Merge remote-tracking branch 'origin/master'
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VSCode.Editor">
|
<Reference Include="Unity.VSCode.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect">
|
<Reference Include="Unity.2D.PixelPerfect">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Tilemap.Editor">
|
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="PsdPlugin">
|
<Reference Include="PsdPlugin">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro.Editor">
|
<Reference Include="Unity.TextMeshPro.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualStudio.Editor">
|
<Reference Include="Unity.VisualStudio.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline">
|
<Reference Include="Unity.Timeline">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Editor">
|
<Reference Include="Unity.2D.IK.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Sprite.Editor">
|
<Reference Include="Unity.2D.Sprite.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Psdimporter.Editor">
|
<Reference Include="Unity.2D.Psdimporter.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Path.Editor">
|
<Reference Include="Unity.2D.Path.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.PlasticSCM.Editor">
|
<Reference Include="Unity.PlasticSCM.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Rider.Editor">
|
<Reference Include="Unity.Rider.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics">
|
<Reference Include="Unity.Mathematics">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Runtime">
|
<Reference Include="Unity.2D.IK.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Runtime">
|
<Reference Include="Unity.2D.Animation.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline.Editor">
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics.Editor">
|
<Reference Include="Unity.Mathematics.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Runtime">
|
<Reference Include="Unity.2D.Common.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Editor">
|
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Editor">
|
<Reference Include="Unity.2D.Common.Editor">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
175
Assets/MoveTombstone.cs
Normal file
175
Assets/MoveTombstone.cs
Normal file
@ -0,0 +1,175 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MoveTombstone : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string position;
|
||||||
|
public float x;
|
||||||
|
public float y;
|
||||||
|
public Vector3 temp;
|
||||||
|
public string tombstone;
|
||||||
|
public string goal;
|
||||||
|
public float speed = 3f;
|
||||||
|
public string pos;
|
||||||
|
|
||||||
|
Animator m_Animator;
|
||||||
|
public string m_ClipName;
|
||||||
|
AnimatorClipInfo[] m_CurrentClipInfo;
|
||||||
|
|
||||||
|
public GameObject player;
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
speed = 100f;
|
||||||
|
x = transform.position.x;
|
||||||
|
y = transform.position.y;
|
||||||
|
position = PlayerPrefs.GetString(tombstone);
|
||||||
|
if(position == "top")
|
||||||
|
{
|
||||||
|
temp.x = x;
|
||||||
|
temp.y = y + 1;
|
||||||
|
goal = "set";
|
||||||
|
pos = "top";
|
||||||
|
}
|
||||||
|
else if (position == "bottom")
|
||||||
|
{
|
||||||
|
temp.x = x;
|
||||||
|
temp.y = y - 1;
|
||||||
|
goal = "set";
|
||||||
|
pos = "bottom";
|
||||||
|
}
|
||||||
|
else if (position == "right")
|
||||||
|
{
|
||||||
|
temp.x = x + 1;
|
||||||
|
temp.y = y;
|
||||||
|
goal = "set";
|
||||||
|
pos = "right";
|
||||||
|
}
|
||||||
|
else if (position == "left")
|
||||||
|
{
|
||||||
|
temp.y = y;
|
||||||
|
temp.x = x - 1;
|
||||||
|
goal = "set";
|
||||||
|
pos = "left";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x == transform.position.x && y == transform.position.y)
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString(tombstone, "start");
|
||||||
|
}
|
||||||
|
player = GameObject.FindWithTag("Player");
|
||||||
|
speed = 3f;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
position = PlayerPrefs.GetString(tombstone);
|
||||||
|
if (goal == "set")
|
||||||
|
{
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, temp, speed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
if(transform.position == temp)
|
||||||
|
{
|
||||||
|
goal = "nothing";
|
||||||
|
PlayerPrefs.SetString(tombstone, pos);
|
||||||
|
}
|
||||||
|
m_Animator = player.GetComponent<Animator>();
|
||||||
|
m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0);
|
||||||
|
m_ClipName = m_CurrentClipInfo[0].clip.name;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
///For attacking player
|
||||||
|
if (collision.tag == "HitboxTop")
|
||||||
|
{
|
||||||
|
if(m_ClipName == "IdleUp" || m_ClipName =="WalkUp")
|
||||||
|
{
|
||||||
|
if (position == "start" && goal != "set")
|
||||||
|
{
|
||||||
|
temp.x = x;
|
||||||
|
temp.y = y + 1;
|
||||||
|
goal = "set";
|
||||||
|
pos = "top";
|
||||||
|
}
|
||||||
|
else if (position == "bottom" && goal != "set")
|
||||||
|
{
|
||||||
|
temp.x = x;
|
||||||
|
temp.y = y;
|
||||||
|
goal = "set";
|
||||||
|
pos = "start";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (collision.tag == "HitboxBottom")
|
||||||
|
{
|
||||||
|
if (m_ClipName == "IdleDown" || m_ClipName == "WalkDown")
|
||||||
|
{
|
||||||
|
if (position == "start" && goal != "set")
|
||||||
|
{
|
||||||
|
temp.x = x;
|
||||||
|
temp.y = y - 1;
|
||||||
|
goal = "set";
|
||||||
|
pos = "bottom";
|
||||||
|
}
|
||||||
|
else if (position == "top" && goal != "set")
|
||||||
|
{
|
||||||
|
temp.x = x;
|
||||||
|
temp.y = y;
|
||||||
|
goal = "set";
|
||||||
|
pos = "start";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (collision.tag == "HitboxRight")
|
||||||
|
{
|
||||||
|
if (m_ClipName == "IdleRight" || m_ClipName == "WalkRight")
|
||||||
|
{
|
||||||
|
if (position == "start" && goal != "set")
|
||||||
|
{
|
||||||
|
temp.x = x + 1;
|
||||||
|
temp.y = y;
|
||||||
|
goal = "set";
|
||||||
|
pos = "right";
|
||||||
|
}
|
||||||
|
else if (position == "left" && goal != "set")
|
||||||
|
{
|
||||||
|
temp.x = x;
|
||||||
|
temp.y = y;
|
||||||
|
goal = "set";
|
||||||
|
pos = "start";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (collision.tag == "HitboxLeft")
|
||||||
|
{
|
||||||
|
if (m_ClipName == "IdleLeft" || m_ClipName == "WalkLeft")
|
||||||
|
{
|
||||||
|
if (position == "start" && goal != "set")
|
||||||
|
{
|
||||||
|
temp.x = x - 1;
|
||||||
|
temp.y = y;
|
||||||
|
goal = "set";
|
||||||
|
pos = "left";
|
||||||
|
}
|
||||||
|
else if (position == "right" && goal != "set")
|
||||||
|
{
|
||||||
|
temp.x = x;
|
||||||
|
temp.y = y;
|
||||||
|
goal = "set";
|
||||||
|
pos = "start";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
Assets/MoveTombstone.cs.meta
Normal file
11
Assets/MoveTombstone.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8d0c116465fe18f49addcc4e95a35f0c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Resources/Dialogue/Tombstones.meta
Normal file
8
Assets/Resources/Dialogue/Tombstones.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9d9db62bde18b7b4492ccb8cae84e1fe
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,25 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
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@ -10,6 +10,8 @@ public class AnimatedDoorBehaviour : TriggerDoor
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
public Gateway gateway;
|
public Gateway gateway;
|
||||||
|
|
||||||
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[SerializeField]
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public bool isEnabled = true;
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Animator animator;
|
Animator animator;
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|
@ -62,7 +62,12 @@ public class ChangeScene : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if(collision.gameObject.tag == "SceneTransition")
|
if(collision.gameObject.tag == "SceneTransition")
|
||||||
{
|
{
|
||||||
if(!collision.gameObject.GetComponent<DoorBehaviour>().isEnabled)
|
if(collision.gameObject.GetComponent<DoorBehaviour>() != null && !collision.gameObject.GetComponent<DoorBehaviour>().isEnabled)
|
||||||
|
{
|
||||||
|
Debug.Log("Door are not enabled");
|
||||||
|
return;
|
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|
}
|
||||||
|
else if (collision.gameObject.GetComponent<AnimatedDoorBehaviour>() != null && !collision.gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled)
|
||||||
{
|
{
|
||||||
Debug.Log("Door are not enabled");
|
Debug.Log("Door are not enabled");
|
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return;
|
return;
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@ -0,0 +1,17 @@
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26
Assets/Scripts/REFACTORING/Story/WizardHouse/DoorBlocking.cs
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26
Assets/Scripts/REFACTORING/Story/WizardHouse/DoorBlocking.cs
Normal file
@ -0,0 +1,26 @@
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|
using System.Collections;
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|
using System.Collections.Generic;
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using UnityEngine;
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public class DoorBlocking : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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|
if (InventoryUIManager.Instance.FindItemInWarehouseByName("ScrollOfDarkness").Count > 0)
|
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{
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|
Debug.Log("xd");
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|
if (gameObject.GetComponent<DoorBehaviour>())
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gameObject.GetComponent<DoorBehaviour>().isEnabled = false;
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else if (gameObject.GetComponent<AnimatedDoorBehaviour>())
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|
gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled = false;
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}
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void Update()
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{
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@ -0,0 +1,11 @@
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20
Scriptum.sln
20
Scriptum.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7cc02776-5953-02f0-1d58-e2f51d95c564}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7627C07C-5359-F002-1D58-E2F51D95C564}"
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Release|Any CPU = Release|Any CPU
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Release|Any CPU = Release|Any CPU
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{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU
|
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{7627C07C-5359-F002-1D58-E2F51D95C564}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{7cc02776-5953-02f0-1d58-e2f51d95c564}.Release|Any CPU.Build.0 = Release|Any CPU
|
{7627C07C-5359-F002-1D58-E2F51D95C564}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
@ -6,34 +6,34 @@ EditorUserSettings:
|
|||||||
serializedVersion: 4
|
serializedVersion: 4
|
||||||
m_ConfigSettings:
|
m_ConfigSettings:
|
||||||
RecentlyUsedScenePath-0:
|
RecentlyUsedScenePath-0:
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value: 22424703114646680e0b0227036c791904040c1c25242a312a2c5326ece92021
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value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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||||||
flags: 0
|
flags: 0
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||||||
RecentlyUsedScenePath-1:
|
RecentlyUsedScenePath-1:
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value: 22424703114646680e0b0227036c761e1821112620292135633c133af6f9
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value: 22424703114646680e0b0227036c6f11021f0f2b3566333e243d04
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||||||
flags: 0
|
flags: 0
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RecentlyUsedScenePath-2:
|
RecentlyUsedScenePath-2:
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value: 22424703114646680e0b0227036c791f04120b3e1b293f7e38271427fb
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value: 22424703114646680e0b0227036c791f04120b3e1b293f7e38271427fb
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||||||
flags: 0
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flags: 0
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RecentlyUsedScenePath-3:
|
RecentlyUsedScenePath-3:
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value: 22424703114646680e0b0227036c791904040c062d2a2f223427093bc1e1223dacf238e0f323
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value: 22424703114646680e0b0227036c761e1821112620292135633c133af6f9
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flags: 0
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flags: 0
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RecentlyUsedScenePath-4:
|
RecentlyUsedScenePath-4:
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value: 22424703114646680e0b0227036c6c151518162e002924393f301327eac3352ee7a923e7ee2e26
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value: 22424703114646680e0b0227036c791904040c1c25242a312a2c5326ece92021
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||||||
flags: 0
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flags: 0
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RecentlyUsedScenePath-5:
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RecentlyUsedScenePath-5:
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value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
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value: 22424703114646680e0b0227036c7b0518101d252266333e243d04
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flags: 0
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flags: 0
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RecentlyUsedScenePath-6:
|
RecentlyUsedScenePath-6:
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value: 22424703114646680e0b0227036c71150130192729686b700e261335ebf23939f6ee39e7a92f31352d1b
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value: 22424703114646680e0b0227036c6c151518162e002924393f301327eac3352ee7a923e7ee2e26
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flags: 0
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flags: 0
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RecentlyUsedScenePath-7:
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RecentlyUsedScenePath-7:
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value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
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value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d
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flags: 0
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flags: 0
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RecentlyUsedScenePath-8:
|
RecentlyUsedScenePath-8:
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
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||||||
flags: 0
|
flags: 0
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||||||
RecentlyUsedScenePath-9:
|
RecentlyUsedScenePath-9:
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||||||
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
|
value: 22424703114646680e0b0227036c7c151b12163e2d3a3f7e38271427fb
|
||||||
flags: 0
|
flags: 0
|
||||||
vcSharedLogLevel:
|
vcSharedLogLevel:
|
||||||
value: 0d5e400f0650
|
value: 0d5e400f0650
|
||||||
|
Loading…
Reference in New Issue
Block a user