From e71b7074fb74a3daeb2159b223f658a40aa48e37 Mon Sep 17 00:00:00 2001 From: Alicja Date: Mon, 10 Oct 2022 22:25:07 +0200 Subject: [PATCH] Added collision in the wizard's house --- .../Resources/SampleScene/Enemies/Thug.prefab | 3 +- Assets/Scene Sprites/House - Objects.meta | 8 + Assets/Scene Sprites/House - Objects/1.png | Bin 0 -> 13362 bytes .../Scene Sprites/House - Objects/1.png.meta | 132 + Assets/Scene Sprites/House - Objects/2.png | Bin 0 -> 13616 bytes .../Scene Sprites/House - Objects/2.png.meta | 132 + Assets/Scene Sprites/House - Objects/3.png | Bin 0 -> 19074 bytes .../Scene Sprites/House - Objects/3.png.meta | 132 + Assets/Scene Sprites/House - Objects/4.png | Bin 0 -> 12845 bytes .../Scene Sprites/House - Objects/4.png.meta | 132 + Assets/Scene Sprites/House - Objects/5 1.png | Bin 0 -> 6491 bytes .../House - Objects/5 1.png.meta | 96 + Assets/Scene Sprites/House - Objects/5.png | Bin 0 -> 6475 bytes .../Scene Sprites/House - Objects/5.png.meta | 132 + Assets/Scene Sprites/House - Objects/6.png | Bin 0 -> 18036 bytes .../Scene Sprites/House - Objects/6.png.meta | 132 + Assets/Scene Sprites/House - Objects/7.png | Bin 0 -> 8469 bytes .../Scene Sprites/House - Objects/7.png.meta | 132 + Assets/Scene Sprites/House - Objects/8.png | Bin 0 -> 12995 bytes .../Scene Sprites/House - Objects/8.png.meta | 132 + Assets/Scene Sprites/House - Objects/9.png | Bin 0 -> 28049 bytes .../Scene Sprites/House - Objects/9.png.meta | 132 + Assets/Scene Sprites/House - Objects/Bed1.png | Bin 0 -> 14790 bytes .../House - Objects/Bed1.png.meta | 132 + .../Scene Sprites/House - Objects/Chair1.png | Bin 0 -> 10994 bytes .../House - Objects/Chair1.png.meta | 132 + .../Scene Sprites/House - Objects/Chair2.png | Bin 0 -> 11263 bytes .../House - Objects/Chair2.png.meta | 132 + .../Scene Sprites/House - Objects/Clock.png | Bin 0 -> 13388 bytes .../House - Objects/Clock.png.meta | 132 + .../House - Objects/DeskPart.png | Bin 0 -> 5611 bytes .../House - Objects/DeskPart.png.meta | 132 + .../House - Objects/LongTable.png | Bin 0 -> 12279 bytes .../House - Objects/LongTable.png.meta | 132 + .../Scene Sprites/House - Objects/Wall1.png | Bin 0 -> 20988 bytes .../House - Objects/Wall1.png.meta | 132 + .../Scene Sprites/House - Objects/Wall2.png | Bin 0 -> 51039 bytes .../House - Objects/Wall2.png.meta | 132 + .../Scene Sprites/House - Objects/Wall3.png | Bin 0 -> 3316 bytes .../House - Objects/Wall3.png.meta | 132 + .../Scene Sprites/House - Objects/anvil.png | Bin 0 -> 10572 bytes .../House - Objects/anvil.png.meta | 132 + .../Scene Sprites/House - Objects/barrel1.png | Bin 0 -> 12576 bytes .../House - Objects/barrel1.png.meta | 132 + .../Scene Sprites/House - Objects/barrel2.png | Bin 0 -> 13014 bytes .../House - Objects/barrel2.png.meta | 132 + .../Scene Sprites/House - Objects/chair.png | Bin 0 -> 11913 bytes .../House - Objects/chair.png.meta | 132 + .../Scene Sprites/House - Objects/flower.png | Bin 0 -> 13521 bytes .../House - Objects/flower.png.meta | 132 + .../House - Objects/sideways.png | Bin 0 -> 9175 bytes .../House - Objects/sideways.png.meta | 132 + .../HouseAdditional/sideways.png | Bin 0 -> 9175 bytes .../HouseAdditional/sideways.png.meta | 96 + Assets/Scenes/WizardHouse.unity | 6088 +++++++++++++---- 55 files changed, 8212 insertions(+), 1247 deletions(-) create mode 100644 Assets/Scene Sprites/House - Objects.meta create mode 100644 Assets/Scene Sprites/House - Objects/1.png create mode 100644 Assets/Scene Sprites/House - Objects/1.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/2.png create mode 100644 Assets/Scene Sprites/House - Objects/2.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/3.png create mode 100644 Assets/Scene Sprites/House - Objects/3.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/4.png create mode 100644 Assets/Scene Sprites/House - Objects/4.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/5 1.png create mode 100644 Assets/Scene Sprites/House - Objects/5 1.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/5.png create mode 100644 Assets/Scene Sprites/House - Objects/5.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/6.png create mode 100644 Assets/Scene Sprites/House - Objects/6.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/7.png create mode 100644 Assets/Scene Sprites/House - Objects/7.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/8.png create mode 100644 Assets/Scene Sprites/House - Objects/8.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/9.png create mode 100644 Assets/Scene Sprites/House - Objects/9.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/Bed1.png create mode 100644 Assets/Scene Sprites/House - Objects/Bed1.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/Chair1.png create mode 100644 Assets/Scene Sprites/House - Objects/Chair1.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/Chair2.png create mode 100644 Assets/Scene Sprites/House - Objects/Chair2.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/Clock.png create mode 100644 Assets/Scene Sprites/House - Objects/Clock.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/DeskPart.png create mode 100644 Assets/Scene Sprites/House - Objects/DeskPart.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/LongTable.png create mode 100644 Assets/Scene Sprites/House - Objects/LongTable.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/Wall1.png create mode 100644 Assets/Scene Sprites/House - Objects/Wall1.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/Wall2.png create mode 100644 Assets/Scene Sprites/House - Objects/Wall2.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/Wall3.png create mode 100644 Assets/Scene Sprites/House - Objects/Wall3.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/anvil.png create mode 100644 Assets/Scene Sprites/House - Objects/anvil.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/barrel1.png create mode 100644 Assets/Scene Sprites/House - Objects/barrel1.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/barrel2.png create mode 100644 Assets/Scene Sprites/House - Objects/barrel2.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/chair.png create mode 100644 Assets/Scene Sprites/House - Objects/chair.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/flower.png create mode 100644 Assets/Scene Sprites/House - Objects/flower.png.meta create mode 100644 Assets/Scene Sprites/House - Objects/sideways.png create mode 100644 Assets/Scene Sprites/House - Objects/sideways.png.meta create mode 100644 Assets/Scene Sprites/HouseAdditional/sideways.png create mode 100644 Assets/Scene Sprites/HouseAdditional/sideways.png.meta diff --git a/Assets/Resources/SampleScene/Enemies/Thug.prefab b/Assets/Resources/SampleScene/Enemies/Thug.prefab index 2d5c0790..5b1c36d9 100644 --- a/Assets/Resources/SampleScene/Enemies/Thug.prefab +++ b/Assets/Resources/SampleScene/Enemies/Thug.prefab @@ -106,7 +106,7 @@ Rigidbody2D: m_Interpolate: 0 m_SleepingMode: 1 m_CollisionDetection: 0 - m_Constraints: 0 + m_Constraints: 4 --- !u!61 &4006076606190978597 BoxCollider2D: m_ObjectHideFlags: 0 @@ -164,6 +164,7 @@ MonoBehaviour: knockTime: 0.2 isKilled: 0 isKilled2: 0 + isPanelEnabled: 1 --- !u!95 &4006076606190978598 Animator: serializedVersion: 3 diff --git a/Assets/Scene Sprites/House - Objects.meta b/Assets/Scene Sprites/House - Objects.meta new file mode 100644 index 00000000..60ed6004 --- /dev/null +++ b/Assets/Scene Sprites/House - Objects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3b66ffed75ef8064d8afc466832bb6aa +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scene Sprites/House - Objects/1.png 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