Wizard Animation Upgrade

This commit is contained in:
Jakub Sztuba 2023-01-05 14:53:42 +01:00
parent a4d969e2be
commit 45cbbc3b3d
9 changed files with 205 additions and 17 deletions

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@ -87,7 +87,16 @@ public class NPCFollowing : MonoBehaviour
//start dialogue here //start dialogue here
gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking; gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking;
if (targetPosition.position.y > transform.position.y)
{
anim.SetBool("TurnFront",true);
anim.SetBool("isRunning", false); anim.SetBool("isRunning", false);
}
else
{
anim.SetBool("TurnFront",false);
anim.SetBool("isRunning", false);
}
agent.path.Clear(); // if we are able to talgk we dont want go go further player agent.path.Clear(); // if we are able to talgk we dont want go go further player
} }
} }

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