Unified health module & added health points
This commit is contained in:
parent
3bb135c3fe
commit
2e2aae16f8
@ -21,11 +21,12 @@ public class NewGame : MonoBehaviour
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PlayerPrefs.SetFloat("exp", 0);
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PlayerPrefs.SetInt("lvl", 1);
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PlayerPrefs.SetFloat("maxExp", 10);
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string name = "none";
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PlayerPrefs.SetString("name", name);
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//int isQuest = 1;
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//PlayerPrefs.SetInt("lumberjack", isQuest);
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int isQuest = 1;
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PlayerPrefs.SetInt("lumberjack", isQuest);
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/*
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int isKilled = 0;
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@ -37,7 +38,8 @@ public class NewGame : MonoBehaviour
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*/
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float health = 10.0f;
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PlayerPrefs.SetFloat("health", health);
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PlayerPrefs.SetFloat("maxHealth", 10);
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PlayerPrefs.SetFloat("health", 10);
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//PlayerPrefs.SetInt("continued", 0);
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@ -47,6 +49,11 @@ public class NewGame : MonoBehaviour
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PlayerPrefs.SetInt("pickaxe", 0);
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PlayerPrefs.SetInt("healthPoints", 0);
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PlayerPrefs.SetInt("defensePoints", 0);
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PlayerPrefs.SetInt("StrengthPoints", 0);
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PlayerPrefs.SetInt("IntelligencePoints", 0);
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OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.NewGame;
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}
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}
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@ -6,15 +6,27 @@ using UnityEngine.UI;
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public class HealthBar : MonoBehaviour
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{
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public Slider slider;
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public float maxHealth;
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public float health;
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public void SetMaxHealth(float health)
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{
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slider.maxValue = health;
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slider.value = health;
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maxHealth = PlayerPrefs.GetFloat("maxHealth");
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slider.maxValue = maxHealth;
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}
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public void SetHealth(float health)
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//public void SetHealth(float health)
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//{
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// slider.value = health;
|
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//}
|
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void Update()
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{
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maxHealth = PlayerPrefs.GetFloat("maxHealth");
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health = PlayerPrefs.GetFloat("health");
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slider.maxValue = maxHealth;
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slider.value = health;
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//SetExp(exp);
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}
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}
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@ -16,8 +16,6 @@ public class Player : MonoBehaviour
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private bool inRange = false;
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public ParticleSystem dmgParticleSystem;
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|
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public FloatValue maxHealth;
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public float currentHealth = 10;
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public HealthBar healthBar;
|
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private static bool attackSword;
|
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@ -37,6 +35,13 @@ public class Player : MonoBehaviour
|
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private bool canWalk = true;
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public float currentHealth;
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public float maxHealth;
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public int healthPoints;
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public int defensePoints;
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public int strengthPoints;
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public int intelligencePoints;
|
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public float exp;
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public int lvl;
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@ -73,8 +78,8 @@ public class Player : MonoBehaviour
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}
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rb = gameObject.GetComponent<Rigidbody2D>();
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myAnimator = GetComponent<Animator>();
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healthBar.SetMaxHealth(maxHealth.initialValue);
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healthBar.SetHealth(currentHealth);
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//healthBar.SetMaxHealth(maxHealth.initialValue);
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//healthBar.SetHealth(currentHealth);
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//levelBar.SetStartExp(minPlayerExp.initialValue);
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//levelBar.SetExp(exp);
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walkSpeed = 4f;
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@ -123,8 +128,9 @@ public class Player : MonoBehaviour
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public void TakeDamage(float damage, bool isPanelEnabled = true)
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{
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currentHealth = PlayerPrefs.GetFloat("health");
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currentHealth = currentHealth - damage;
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healthBar.SetHealth(currentHealth);
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PlayerPrefs.SetFloat("health", currentHealth);
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var em = dmgParticleSystem.emission;
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em.enabled = true;
|
||||
@ -204,6 +210,11 @@ public class Player : MonoBehaviour
|
||||
lvlUp = false;
|
||||
}
|
||||
|
||||
ManageHealth();
|
||||
ManageDefense();
|
||||
ManageIntelligence();
|
||||
ManageStrength();
|
||||
|
||||
if (canWalk == true)
|
||||
{
|
||||
|
||||
@ -237,15 +248,17 @@ public class Player : MonoBehaviour
|
||||
startRegen = true;
|
||||
}
|
||||
|
||||
currentHealth = PlayerPrefs.GetFloat("health");
|
||||
maxHealth = PlayerPrefs.GetFloat("maxHealth");
|
||||
if (startRegen == true)
|
||||
{
|
||||
timerTick += Time.deltaTime;
|
||||
if (timerTick >= waitTick)
|
||||
{
|
||||
if (currentHealth < 10)
|
||||
if (currentHealth < maxHealth)
|
||||
{
|
||||
currentHealth = currentHealth + 1;
|
||||
healthBar.SetHealth(currentHealth);
|
||||
PlayerPrefs.SetFloat("health", currentHealth);
|
||||
timerTick = 0f;
|
||||
}
|
||||
}
|
||||
@ -254,6 +267,7 @@ public class Player : MonoBehaviour
|
||||
PlayerPrefs.SetFloat("exp", exp);
|
||||
PlayerPrefs.SetInt("lvl", lvl);
|
||||
PlayerPrefs.SetFloat("maxExp", maxExp);
|
||||
PlayerPrefs.SetFloat("maxHealth", maxHealth);
|
||||
}
|
||||
|
||||
HandleInput();
|
||||
@ -284,6 +298,7 @@ public class Player : MonoBehaviour
|
||||
|
||||
public void SaveCheckpoint()
|
||||
{
|
||||
currentHealth = PlayerPrefs.GetFloat("health");
|
||||
PlayerPrefs.SetFloat("health-S", currentHealth);
|
||||
PlayerPrefs.SetFloat("exp-S", exp);
|
||||
PlayerPrefs.SetInt("lvl-S", lvl);
|
||||
@ -291,22 +306,72 @@ public class Player : MonoBehaviour
|
||||
|
||||
public void ManageHealth()
|
||||
{
|
||||
healthPoints = PlayerPrefs.GetInt("healthPoints");
|
||||
if (healthPoints == 0)
|
||||
{
|
||||
PlayerPrefs.SetFloat("maxHealth", 10);
|
||||
}
|
||||
else if (healthPoints == 1)
|
||||
{
|
||||
PlayerPrefs.SetFloat("maxHealth", 12);
|
||||
}
|
||||
else if (healthPoints == 2)
|
||||
{
|
||||
PlayerPrefs.SetFloat("maxHealth", 15);
|
||||
}
|
||||
else if (healthPoints == 3)
|
||||
{
|
||||
PlayerPrefs.SetFloat("maxHealth", 20);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddHealthPoint()
|
||||
{
|
||||
healthPoints = PlayerPrefs.GetInt("healthPoints");
|
||||
healthPoints = healthPoints + 1;
|
||||
PlayerPrefs.SetInt("healthPoints", healthPoints);
|
||||
}
|
||||
|
||||
public void ManageStrength()
|
||||
{
|
||||
strengthPoints = PlayerPrefs.GetInt("strengthPoints");
|
||||
}
|
||||
|
||||
public void AddStrengthPoint()
|
||||
{
|
||||
strengthPoints = PlayerPrefs.GetInt("strengthPoints");
|
||||
strengthPoints = strengthPoints + 1;
|
||||
PlayerPrefs.SetInt("strengthPoints", strengthPoints);
|
||||
}
|
||||
|
||||
public void ManageDefense()
|
||||
{
|
||||
defensePoints = PlayerPrefs.GetInt("defensePoints");
|
||||
}
|
||||
|
||||
public void AddDefensePoint()
|
||||
{
|
||||
defensePoints = PlayerPrefs.GetInt("defensePoints");
|
||||
defensePoints = defensePoints + 1;
|
||||
PlayerPrefs.SetInt("defensePoitns", defensePoints);
|
||||
}
|
||||
|
||||
public void ManageIntelligence()
|
||||
{
|
||||
intelligencePoints = PlayerPrefs.GetInt("intelligencePoints");
|
||||
}
|
||||
|
||||
public void AddIntelligencePoint()
|
||||
{
|
||||
intelligencePoints = PlayerPrefs.GetInt("intelligencePoints");
|
||||
intelligencePoints = intelligencePoints + 1;
|
||||
PlayerPrefs.SetInt("intelligencePoitns", intelligencePoints);
|
||||
|
||||
}
|
||||
|
||||
public void LevelUpPopUp()
|
||||
{
|
||||
|
||||
healthPoints = PlayerPrefs.GetInt("healthPoints");
|
||||
}
|
||||
|
||||
|
||||
|
@ -9,11 +9,17 @@ EditorUserSettings:
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value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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flags: 0
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RecentlyUsedScenePath-1:
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||||
value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d
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||||
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
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||||
flags: 0
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||||
RecentlyUsedScenePath-2:
|
||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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||||
flags: 0
|
||||
RecentlyUsedScenePath-3:
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||||
value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d
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||||
flags: 0
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RecentlyUsedScenePath-4:
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||||
value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
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||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
flags: 0
|
||||
|
Loading…
Reference in New Issue
Block a user