetHealth(float health)
|
//public void SetHealth(float health)
|
||||||
|
//{
|
||||||
|
// slider.value = health;
|
||||||
|
//}
|
||||||
|
|
||||||
|
void Update()
|
||||||
{
|
{
|
||||||
|
maxHealth = PlayerPrefs.GetFloat("maxHealth");
|
||||||
|
health = PlayerPrefs.GetFloat("health");
|
||||||
|
slider.maxValue = maxHealth;
|
||||||
slider.value = health;
|
slider.value = health;
|
||||||
|
//SetExp(exp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,6 @@ public class Player : MonoBehaviour
|
|||||||
private bool inRange = false;
|
private bool inRange = false;
|
||||||
public ParticleSystem dmgParticleSystem;
|
public ParticleSystem dmgParticleSystem;
|
||||||
|
|
||||||
public FloatValue maxHealth;
|
|
||||||
public float currentHealth = 10;
|
|
||||||
public HealthBar healthBar;
|
public HealthBar healthBar;
|
||||||
|
|
||||||
private static bool attackSword;
|
private static bool attackSword;
|
||||||
@ -37,6 +35,13 @@ public class Player : MonoBehaviour
|
|||||||
|
|
||||||
private bool canWalk = true;
|
private bool canWalk = true;
|
||||||
|
|
||||||
|
public float currentHealth;
|
||||||
|
public float maxHealth;
|
||||||
|
|
||||||
|
public int healthPoints;
|
||||||
|
public int defensePoints;
|
||||||
|
public int strengthPoints;
|
||||||
|
public int intelligencePoints;
|
||||||
|
|
||||||
public float exp;
|
public float exp;
|
||||||
public int lvl;
|
public int lvl;
|
||||||
@ -73,8 +78,8 @@ public class Player : MonoBehaviour
|
|||||||
}
|
}
|
||||||
rb = gameObject.GetComponent<Rigidbody2D>();
|
rb = gameObject.GetComponent<Rigidbody2D>();
|
||||||
myAnimator = GetComponent<Animator>();
|
myAnimator = GetComponent<Animator>();
|
||||||
healthBar.SetMaxHealth(maxHealth.initialValue);
|
//healthBar.SetMaxHealth(maxHealth.initialValue);
|
||||||
healthBar.SetHealth(currentHealth);
|
//healthBar.SetHealth(currentHealth);
|
||||||
//levelBar.SetStartExp(minPlayerExp.initialValue);
|
//levelBar.SetStartExp(minPlayerExp.initialValue);
|
||||||
//levelBar.SetExp(exp);
|
//levelBar.SetExp(exp);
|
||||||
walkSpeed = 4f;
|
walkSpeed = 4f;
|
||||||
@ -123,8 +128,9 @@ public class Player : MonoBehaviour
|
|||||||
|
|
||||||
public void TakeDamage(float damage, bool isPanelEnabled = true)
|
public void TakeDamage(float damage, bool isPanelEnabled = true)
|
||||||
{
|
{
|
||||||
|
currentHealth = PlayerPrefs.GetFloat("health");
|
||||||
currentHealth = currentHealth - damage;
|
currentHealth = currentHealth - damage;
|
||||||
healthBar.SetHealth(currentHealth);
|
PlayerPrefs.SetFloat("health", currentHealth);
|
||||||
|
|
||||||
var em = dmgParticleSystem.emission;
|
var em = dmgParticleSystem.emission;
|
||||||
em.enabled = true;
|
em.enabled = true;
|
||||||
@ -204,6 +210,11 @@ public class Player : MonoBehaviour
|
|||||||
lvlUp = false;
|
lvlUp = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ManageHealth();
|
||||||
|
ManageDefense();
|
||||||
|
ManageIntelligence();
|
||||||
|
ManageStrength();
|
||||||
|
|
||||||
if (canWalk == true)
|
if (canWalk == true)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -237,15 +248,17 @@ public class Player : MonoBehaviour
|
|||||||
startRegen = true;
|
startRegen = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
currentHealth = PlayerPrefs.GetFloat("health");
|
||||||
|
maxHealth = PlayerPrefs.GetFloat("maxHealth");
|
||||||
if (startRegen == true)
|
if (startRegen == true)
|
||||||
{
|
{
|
||||||
timerTick += Time.deltaTime;
|
timerTick += Time.deltaTime;
|
||||||
if (timerTick >= waitTick)
|
if (timerTick >= waitTick)
|
||||||
{
|
{
|
||||||
if (currentHealth < 10)
|
if (currentHealth < maxHealth)
|
||||||
{
|
{
|
||||||
currentHealth = currentHealth + 1;
|
currentHealth = currentHealth + 1;
|
||||||
healthBar.SetHealth(currentHealth);
|
PlayerPrefs.SetFloat("health", currentHealth);
|
||||||
timerTick = 0f;
|
timerTick = 0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -254,6 +267,7 @@ public class Player : MonoBehaviour
|
|||||||
PlayerPrefs.SetFloat("exp", exp);
|
PlayerPrefs.SetFloat("exp", exp);
|
||||||
PlayerPrefs.SetInt("lvl", lvl);
|
PlayerPrefs.SetInt("lvl", lvl);
|
||||||
PlayerPrefs.SetFloat("maxExp", maxExp);
|
PlayerPrefs.SetFloat("maxExp", maxExp);
|
||||||
|
PlayerPrefs.SetFloat("maxHealth", maxHealth);
|
||||||
}
|
}
|
||||||
|
|
||||||
HandleInput();
|
HandleInput();
|
||||||
@ -284,6 +298,7 @@ public class Player : MonoBehaviour
|
|||||||
|
|
||||||
public void SaveCheckpoint()
|
public void SaveCheckpoint()
|
||||||
{
|
{
|
||||||
|
currentHealth = PlayerPrefs.GetFloat("health");
|
||||||
PlayerPrefs.SetFloat("health-S", currentHealth);
|
PlayerPrefs.SetFloat("health-S", currentHealth);
|
||||||
PlayerPrefs.SetFloat("exp-S", exp);
|
PlayerPrefs.SetFloat("exp-S", exp);
|
||||||
PlayerPrefs.SetInt("lvl-S", lvl);
|
PlayerPrefs.SetInt("lvl-S", lvl);
|
||||||
@ -291,22 +306,72 @@ public class Player : MonoBehaviour
|
|||||||
|
|
||||||
public void ManageHealth()
|
public void ManageHealth()
|
||||||
{
|
{
|
||||||
|
healthPoints = PlayerPrefs.GetInt("healthPoints");
|
||||||
|
if (healthPoints == 0)
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetFloat("maxHealth", 10);
|
||||||
|
}
|
||||||
|
else if (healthPoints == 1)
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetFloat("maxHealth", 12);
|
||||||
|
}
|
||||||
|
else if (healthPoints == 2)
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetFloat("maxHealth", 15);
|
||||||
|
}
|
||||||
|
else if (healthPoints == 3)
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetFloat("maxHealth", 20);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddHealthPoint()
|
||||||
|
{
|
||||||
|
healthPoints = PlayerPrefs.GetInt("healthPoints");
|
||||||
|
healthPoints = healthPoints + 1;
|
||||||
|
PlayerPrefs.SetInt("healthPoints", healthPoints);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ManageStrength()
|
public void ManageStrength()
|
||||||
{
|
{
|
||||||
|
strengthPoints = PlayerPrefs.GetInt("strengthPoints");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddStrengthPoint()
|
||||||
|
{
|
||||||
|
strengthPoints = PlayerPrefs.GetInt("strengthPoints");
|
||||||
|
strengthPoints = strengthPoints + 1;
|
||||||
|
PlayerPrefs.SetInt("strengthPoints", strengthPoints);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ManageDefense()
|
public void ManageDefense()
|
||||||
{
|
{
|
||||||
|
defensePoints = PlayerPrefs.GetInt("defensePoints");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddDefensePoint()
|
||||||
|
{
|
||||||
|
defensePoints = PlayerPrefs.GetInt("defensePoints");
|
||||||
|
defensePoints = defensePoints + 1;
|
||||||
|
PlayerPrefs.SetInt("defensePoitns", defensePoints);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ManageIntelligence()
|
||||||
|
{
|
||||||
|
intelligencePoints = PlayerPrefs.GetInt("intelligencePoints");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddIntelligencePoint()
|
||||||
|
{
|
||||||
|
intelligencePoints = PlayerPrefs.GetInt("intelligencePoints");
|
||||||
|
intelligencePoints = intelligencePoints + 1;
|
||||||
|
PlayerPrefs.SetInt("intelligencePoitns", intelligencePoints);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LevelUpPopUp()
|
public void LevelUpPopUp()
|
||||||
{
|
{
|
||||||
|
healthPoints = PlayerPrefs.GetInt("healthPoints");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -9,11 +9,17 @@ EditorUserSettings:
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value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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flags: 0
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flags: 0
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RecentlyUsedScenePath-1:
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RecentlyUsedScenePath-1:
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value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d
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value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
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flags: 0
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flags: 0
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RecentlyUsedScenePath-2:
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RecentlyUsedScenePath-2:
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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flags: 0
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flags: 0
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RecentlyUsedScenePath-3:
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|
value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d
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flags: 0
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RecentlyUsedScenePath-4:
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value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
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||||||
|
flags: 0
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vcSharedLogLevel:
|
vcSharedLogLevel:
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value: 0d5e400f0650
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value: 0d5e400f0650
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flags: 0
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flags: 0
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||||||
|
Loading…
Reference in New Issue
Block a user