Merge branch 'master' into shop
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|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VSCode.Editor">
|
<Reference Include="Unity.VSCode.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect">
|
<Reference Include="Unity.2D.PixelPerfect">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Tilemap.Editor">
|
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="PsdPlugin">
|
<Reference Include="PsdPlugin">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro.Editor">
|
<Reference Include="Unity.TextMeshPro.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualStudio.Editor">
|
<Reference Include="Unity.VisualStudio.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline">
|
<Reference Include="Unity.Timeline">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Editor">
|
<Reference Include="Unity.2D.IK.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Sprite.Editor">
|
<Reference Include="Unity.2D.Sprite.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Psdimporter.Editor">
|
<Reference Include="Unity.2D.Psdimporter.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Path.Editor">
|
<Reference Include="Unity.2D.Path.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.PlasticSCM.Editor">
|
<Reference Include="Unity.PlasticSCM.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Rider.Editor">
|
<Reference Include="Unity.Rider.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics">
|
<Reference Include="Unity.Mathematics">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Runtime">
|
<Reference Include="Unity.2D.IK.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Runtime">
|
<Reference Include="Unity.2D.Animation.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline.Editor">
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics.Editor">
|
<Reference Include="Unity.Mathematics.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Runtime">
|
<Reference Include="Unity.2D.Common.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Editor">
|
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Editor">
|
<Reference Include="Unity.2D.Common.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
75
Assets/DamageDealingPlant.cs
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DamageDealingPlant : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public bool inRange = false;
|
||||||
|
public float timerDmg = 0f;
|
||||||
|
public float waitTime = 1.0f;
|
||||||
|
public bool firstAttack = false;
|
||||||
|
public float baseAttack = 1.0f;
|
||||||
|
public bool isPanelEnabled = true;
|
||||||
|
public GameObject other;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
other = GameObject.FindWithTag("Player");
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
///For attacking player
|
||||||
|
if (collision.tag == "PlayerHitbox")
|
||||||
|
{
|
||||||
|
inRange = true;
|
||||||
|
firstAttack = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerStay2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
///For attacking player
|
||||||
|
if (collision.tag == "PlayerHitbox")
|
||||||
|
{
|
||||||
|
inRange = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void OnTriggerExit2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
///For attacking player
|
||||||
|
inRange = false;
|
||||||
|
timerDmg = 0f;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
if (inRange == true)
|
||||||
|
{
|
||||||
|
if (firstAttack == false)
|
||||||
|
{
|
||||||
|
if (timerDmg >= 0.15f)
|
||||||
|
{
|
||||||
|
firstAttack = true;
|
||||||
|
other.GetComponent<Player>().TakeDamage(baseAttack, isPanelEnabled);
|
||||||
|
timerDmg = 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (timerDmg >= waitTime)
|
||||||
|
{
|
||||||
|
timerDmg = 0f;
|
||||||
|
other.GetComponent<Player>().TakeDamage(baseAttack, isPanelEnabled);
|
||||||
|
}
|
||||||
|
timerDmg += Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/DamageDealingPlant.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6bbac356cbeeb02448e529b4f2d9c604
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
24
Assets/DisplayExpStatus.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DisplayExpStatus : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public GameObject expText;
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Tab))
|
||||||
|
{
|
||||||
|
expText.SetActive(true);
|
||||||
|
}
|
||||||
|
if (Input.GetKeyUp(KeyCode.Tab))
|
||||||
|
{
|
||||||
|
expText.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/DisplayExpStatus.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 05516c4d688c3c14f97aa79ae39828bd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
26
Assets/DisplayHealthStatus.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class DisplayHealthStatus : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public GameObject healthText;
|
||||||
|
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Tab))
|
||||||
|
{
|
||||||
|
healthText.SetActive(true);
|
||||||
|
}
|
||||||
|
if (Input.GetKeyUp(KeyCode.Tab))
|
||||||
|
{
|
||||||
|
healthText.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/DisplayHealthStatus.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b56dee52b87a0224dbc8ff52ed83a5a3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
18
Assets/ManageExpBar.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ManageExpBar : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject levelNumber;
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
levelNumber.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
levelNumber.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/ManageExpBar.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 231253ef9edb84948a1defaa79c31079
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -186,31 +186,31 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 88d05133b4682194e90a88b0f3c16b70, type: 3}
|
m_Script: {fileID: 11500000, guid: 88d05133b4682194e90a88b0f3c16b70, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
moveSpeed: 0
|
moveSpeed: 2
|
||||||
enemyName:
|
enemyName:
|
||||||
maxHealth: {fileID: 0}
|
maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
|
||||||
health: 0
|
health: 0
|
||||||
baseAttack: 0
|
baseAttack: 1
|
||||||
target: {fileID: 0}
|
target: {fileID: 4869648843286970699, guid: 4cb7163e44af59f4c9350005c199db3c, type: 3}
|
||||||
chaseRadius: 0
|
chaseRadius: 6
|
||||||
attackRadius: 0
|
attackRadius: 1
|
||||||
homePosition: {fileID: 0}
|
homePosition: {fileID: 0}
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m_MaxSize: 40
|
||||||
|
m_Alignment: 4
|
||||||
|
m_AlignByGeometry: 0
|
||||||
|
m_RichText: 1
|
||||||
|
m_HorizontalOverflow: 0
|
||||||
|
m_VerticalOverflow: 0
|
||||||
|
m_LineSpacing: 1
|
||||||
|
m_Text:
|
||||||
|
--- !u!222 &1355509364
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1355509360}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &1379407233
|
--- !u!1 &1379407233
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -221082,6 +221272,7 @@ GameObject:
|
|||||||
- component: {fileID: 1677041282}
|
- component: {fileID: 1677041282}
|
||||||
- component: {fileID: 1677041284}
|
- component: {fileID: 1677041284}
|
||||||
- component: {fileID: 1677041283}
|
- component: {fileID: 1677041283}
|
||||||
|
- component: {fileID: 1677041285}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Health Bar
|
m_Name: Health Bar
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -221103,6 +221294,7 @@ RectTransform:
|
|||||||
- {fileID: 304730968}
|
- {fileID: 304730968}
|
||||||
- {fileID: 477634855}
|
- {fileID: 477634855}
|
||||||
- {fileID: 1664676692}
|
- {fileID: 1664676692}
|
||||||
|
- {fileID: 1266023185}
|
||||||
m_Father: {fileID: 1866620309}
|
m_Father: {fileID: 1866620309}
|
||||||
m_RootOrder: 11
|
m_RootOrder: 11
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
@ -221126,6 +221318,10 @@ MonoBehaviour:
|
|||||||
slider: {fileID: 1677041284}
|
slider: {fileID: 1677041284}
|
||||||
maxHealth: 0
|
maxHealth: 0
|
||||||
health: 0
|
health: 0
|
||||||
|
displayText: {fileID: 1266023186}
|
||||||
|
currentHealth: 0
|
||||||
|
maxHealthString:
|
||||||
|
currentHealthString:
|
||||||
--- !u!114 &1677041284
|
--- !u!114 &1677041284
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -221177,6 +221373,19 @@ MonoBehaviour:
|
|||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
--- !u!114 &1677041285
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1677041281}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: b56dee52b87a0224dbc8ff52ed83a5a3, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
healthText: {fileID: 1266023184}
|
||||||
--- !u!1 &1683754329
|
--- !u!1 &1683754329
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -226451,6 +226660,10 @@ MonoBehaviour:
|
|||||||
slider: {fileID: 1738591104}
|
slider: {fileID: 1738591104}
|
||||||
maxHealth: 0
|
maxHealth: 0
|
||||||
health: 0
|
health: 0
|
||||||
|
displayText: {fileID: 0}
|
||||||
|
currentHealth: 0
|
||||||
|
maxHealthString:
|
||||||
|
currentHealthString:
|
||||||
--- !u!114 &1738591104
|
--- !u!114 &1738591104
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -252,6 +252,7 @@ GameObject:
|
|||||||
- component: {fileID: 1177818051}
|
- component: {fileID: 1177818051}
|
||||||
- component: {fileID: 1177818049}
|
- component: {fileID: 1177818049}
|
||||||
- component: {fileID: 1177818050}
|
- component: {fileID: 1177818050}
|
||||||
|
- component: {fileID: 1177818052}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Walls
|
m_Name: Walls
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -359,6 +360,22 @@ Transform:
|
|||||||
m_Father: {fileID: 1796128697}
|
m_Father: {fileID: 1796128697}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!19719996 &1177818052
|
||||||
|
TilemapCollider2D:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1177818048}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_Density: 1
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_UsedByEffector: 0
|
||||||
|
m_UsedByComposite: 0
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_MaximumTileChangeCount: 1000
|
||||||
|
m_ExtrusionFactor: 0.00001
|
||||||
--- !u!1 &1796128694
|
--- !u!1 &1796128694
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -8,7 +8,12 @@ public class HealthBar : MonoBehaviour
|
|||||||
public Slider slider;
|
public Slider slider;
|
||||||
public float maxHealth;
|
public float maxHealth;
|
||||||
public float health;
|
public float health;
|
||||||
|
|
||||||
|
public Text displayText;
|
||||||
|
public float currentHealth;
|
||||||
|
public string maxHealthString;
|
||||||
|
public string currentHealthString;
|
||||||
|
|
||||||
public void SetMaxHealth(float health)
|
public void SetMaxHealth(float health)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -27,6 +32,11 @@ public class HealthBar : MonoBehaviour
|
|||||||
health = PlayerPrefs.GetFloat("health");
|
health = PlayerPrefs.GetFloat("health");
|
||||||
slider.maxValue = maxHealth;
|
slider.maxValue = maxHealth;
|
||||||
slider.value = health;
|
slider.value = health;
|
||||||
|
|
||||||
|
currentHealth = PlayerPrefs.GetFloat("health");
|
||||||
|
maxHealthString = maxHealth.ToString();
|
||||||
|
currentHealthString = currentHealth.ToString();
|
||||||
|
displayText.text = currentHealthString + "/" + maxHealthString;
|
||||||
//SetExp(exp);
|
//SetExp(exp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,9 @@ public class LevelBar : MonoBehaviour
|
|||||||
public Slider slider;
|
public Slider slider;
|
||||||
public float maxExp;
|
public float maxExp;
|
||||||
public float exp;
|
public float exp;
|
||||||
|
public string maxExpString;
|
||||||
|
public string expString;
|
||||||
|
public Text displayText;
|
||||||
|
|
||||||
public void SetStartExp(float exp)
|
public void SetStartExp(float exp)
|
||||||
{
|
{
|
||||||
@ -22,6 +25,11 @@ public class LevelBar : MonoBehaviour
|
|||||||
exp = PlayerPrefs.GetFloat("exp");
|
exp = PlayerPrefs.GetFloat("exp");
|
||||||
slider.maxValue = maxExp;
|
slider.maxValue = maxExp;
|
||||||
slider.value = exp;
|
slider.value = exp;
|
||||||
|
|
||||||
|
|
||||||
|
maxExpString = maxExp.ToString();
|
||||||
|
expString = exp.ToString();
|
||||||
|
displayText.text = expString + "/" + maxExpString;
|
||||||
//SetExp(exp);
|
//SetExp(exp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -38,6 +38,7 @@ public class AStarPathfindingAgent : MonoBehaviour
|
|||||||
public void FindPath()
|
public void FindPath()
|
||||||
{
|
{
|
||||||
Pathfinder.FindPath(transform.position,Pathfinder.Player.position, this);
|
Pathfinder.FindPath(transform.position,Pathfinder.Player.position, this);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator FollowPath()
|
public IEnumerator FollowPath()
|
||||||
@ -58,7 +59,8 @@ public class AStarPathfindingAgent : MonoBehaviour
|
|||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
currentWorldPosition = transform.position;
|
currentWorldPosition = transform.position;
|
||||||
if (transform.position == currentWaypoint.worldPosition)
|
//if (transform.position == currentWaypoint.worldPosition)
|
||||||
|
if (Vector3.Distance(transform.position, currentWaypoint.worldPosition)<0.01f)
|
||||||
{
|
{
|
||||||
targetIndex++;
|
targetIndex++;
|
||||||
bool reachedPosition = targetIndex >= path.Count;
|
bool reachedPosition = targetIndex >= path.Count;
|
||||||
@ -81,6 +83,7 @@ public class AStarPathfindingAgent : MonoBehaviour
|
|||||||
myAnim.SetBool("Left", false);
|
myAnim.SetBool("Left", false);
|
||||||
}
|
}
|
||||||
transform.position = Vector3.MoveTowards(current, target, speed * Time.deltaTime);
|
transform.position = Vector3.MoveTowards(current, target, speed * Time.deltaTime);
|
||||||
|
Debug.Log(current + "target:" + target);
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,7 +15,7 @@ public class NodeMap : MonoBehaviour
|
|||||||
|
|
||||||
public Tilemap tilemap;
|
public Tilemap tilemap;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Awake()
|
void Start()
|
||||||
{
|
{
|
||||||
DataFromTiles = new Dictionary<TileBase, TileData>();
|
DataFromTiles = new Dictionary<TileBase, TileData>();
|
||||||
foreach (var tileData in TileDatas)
|
foreach (var tileData in TileDatas)
|
||||||
@ -118,7 +118,7 @@ public class NodeMap : MonoBehaviour
|
|||||||
|
|
||||||
public Vector3 GetWorldPosition(Vector2Int position)
|
public Vector3 GetWorldPosition(Vector2Int position)
|
||||||
{
|
{
|
||||||
Vector3 worldBottomLeft = transform.position - (Vector3.right * mapSize.x / 2) - (Vector3.up * (mapSize.y/ 2));
|
Vector3 worldBottomLeft = transform.position - (Vector3.right * (mapSize.x / 2)) - (Vector3.up * (mapSize.y / 2));
|
||||||
Vector3 worldPoint = worldBottomLeft + (Vector3.right * position.x) + (Vector3.up * position.y);
|
Vector3 worldPoint = worldBottomLeft + (Vector3.right * position.x) + (Vector3.up * position.y);
|
||||||
Vector3 cellSizeOffset = new Vector3(cellSize / 2, cellSize / 2, 0);
|
Vector3 cellSizeOffset = new Vector3(cellSize / 2, cellSize / 2, 0);
|
||||||
return worldPoint * cellSize + cellSizeOffset;
|
return worldPoint * cellSize + cellSizeOffset;
|
||||||
|
@ -37,5 +37,4 @@ MonoBehaviour:
|
|||||||
- {fileID: 11400000, guid: 4f93b992f96f0fe448df379f0b2d3565, type: 2}
|
- {fileID: 11400000, guid: 4f93b992f96f0fe448df379f0b2d3565, type: 2}
|
||||||
- {fileID: 11400000, guid: 00611fa507c2a2d478a9e57097e8b16d, type: 2}
|
- {fileID: 11400000, guid: 00611fa507c2a2d478a9e57097e8b16d, type: 2}
|
||||||
- {fileID: 11400000, guid: 9596769ea6df4414696f628c2fc44ca8, type: 2}
|
- {fileID: 11400000, guid: 9596769ea6df4414696f628c2fc44ca8, type: 2}
|
||||||
- {fileID: 11400000, guid: 9596769ea6df4414696f628c2fc44ca8, type: 2}
|
|
||||||
walkable: 1
|
walkable: 1
|
||||||
|
@ -1,9 +1,11 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using GUI_Scripts.ProceduralGeneration;
|
using GUI_Scripts.ProceduralGeneration;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Tilemaps;
|
using UnityEngine.Tilemaps;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
public class TileMapGenerator : MonoBehaviour
|
public class TileMapGenerator : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -12,8 +14,17 @@ public class TileMapGenerator : MonoBehaviour
|
|||||||
public Tilemap ground, walls;
|
public Tilemap ground, walls;
|
||||||
public Tile ground1, wall1;
|
public Tile ground1, wall1;
|
||||||
public Graph graph;
|
public Graph graph;
|
||||||
|
|
||||||
void Start()
|
private void Start()
|
||||||
|
{
|
||||||
|
while (!Generate())
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool Generate()
|
||||||
{
|
{
|
||||||
Map map = new Map(new Vector2Int(100, 100));
|
Map map = new Map(new Vector2Int(100, 100));
|
||||||
List<FloodFill> fillers = new List<FloodFill>();
|
List<FloodFill> fillers = new List<FloodFill>();
|
||||||
@ -52,6 +63,11 @@ public class TileMapGenerator : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (graph.graphNodes.Count > count * 0.8)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
foreach (var filler in fillers)
|
foreach (var filler in fillers)
|
||||||
{
|
{
|
||||||
@ -65,16 +81,19 @@ public class TileMapGenerator : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else if (id == 2)
|
else if (id == 2)
|
||||||
{
|
{
|
||||||
ground.SetTile(new Vector3Int(pos.x,pos.y,0), wall1);
|
walls.SetTile(new Vector3Int(pos.x,pos.y,0), wall1);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
GraphNode playerPosStart = graph.graphNodes[Random.Range(0, graph.graphNodes.Count)];
|
GraphNode playerPosStart = graph.graphNodes[Random.Range(0, graph.graphNodes.Count)];
|
||||||
Vector2Int startPos = playerPosStart.positions.ElementAt(Random.Range(0, playerPosStart.positions.Count));
|
Vector2Int startPos = playerPosStart.positions.ElementAt(Random.Range(0, playerPosStart.positions.Count));
|
||||||
Debug.Log(startPos);
|
Debug.Log(startPos);
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 429e6ec48b6b6cd4c93c3b8cb6bba0d6
|
guid: c90d75e9bd47b6d40898d869c615efcf
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: bd4cef05b2907f4449fc832dfe3140e5
|
guid: f33c17aacddc33c458a499b3af60995c
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 97fdd6676eec8fe4a9ae7f14adcb6366
|
guid: e54b4b7aad48d1a4cb5bb17f73048fa7
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
8
Assets/Sprites/Objects Sprites/Plants.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 98f98e3587bb0e842b6fbb0fa7c32269
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Sprites/Objects Sprites/Plants/thorn_bush2.png
Normal file
After Width: | Height: | Size: 699 B |
156
Assets/Sprites/Objects Sprites/Plants/thorn_bush2.png.meta
Normal file
@ -0,0 +1,156 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7d0cf6fea35d64547bb569a8e6ed02fe
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable:
|
||||||
|
- first:
|
||||||
|
213: -1404353606913837428
|
||||||
|
second: thorn_bush2_0
|
||||||
|
- first:
|
||||||
|
213: -3291741553057942754
|
||||||
|
second: thorn_bush2_1
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
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8
Assets/healthText.cs
Normal file
@ -0,0 +1,8 @@
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using System.Collections;
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|
using System.Collections.Generic;
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|
using UnityEngine;
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|
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|
public class healthText : MonoBehaviour
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{
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}
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11
Assets/healthText.cs.meta
Normal file
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10
Scriptum.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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Global
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