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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||
</Reference>
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
75
Assets/DamageDealingPlant.cs
Normal file
@ -0,0 +1,75 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DamageDealingPlant : MonoBehaviour
|
||||
{
|
||||
|
||||
public bool inRange = false;
|
||||
public float timerDmg = 0f;
|
||||
public float waitTime = 1.0f;
|
||||
public bool firstAttack = false;
|
||||
public float baseAttack = 1.0f;
|
||||
public bool isPanelEnabled = true;
|
||||
public GameObject other;
|
||||
|
||||
void Start()
|
||||
{
|
||||
other = GameObject.FindWithTag("Player");
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
///For attacking player
|
||||
if (collision.tag == "PlayerHitbox")
|
||||
{
|
||||
inRange = true;
|
||||
firstAttack = false;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerStay2D(Collider2D collision)
|
||||
{
|
||||
///For attacking player
|
||||
if (collision.tag == "PlayerHitbox")
|
||||
{
|
||||
inRange = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void OnTriggerExit2D(Collider2D collision)
|
||||
{
|
||||
///For attacking player
|
||||
inRange = false;
|
||||
timerDmg = 0f;
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
|
||||
if (inRange == true)
|
||||
{
|
||||
if (firstAttack == false)
|
||||
{
|
||||
if (timerDmg >= 0.15f)
|
||||
{
|
||||
firstAttack = true;
|
||||
other.GetComponent<Player>().TakeDamage(baseAttack, isPanelEnabled);
|
||||
timerDmg = 0f;
|
||||
}
|
||||
}
|
||||
if (timerDmg >= waitTime)
|
||||
{
|
||||
timerDmg = 0f;
|
||||
other.GetComponent<Player>().TakeDamage(baseAttack, isPanelEnabled);
|
||||
}
|
||||
timerDmg += Time.deltaTime;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
11
Assets/DamageDealingPlant.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
24
Assets/DisplayExpStatus.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
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public class DisplayExpStatus : MonoBehaviour
|
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{
|
||||
|
||||
public GameObject expText;
|
||||
|
||||
// Update is called once per frame
|
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void Update()
|
||||
{
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Tab))
|
||||
{
|
||||
expText.SetActive(true);
|
||||
}
|
||||
if (Input.GetKeyUp(KeyCode.Tab))
|
||||
{
|
||||
expText.SetActive(false);
|
||||
}
|
||||
|
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}
|
||||
}
|
11
Assets/DisplayExpStatus.cs.meta
Normal file
@ -0,0 +1,11 @@
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26
Assets/DisplayHealthStatus.cs
Normal file
@ -0,0 +1,26 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class DisplayHealthStatus : MonoBehaviour
|
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{
|
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|
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|
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|
||||
|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
||||
if (Input.GetKeyDown(KeyCode.Tab))
|
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{
|
||||
healthText.SetActive(true);
|
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}
|
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if (Input.GetKeyUp(KeyCode.Tab))
|
||||
{
|
||||
healthText.SetActive(false);
|
||||
}
|
||||
|
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}
|
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}
|
11
Assets/DisplayHealthStatus.cs.meta
Normal file
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18
Assets/ManageExpBar.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ManageExpBar : MonoBehaviour
|
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{
|
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public GameObject levelNumber;
|
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|
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void OnEnable()
|
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{
|
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levelNumber.SetActive(false);
|
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|
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|
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void OnDisable()
|
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{
|
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levelNumber.SetActive(true);
|
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}
|
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}
|
11
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@ -0,0 +1,11 @@
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Assets/Scene Sprites/House - Objects/inn1.png
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@ -27,6 +32,11 @@ public class HealthBar : MonoBehaviour
|
||||
health = PlayerPrefs.GetFloat("health");
|
||||
slider.maxValue = maxHealth;
|
||||
slider.value = health;
|
||||
|
||||
currentHealth = PlayerPrefs.GetFloat("health");
|
||||
maxHealthString = maxHealth.ToString();
|
||||
currentHealthString = currentHealth.ToString();
|
||||
displayText.text = currentHealthString + "/" + maxHealthString;
|
||||
//SetExp(exp);
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,9 @@ public class LevelBar : MonoBehaviour
|
||||
public Slider slider;
|
||||
public float maxExp;
|
||||
public float exp;
|
||||
public string maxExpString;
|
||||
public string expString;
|
||||
public Text displayText;
|
||||
|
||||
public void SetStartExp(float exp)
|
||||
{
|
||||
@ -22,6 +25,11 @@ public class LevelBar : MonoBehaviour
|
||||
exp = PlayerPrefs.GetFloat("exp");
|
||||
slider.maxValue = maxExp;
|
||||
slider.value = exp;
|
||||
|
||||
|
||||
maxExpString = maxExp.ToString();
|
||||
expString = exp.ToString();
|
||||
displayText.text = expString + "/" + maxExpString;
|
||||
//SetExp(exp);
|
||||
}
|
||||
|
||||
|
@ -38,6 +38,7 @@ public class AStarPathfindingAgent : MonoBehaviour
|
||||
public void FindPath()
|
||||
{
|
||||
Pathfinder.FindPath(transform.position,Pathfinder.Player.position, this);
|
||||
|
||||
}
|
||||
|
||||
public IEnumerator FollowPath()
|
||||
@ -58,7 +59,8 @@ public class AStarPathfindingAgent : MonoBehaviour
|
||||
while (true)
|
||||
{
|
||||
currentWorldPosition = transform.position;
|
||||
if (transform.position == currentWaypoint.worldPosition)
|
||||
//if (transform.position == currentWaypoint.worldPosition)
|
||||
if (Vector3.Distance(transform.position, currentWaypoint.worldPosition)<0.01f)
|
||||
{
|
||||
targetIndex++;
|
||||
bool reachedPosition = targetIndex >= path.Count;
|
||||
@ -81,6 +83,7 @@ public class AStarPathfindingAgent : MonoBehaviour
|
||||
myAnim.SetBool("Left", false);
|
||||
}
|
||||
transform.position = Vector3.MoveTowards(current, target, speed * Time.deltaTime);
|
||||
Debug.Log(current + "target:" + target);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ public class NodeMap : MonoBehaviour
|
||||
|
||||
public Tilemap tilemap;
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
void Start()
|
||||
{
|
||||
DataFromTiles = new Dictionary<TileBase, TileData>();
|
||||
foreach (var tileData in TileDatas)
|
||||
@ -118,7 +118,7 @@ public class NodeMap : MonoBehaviour
|
||||
|
||||
public Vector3 GetWorldPosition(Vector2Int position)
|
||||
{
|
||||
Vector3 worldBottomLeft = transform.position - (Vector3.right * mapSize.x / 2) - (Vector3.up * (mapSize.y/ 2));
|
||||
Vector3 worldBottomLeft = transform.position - (Vector3.right * (mapSize.x / 2)) - (Vector3.up * (mapSize.y / 2));
|
||||
Vector3 worldPoint = worldBottomLeft + (Vector3.right * position.x) + (Vector3.up * position.y);
|
||||
Vector3 cellSizeOffset = new Vector3(cellSize / 2, cellSize / 2, 0);
|
||||
return worldPoint * cellSize + cellSizeOffset;
|
||||
|
@ -37,5 +37,4 @@ MonoBehaviour:
|
||||
- {fileID: 11400000, guid: 4f93b992f96f0fe448df379f0b2d3565, type: 2}
|
||||
- {fileID: 11400000, guid: 00611fa507c2a2d478a9e57097e8b16d, type: 2}
|
||||
- {fileID: 11400000, guid: 9596769ea6df4414696f628c2fc44ca8, type: 2}
|
||||
- {fileID: 11400000, guid: 9596769ea6df4414696f628c2fc44ca8, type: 2}
|
||||
walkable: 1
|
||||
|
@ -1,9 +1,11 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GUI_Scripts.ProceduralGeneration;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Tilemaps;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
public class TileMapGenerator : MonoBehaviour
|
||||
{
|
||||
@ -13,7 +15,16 @@ public class TileMapGenerator : MonoBehaviour
|
||||
public Tile ground1, wall1;
|
||||
public Graph graph;
|
||||
|
||||
void Start()
|
||||
private void Start()
|
||||
{
|
||||
while (!Generate())
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool Generate()
|
||||
{
|
||||
Map map = new Map(new Vector2Int(100, 100));
|
||||
List<FloodFill> fillers = new List<FloodFill>();
|
||||
@ -53,6 +64,11 @@ public class TileMapGenerator : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
if (graph.graphNodes.Count > count * 0.8)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (var filler in fillers)
|
||||
{
|
||||
int id = filler.id;
|
||||
@ -65,16 +81,19 @@ public class TileMapGenerator : MonoBehaviour
|
||||
}
|
||||
else if (id == 2)
|
||||
{
|
||||
ground.SetTile(new Vector3Int(pos.x,pos.y,0), wall1);
|
||||
walls.SetTile(new Vector3Int(pos.x,pos.y,0), wall1);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
GraphNode playerPosStart = graph.graphNodes[Random.Range(0, graph.graphNodes.Count)];
|
||||
Vector2Int startPos = playerPosStart.positions.ElementAt(Random.Range(0, playerPosStart.positions.Count));
|
||||
Debug.Log(startPos);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -1,5 +1,5 @@
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guid: 429e6ec48b6b6cd4c93c3b8cb6bba0d6
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: bd4cef05b2907f4449fc832dfe3140e5
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guid: f33c17aacddc33c458a499b3af60995c
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folderAsset: yes
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@ -1,5 +1,5 @@
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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|
8
Assets/Sprites/Objects Sprites/Plants.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 98f98e3587bb0e842b6fbb0fa7c32269
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
|
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assetBundleName:
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assetBundleVariant:
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BIN
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Normal file
After Width: | Height: | Size: 699 B |
156
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Normal file
@ -0,0 +1,156 @@
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fileFormatVersion: 2
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guid: 7d0cf6fea35d64547bb569a8e6ed02fe
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TextureImporter:
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internalIDToNameTable:
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- first:
|
||||
213: -1404353606913837428
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||||
second: thorn_bush2_0
|
||||
- first:
|
||||
213: -3291741553057942754
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second: thorn_bush2_1
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externalObjects: {}
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mipMapsPreserveCoverage: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
|
||||
cubemapConvolution: 0
|
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seamlessCubemap: 0
|
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||||
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spriteMeshType: 1
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 16
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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spriteTessellationDetail: -1
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
|
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
|
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maxTextureSize: 2048
|
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resizeAlgorithm: 0
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||||
textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites:
|
||||
- serializedVersion: 2
|
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name: thorn_bush2_0
|
||||
rect:
|
||||
serializedVersion: 2
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x: 0
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y: 16
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width: 16
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height: 16
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alignment: 0
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pivot: {x: 0, y: 0}
|
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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tessellationDetail: 0
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bones: []
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spriteID: c86bcd8c5dbb28ce0800000000000000
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internalID: -1404353606913837428
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vertices: []
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||||
edges: []
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||||
weights: []
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- serializedVersion: 2
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||||
name: thorn_bush2_1
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 16
|
||||
y: 16
|
||||
width: 16
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||||
height: 16
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||||
alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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||||
bones: []
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||||
spriteID: e13b6957f726152d0800000000000000
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||||
internalID: -3291741553057942754
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||||
vertices: []
|
||||
indices:
|
||||
edges: []
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||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
|
||||
spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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8
Assets/healthText.cs
Normal file
@ -0,0 +1,8 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class healthText : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
11
Assets/healthText.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: a23cb72ee69627d42ab6db7ed07b51f1
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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@ -41,4 +41,7 @@ EditorBuildSettings:
|
||||
- enabled: 1
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path: Assets/Scenes/Cementary.unity
|
||||
guid: f91e2d00a3cb35a498c26fb5ee724004
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- enabled: 1
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path: Assets/Scenes/FirstVillage.unity
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guid: d09d8f73d205f2c4b84728e6fe6c2839
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m_configObjects: {}
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|
10
Scriptum.sln
@ -1,7 +1,7 @@
|
||||
|
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}"
|
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EndProject
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Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
@ -9,10 +9,10 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU
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{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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|
@ -6,32 +6,35 @@ EditorUserSettings:
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