First part of controls rebinding
This commit is contained in:
parent
2acc73213c
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3b51c083ae
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File diff suppressed because it is too large
Load Diff
130
Assets/Scripts/KeyBindScript.cs
Normal file
130
Assets/Scripts/KeyBindScript.cs
Normal file
@ -0,0 +1,130 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class KeyBindScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This is the dictionary, that contains all our keybinds
|
||||||
|
/// </summary>
|
||||||
|
private Dictionary<string, KeyCode> keys = new Dictionary<string, KeyCode>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// References to the button objects, these are used for showing the current keybinds
|
||||||
|
/// </summary>
|
||||||
|
public Text interaction, skills, settings, attack, inventory;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The key, that we are binding atm.
|
||||||
|
/// </summary>
|
||||||
|
private GameObject currentKey;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The normal color of the buttons
|
||||||
|
/// </summary>
|
||||||
|
private Color32 normal = new Color32(255, 255, 255, 255);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The highlighted color of the buttons
|
||||||
|
/// </summary>
|
||||||
|
private Color32 slected = new Color32(239, 116, 36, 255);
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E")));
|
||||||
|
keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Esc")));
|
||||||
|
keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I")));
|
||||||
|
keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U")));
|
||||||
|
keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space")));
|
||||||
|
|
||||||
|
//Sets the text on the buttons
|
||||||
|
interaction.text = keys["Interact"].ToString();
|
||||||
|
skills.text = keys["Settings"].ToString();
|
||||||
|
settings.text = keys["Inventory"].ToString();
|
||||||
|
attack.text = keys["Skills"].ToString();
|
||||||
|
inventory.text = keys["Attack"].ToString();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
//Simulates movement and usage of the keys
|
||||||
|
if (Input.GetKeyDown(keys["Up"]))
|
||||||
|
{
|
||||||
|
//Do a move action
|
||||||
|
Debug.Log("Up");
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(keys["Down"]))
|
||||||
|
{
|
||||||
|
//Do a move action
|
||||||
|
Debug.Log("Down");
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(keys["Left"]))
|
||||||
|
{
|
||||||
|
//Do a move action
|
||||||
|
Debug.Log("Left");
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(keys["Right"]))
|
||||||
|
{
|
||||||
|
//Do a move action
|
||||||
|
Debug.Log("Right");
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(keys["Jump"]))
|
||||||
|
{
|
||||||
|
//Do a move action
|
||||||
|
Debug.Log("Jump");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}*/
|
||||||
|
void OnGUI()
|
||||||
|
{
|
||||||
|
if (currentKey != null) //If we have selected a key, that we want to edit
|
||||||
|
{
|
||||||
|
Event e = Event.current; //Stores the event
|
||||||
|
|
||||||
|
if (e.isKey) //If we pressed a key on the keyboard, then we need to assign it to the selected key
|
||||||
|
{
|
||||||
|
keys[currentKey.name] = e.keyCode; //Sets the current key
|
||||||
|
currentKey.transform.GetChild(0).GetComponent<Text>().text = e.keyCode.ToString(); //Sets the text
|
||||||
|
currentKey.GetComponent<Image>().color = normal; //Sets thecolor
|
||||||
|
currentKey = null; //Deselects the key
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Changes a keybind
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="clicked">The clicked button</param>
|
||||||
|
public void ChangeKey(GameObject clicked)
|
||||||
|
{
|
||||||
|
if (currentKey != null) //If we have a selected key, then we need to deselect
|
||||||
|
{
|
||||||
|
currentKey.GetComponent<Image>().color = normal; //Sets the color to normal
|
||||||
|
}
|
||||||
|
|
||||||
|
currentKey = clicked; //Sets the new clicked key as the current key
|
||||||
|
|
||||||
|
currentKey.GetComponent<Image>().color = slected; //Set the color as selected
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Saves the new keybinds
|
||||||
|
/// </summary>
|
||||||
|
public void SaveKeys()
|
||||||
|
{
|
||||||
|
foreach (var key in keys) //Runs through the dictionary
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString(key.Key, key.Value.ToString()); //Saves the keybinds for each key
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/KeyBindScript.cs.meta
Normal file
11
Assets/Scripts/KeyBindScript.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f67464cc7cfe28c47a5c60d73ed6314e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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@ -54,5 +55,10 @@ namespace GUI_Scripts
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Panel.SetActive(false);
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Panel.SetActive(false);
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}
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}
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}
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}
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[SerializeField] private CanvasGroup keybindMenu;
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}
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}
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}
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}
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20
Scriptum.sln
20
Scriptum.sln
@ -1,9 +1,9 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
|
Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
|
# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}"
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||||||
EndProject
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EndProject
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||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7627C07C-5359-F002-1D58-E2F51D95C564}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7cc02776-5953-02f0-1d58-e2f51d95c564}"
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||||||
EndProject
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EndProject
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||||||
Global
|
Global
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||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -11,14 +11,14 @@ Global
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|||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
|
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.Build.0 = Release|Any CPU
|
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
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||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
@ -6,32 +6,32 @@ EditorUserSettings:
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serializedVersion: 4
|
serializedVersion: 4
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m_ConfigSettings:
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m_ConfigSettings:
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Loading…
Reference in New Issue
Block a user