Translated GUI on the cave map & fixed minor bugs

This commit is contained in:
alilas2 2022-08-09 21:49:35 +02:00
parent 70cefd6336
commit 4512319172
5 changed files with 817 additions and 251 deletions

View File

@ -2,7 +2,7 @@
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View File

@ -56067,6 +56067,7 @@ MonoBehaviour:
name: lumberjack name: lumberjack
nameText: {fileID: 1437885043} nameText: {fileID: 1437885043}
nameText1: {fileID: 1196472445} nameText1: {fileID: 1196472445}
nameText2: {fileID: 1969045401}
dialogueText: {fileID: 16403001} dialogueText: {fileID: 16403001}
dialogue: dialogue:
name: Lumberjack name: Lumberjack
@ -246703,6 +246704,17 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1960480817} m_GameObject: {fileID: 1960480817}
m_CullTransparentMesh: 1 m_CullTransparentMesh: 1
--- !u!114 &1969045401 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 2338815117412448788, guid: 1a1f43bbd9c818b4289829b2ec0ea123, type: 3}
m_PrefabInstance: {fileID: 2338815117836677046}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1969734233 --- !u!1 &1969734233
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -258866,7 +258878,7 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 2338815118077181735, guid: 1a1f43bbd9c818b4289829b2ec0ea123, type: 3} - target: {fileID: 2338815118077181735, guid: 1a1f43bbd9c818b4289829b2ec0ea123, type: 3}
propertyPath: m_IsActive propertyPath: m_IsActive
value: 1 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
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File diff suppressed because it is too large Load Diff

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@ -8,6 +8,7 @@ public class NPCDialogue : MonoBehaviour
public string name; public string name;
public Text nameText; public Text nameText;
public Text nameText1; public Text nameText1;
public Text nameText2;
public Text dialogueText; public Text dialogueText;
//first dialogue //first dialogue
public Dialogue dialogue; public Dialogue dialogue;
@ -123,6 +124,9 @@ public class NPCDialogue : MonoBehaviour
{ {
Panel.SetActive(false); Panel.SetActive(false);
QuestPanel.SetActive(false);
FinishQuestPanel.SetActive(false);
} }
triggered = false; triggered = false;
} }
@ -221,6 +225,7 @@ public class NPCDialogue : MonoBehaviour
{ {
nameText.text = dialogue.name; nameText.text = dialogue.name;
nameText1.text = dialogue.name; nameText1.text = dialogue.name;
nameText2.text = dialogue.name;
sentences.Clear(); sentences.Clear();

View File

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RecentlyUsedScenePath-7: RecentlyUsedScenePath-7:
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flags: 0
vcSharedLogLevel: vcSharedLogLevel:
value: 0d5e400f0650 value: 0d5e400f0650
flags: 0 flags: 0