Wizard Animation Upgrade
This commit is contained in:
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@ -1,5 +1,30 @@
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%YAML 1.1
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--- !u!91 &9100000
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--- !u!1102 &5154281723833786323
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@ -39649,6 +39649,10 @@ PrefabInstance:
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@ -87,7 +87,16 @@ public class NPCFollowing : MonoBehaviour
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//start dialogue here
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gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking;
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if (targetPosition.position.y > transform.position.y)
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{
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anim.SetBool("TurnFront",true);
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anim.SetBool("isRunning", false);
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}
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else
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{
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anim.SetBool("TurnFront",false);
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anim.SetBool("isRunning", false);
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}
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agent.path.Clear(); // if we are able to talgk we dont want go go further player
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}
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}
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@ -21,15 +21,15 @@ AnimationClip:
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@ -52,7 +52,7 @@ AnimationClip:
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68
Assets/Sprites/NPCs/WizardFrontIdle.anim
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68
Assets/Sprites/NPCs/WizardFrontIdle.anim
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@ -0,0 +1,68 @@
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%YAML 1.1
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8
Assets/Sprites/NPCs/WizardFrontIdle.anim.meta
Normal file
8
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@ -0,0 +1,8 @@
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@ -21,15 +21,15 @@ AnimationClip:
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