Added collision for trees on cementary map

This commit is contained in:
Alicja 2022-12-26 16:18:02 +01:00
parent 886eec8984
commit 3d1dedca64
7 changed files with 66623 additions and 19485 deletions

View File

@ -47,11 +47,13 @@
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View File

@ -46,7 +46,7 @@ public class SkillsPanelController : MonoBehaviour
int inteligencePoints
) {
FreePointsLabel.transform.FindChild("Layer").transform.FindChild("Value").GetComponent<TextMeshProUGUI>().text = $"{freePoints}";
FreePointsLabel.transform.Find("Layer").transform.Find("Value").GetComponent<TextMeshProUGUI>().text = $"{freePoints}";
FreePoints = freePoints;
@ -58,7 +58,7 @@ public class SkillsPanelController : MonoBehaviour
public void BildSkillLabelContent(GameObject skillPanelLabel, int value)
{
skillPanelLabel.transform.FindChild("Layer").transform.FindChild("Value").GetComponent<TextMeshProUGUI>().text = $"{value}";
skillPanelLabel.transform.Find("Layer").transform.Find("Value").GetComponent<TextMeshProUGUI>().text = $"{value}";
if (FreePoints > 0)
skillPanelLabel.transform.Find("Button").gameObject.active = true;

View File

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