Merge branch 'master' into shop

This commit is contained in:
kabix09 2022-12-19 03:43:24 +01:00
commit 43e1d817d7
53 changed files with 268656 additions and 65635 deletions

View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DamageDealingPlant : MonoBehaviour
{
public bool inRange = false;
public float timerDmg = 0f;
public float waitTime = 1.0f;
public bool firstAttack = false;
public float baseAttack = 1.0f;
public bool isPanelEnabled = true;
public GameObject other;
void Start()
{
other = GameObject.FindWithTag("Player");
}
void OnTriggerEnter2D(Collider2D collision)
{
///For attacking player
if (collision.tag == "PlayerHitbox")
{
inRange = true;
firstAttack = false;
}
}
void OnTriggerStay2D(Collider2D collision)
{
///For attacking player
if (collision.tag == "PlayerHitbox")
{
inRange = true;
}
}
void OnTriggerExit2D(Collider2D collision)
{
///For attacking player
inRange = false;
timerDmg = 0f;
}
// Update is called once per frame
void Update()
{
if (inRange == true)
{
if (firstAttack == false)
{
if (timerDmg >= 0.15f)
{
firstAttack = true;
other.GetComponent<Player>().TakeDamage(baseAttack, isPanelEnabled);
timerDmg = 0f;
}
}
if (timerDmg >= waitTime)
{
timerDmg = 0f;
other.GetComponent<Player>().TakeDamage(baseAttack, isPanelEnabled);
}
timerDmg += Time.deltaTime;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DisplayExpStatus : MonoBehaviour
{
public GameObject expText;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Tab))
{
expText.SetActive(true);
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DisplayHealthStatus : MonoBehaviour
{
public GameObject healthText;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Tab))
{
healthText.SetActive(true);
}
if (Input.GetKeyUp(KeyCode.Tab))
{
healthText.SetActive(false);
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ManageExpBar : MonoBehaviour
{
public GameObject levelNumber;
void OnEnable()
{
levelNumber.SetActive(false);
}
void OnDisable()
{
levelNumber.SetActive(true);
}
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public Slider slider; public Slider slider;
public float maxHealth; public float maxHealth;
public float health; public float health;
public Text displayText;
public float currentHealth;
public string maxHealthString;
public string currentHealthString;
public void SetMaxHealth(float health) public void SetMaxHealth(float health)
{ {
@ -27,6 +32,11 @@ public class HealthBar : MonoBehaviour
health = PlayerPrefs.GetFloat("health"); health = PlayerPrefs.GetFloat("health");
slider.maxValue = maxHealth; slider.maxValue = maxHealth;
slider.value = health; slider.value = health;
currentHealth = PlayerPrefs.GetFloat("health");
maxHealthString = maxHealth.ToString();
currentHealthString = currentHealth.ToString();
displayText.text = currentHealthString + "/" + maxHealthString;
//SetExp(exp); //SetExp(exp);
} }
} }

View File

@ -8,6 +8,9 @@ public class LevelBar : MonoBehaviour
public Slider slider; public Slider slider;
public float maxExp; public float maxExp;
public float exp; public float exp;
public string maxExpString;
public string expString;
public Text displayText;
public void SetStartExp(float exp) public void SetStartExp(float exp)
{ {
@ -22,6 +25,11 @@ public class LevelBar : MonoBehaviour
exp = PlayerPrefs.GetFloat("exp"); exp = PlayerPrefs.GetFloat("exp");
slider.maxValue = maxExp; slider.maxValue = maxExp;
slider.value = exp; slider.value = exp;
maxExpString = maxExp.ToString();
expString = exp.ToString();
displayText.text = expString + "/" + maxExpString;
//SetExp(exp); //SetExp(exp);
} }

View File

@ -38,6 +38,7 @@ public class AStarPathfindingAgent : MonoBehaviour
public void FindPath() public void FindPath()
{ {
Pathfinder.FindPath(transform.position,Pathfinder.Player.position, this); Pathfinder.FindPath(transform.position,Pathfinder.Player.position, this);
} }
public IEnumerator FollowPath() public IEnumerator FollowPath()
@ -58,7 +59,8 @@ public class AStarPathfindingAgent : MonoBehaviour
while (true) while (true)
{ {
currentWorldPosition = transform.position; currentWorldPosition = transform.position;
if (transform.position == currentWaypoint.worldPosition) //if (transform.position == currentWaypoint.worldPosition)
if (Vector3.Distance(transform.position, currentWaypoint.worldPosition)<0.01f)
{ {
targetIndex++; targetIndex++;
bool reachedPosition = targetIndex >= path.Count; bool reachedPosition = targetIndex >= path.Count;
@ -81,6 +83,7 @@ public class AStarPathfindingAgent : MonoBehaviour
myAnim.SetBool("Left", false); myAnim.SetBool("Left", false);
} }
transform.position = Vector3.MoveTowards(current, target, speed * Time.deltaTime); transform.position = Vector3.MoveTowards(current, target, speed * Time.deltaTime);
Debug.Log(current + "target:" + target);
yield return null; yield return null;
} }
} }

View File

@ -15,7 +15,7 @@ public class NodeMap : MonoBehaviour
public Tilemap tilemap; public Tilemap tilemap;
// Start is called before the first frame update // Start is called before the first frame update
void Awake() void Start()
{ {
DataFromTiles = new Dictionary<TileBase, TileData>(); DataFromTiles = new Dictionary<TileBase, TileData>();
foreach (var tileData in TileDatas) foreach (var tileData in TileDatas)
@ -118,7 +118,7 @@ public class NodeMap : MonoBehaviour
public Vector3 GetWorldPosition(Vector2Int position) public Vector3 GetWorldPosition(Vector2Int position)
{ {
Vector3 worldBottomLeft = transform.position - (Vector3.right * mapSize.x / 2) - (Vector3.up * (mapSize.y/ 2)); Vector3 worldBottomLeft = transform.position - (Vector3.right * (mapSize.x / 2)) - (Vector3.up * (mapSize.y / 2));
Vector3 worldPoint = worldBottomLeft + (Vector3.right * position.x) + (Vector3.up * position.y); Vector3 worldPoint = worldBottomLeft + (Vector3.right * position.x) + (Vector3.up * position.y);
Vector3 cellSizeOffset = new Vector3(cellSize / 2, cellSize / 2, 0); Vector3 cellSizeOffset = new Vector3(cellSize / 2, cellSize / 2, 0);
return worldPoint * cellSize + cellSizeOffset; return worldPoint * cellSize + cellSizeOffset;

View File

@ -37,5 +37,4 @@ MonoBehaviour:
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- {fileID: 11400000, guid: 00611fa507c2a2d478a9e57097e8b16d, type: 2} - {fileID: 11400000, guid: 00611fa507c2a2d478a9e57097e8b16d, type: 2}
- {fileID: 11400000, guid: 9596769ea6df4414696f628c2fc44ca8, type: 2} - {fileID: 11400000, guid: 9596769ea6df4414696f628c2fc44ca8, type: 2}
- {fileID: 11400000, guid: 9596769ea6df4414696f628c2fc44ca8, type: 2}
walkable: 1 walkable: 1

View File

@ -1,9 +1,11 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using GUI_Scripts.ProceduralGeneration; using GUI_Scripts.ProceduralGeneration;
using UnityEngine; using UnityEngine;
using UnityEngine.Tilemaps; using UnityEngine.Tilemaps;
using Random = UnityEngine.Random;
public class TileMapGenerator : MonoBehaviour public class TileMapGenerator : MonoBehaviour
{ {
@ -12,8 +14,17 @@ public class TileMapGenerator : MonoBehaviour
public Tilemap ground, walls; public Tilemap ground, walls;
public Tile ground1, wall1; public Tile ground1, wall1;
public Graph graph; public Graph graph;
void Start() private void Start()
{
while (!Generate())
{
}
}
bool Generate()
{ {
Map map = new Map(new Vector2Int(100, 100)); Map map = new Map(new Vector2Int(100, 100));
List<FloodFill> fillers = new List<FloodFill>(); List<FloodFill> fillers = new List<FloodFill>();
@ -52,6 +63,11 @@ public class TileMapGenerator : MonoBehaviour
} }
} }
if (graph.graphNodes.Count > count * 0.8)
{
return false;
}
foreach (var filler in fillers) foreach (var filler in fillers)
{ {
@ -65,16 +81,19 @@ public class TileMapGenerator : MonoBehaviour
} }
else if (id == 2) else if (id == 2)
{ {
ground.SetTile(new Vector3Int(pos.x,pos.y,0), wall1); walls.SetTile(new Vector3Int(pos.x,pos.y,0), wall1);
} }
} }
} }
GraphNode playerPosStart = graph.graphNodes[Random.Range(0, graph.graphNodes.Count)]; GraphNode playerPosStart = graph.graphNodes[Random.Range(0, graph.graphNodes.Count)];
Vector2Int startPos = playerPosStart.positions.ElementAt(Random.Range(0, playerPosStart.positions.Count)); Vector2Int startPos = playerPosStart.positions.ElementAt(Random.Range(0, playerPosStart.positions.Count));
Debug.Log(startPos); Debug.Log(startPos);
return true;
} }
// Update is called once per frame // Update is called once per frame

View File

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@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class healthText : MonoBehaviour
{
}

11
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@ -41,4 +41,7 @@ EditorBuildSettings:
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path: Assets/Scenes/Cementary.unity path: Assets/Scenes/Cementary.unity
guid: f91e2d00a3cb35a498c26fb5ee724004 guid: f91e2d00a3cb35a498c26fb5ee724004
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m_configObjects: {} m_configObjects: {}

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@ -1,7 +1,7 @@
 
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010 # Visual Studio 2010
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EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -9,10 +9,10 @@ Global
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU {F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
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EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
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