Added dialogue panel allowing player to turn in quests
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@ -18,11 +18,17 @@ public class NPCDialogue : MonoBehaviour
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private Queue<string> sentencesAQuest;
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public GameObject Panel;
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public string requiredItem;
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public GameObject QuestPanel;
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public GameObject FinishQuestPanel;
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bool triggered = false;
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public int isQuest;
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// 0 - NPC no quest
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// 1 - NPC with quest that hasnt been started
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// 2 - NPC with ongoing quest
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// 3 - NPC with quest that has been finished
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void Start()
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{
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StartDialogue(dialogueWQuest);
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}
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else if (isQuest == 2)
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else if (isQuest == 3)
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{
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}
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@ -116,10 +122,20 @@ public class NPCDialogue : MonoBehaviour
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if (isQuest == 2)
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{
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if (sentences.Count == 0)
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{
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var questItem = InventoryManager.Instance.FindItemInWarehouse(requiredItem);
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if(!questItem.Equals(new KeyValuePair<int, Item>()))
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{
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}
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else
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{
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EndDialogue();
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return;
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}
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}
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@ -133,7 +149,7 @@ public class NPCDialogue : MonoBehaviour
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string sentence = sentences.Dequeue();
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}
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if (sentences.Count == 0)
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{
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@ -161,6 +177,7 @@ public class NPCDialogue : MonoBehaviour
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{
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@ -182,5 +199,11 @@ public class NPCDialogue : MonoBehaviour
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}
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}
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{
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isQuest = 3;
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EndDialogue();
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}
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}
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|
Loading…
Reference in New Issue
Block a user