Added dialogue panel allowing player to turn in quests

This commit is contained in:
alilas2 2022-06-20 20:50:48 +02:00
parent 774930c876
commit 3c32c3bba4
3 changed files with 872 additions and 224 deletions

View File

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View File

@ -18,11 +18,17 @@ public class NPCDialogue : MonoBehaviour
private Queue<string> sentencesAQuest; private Queue<string> sentencesAQuest;
public GameObject Panel; public GameObject Panel;
public string requiredItem;
public GameObject QuestPanel; public GameObject QuestPanel;
public GameObject FinishQuestPanel;
bool triggered = false; bool triggered = false;
public int isQuest; public int isQuest;
// 0 - NPC no quest
// 1 - NPC with quest that hasnt been started
// 2 - NPC with ongoing quest
// 3 - NPC with quest that has been finished
void Start() void Start()
{ {
@ -82,7 +88,7 @@ public class NPCDialogue : MonoBehaviour
{ {
StartDialogue(dialogueWQuest); StartDialogue(dialogueWQuest);
} }
else if (isQuest == 2) else if (isQuest == 3)
{ {
StartDialogue(dialogueAQuest); StartDialogue(dialogueAQuest);
} }
@ -116,10 +122,20 @@ public class NPCDialogue : MonoBehaviour
if (isQuest == 2) if (isQuest == 2)
{ {
if (sentences.Count == 0) if (sentences.Count == 0)
{
var questItem = InventoryManager.Instance.FindItemInWarehouse(requiredItem);
if(!questItem.Equals(new KeyValuePair<int, Item>()))
{
FinishQuestPanel.SetActive(true);
Panel.SetActive(false);
return;
}
else
{ {
EndDialogue(); EndDialogue();
return; return;
} }
}
string sentence = sentences.Dequeue(); string sentence = sentences.Dequeue();
dialogueText.text = sentence; dialogueText.text = sentence;
} }
@ -133,7 +149,7 @@ public class NPCDialogue : MonoBehaviour
string sentence = sentences.Dequeue(); string sentence = sentences.Dequeue();
dialogueText.text = sentence; dialogueText.text = sentence;
} }
else if (isQuest == 4) else if (isQuest == 3)
{ {
if (sentences.Count == 0) if (sentences.Count == 0)
{ {
@ -161,6 +177,7 @@ public class NPCDialogue : MonoBehaviour
{ {
Panel.SetActive(false); Panel.SetActive(false);
QuestPanel.SetActive(false); QuestPanel.SetActive(false);
FinishQuestPanel.SetActive(false);
} }
@ -182,5 +199,11 @@ public class NPCDialogue : MonoBehaviour
} }
} }
public void FinishQuest()
{
isQuest = 3;
EndDialogue();
}
} }