Add Lumberjack quest
This commit is contained in:
parent
68ec3ed791
commit
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<HintPath>C:/Projekt Inzynierski/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Rider.Editor">
|
||||
<HintPath>C:/Projekt Inzynierski/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Projekt Inzynierski/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Mathematics">
|
||||
<HintPath>C:/Projekt Inzynierski/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.IK.Runtime">
|
||||
<HintPath>C:/Projekt Inzynierski/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
||||
<HintPath>C:/Projekt Inzynierski/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Animation.Runtime">
|
||||
<HintPath>C:/Projekt Inzynierski/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
||||
<HintPath>C:/Projekt Inzynierski/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline.Editor">
|
||||
<HintPath>C:/Projekt Inzynierski/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Mathematics.Editor">
|
||||
<HintPath>C:/Projekt Inzynierski/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Common.Runtime">
|
||||
<HintPath>C:/Projekt Inzynierski/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||
<HintPath>C:/Projekt Inzynierski/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Common.Editor">
|
||||
<HintPath>C:/Projekt Inzynierski/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||
<HintPath>C:/Projekt Inzynierski/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -53120,6 +53120,7 @@ GameObject:
|
||||
- component: {fileID: 551619105}
|
||||
- component: {fileID: 551619104}
|
||||
- component: {fileID: 551619107}
|
||||
- component: {fileID: 551619108}
|
||||
m_Layer: 0
|
||||
m_Name: lumberjack1
|
||||
m_TagString: NPC
|
||||
@ -53276,6 +53277,24 @@ MonoBehaviour:
|
||||
- I left my axe somewhere in the woods. If you find it, please bring it back
|
||||
to me.
|
||||
Panel: {fileID: 292791103}
|
||||
--- !u!114 &551619108
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 551619101}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 46eb88846a722424f87e54912fd6f92a, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
quest:
|
||||
id: 0
|
||||
title:
|
||||
description:
|
||||
hardnessLevel: 0
|
||||
isTaskAccepted: 0
|
||||
--- !u!1 &589833388
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -89,6 +89,16 @@ public class NPCDialogue : MonoBehaviour
|
||||
void EndDialogue()
|
||||
{
|
||||
Panel.SetActive(false);
|
||||
|
||||
if(!gameObject.GetComponent<NPCQuest>().IsTaskAccepted())
|
||||
{
|
||||
Task myTask = gameObject.GetComponent<NPCQuest>().AcceptTask();
|
||||
|
||||
TaskManager.Instance.AddTask(myTask);
|
||||
} else {
|
||||
Debug.Log("Ten task został juz rozpoczęty!");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
39
Assets/Scripts/NPCs' Scripts/NPCQuest.cs
Normal file
39
Assets/Scripts/NPCs' Scripts/NPCQuest.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class NPCQuest : MonoBehaviour
|
||||
{
|
||||
[SerializeField] public Task quest;
|
||||
public Task Quest
|
||||
{
|
||||
get { return quest; }
|
||||
set { quest = value; }
|
||||
}
|
||||
|
||||
[SerializeField] private bool isTaskAccepted = false;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
this.Quest = new Task(1, "Help the Lumberjack", "Find his axe in the forest and bring it back to him.", TaskHardship.Easy);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public Task AcceptTask()
|
||||
{
|
||||
this.isTaskAccepted = true;
|
||||
|
||||
return this.Quest;
|
||||
}
|
||||
|
||||
public bool IsTaskAccepted()
|
||||
{
|
||||
return this.isTaskAccepted;
|
||||
}
|
||||
}
|
11
Assets/Scripts/NPCs' Scripts/NPCQuest.cs.meta
Normal file
11
Assets/Scripts/NPCs' Scripts/NPCQuest.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46eb88846a722424f87e54912fd6f92a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -11,34 +11,31 @@ public enum TaskHardship {
|
||||
Impossible
|
||||
}
|
||||
|
||||
public class Task : MonoBehaviour
|
||||
[System.Serializable]
|
||||
public class Task
|
||||
{
|
||||
[SerializeField]
|
||||
public int id;
|
||||
[SerializeField] public int id;
|
||||
public int Id
|
||||
{
|
||||
get { return id; }
|
||||
set { id = value; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public string title;
|
||||
[SerializeField] public string title;
|
||||
public string Title
|
||||
{
|
||||
get { return title; }
|
||||
set { title = value; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public string description;
|
||||
[SerializeField] public string description;
|
||||
public string Description
|
||||
{
|
||||
get { return description; }
|
||||
set { description = value; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public TaskHardship hardnessLevel;
|
||||
[SerializeField] public TaskHardship hardnessLevel;
|
||||
|
||||
public Task(int _id)
|
||||
{
|
||||
|
@ -44,7 +44,7 @@ public class TaskPanelController : MonoBehaviour
|
||||
public void AddTask(Task _task)
|
||||
{
|
||||
// update TaskManager main list of task
|
||||
TaskManager.Instance.AddTask(_task);
|
||||
//TaskManager.Instance.AddTask(_task);
|
||||
|
||||
// add task to local panel contant
|
||||
TaskBox newTaskBox = SetupTaskBox(_task);
|
||||
|
Loading…
Reference in New Issue
Block a user